Horror, cosmic and spiritual are the promised and served ingredients of The Chant. Jess'journey brings us into a solid and dark universe that has no envy to other games.
The Chant is a perfect survival horror title with an exciting premise. Despite its technical limitations, it manages to hook you with various enemies and has an entertaining history.
This is an amazing game! I loved every minute of this game. It is a AA game that hits all the right notes for me. Story, Horror, Combat, visuals. This company is hitting way above it's weight class and I am so excited to see their next game and where they go from here.
The Chant is a fine first offering from Brass Token. It may be a bit rough around the edges, but overall, this is the perfect thing to play for those long, dark nights coming this season. With a short playtime and three different endings to unlock, this should be fun for others to watch as well. It may not be the scariest game to release this year, but The Chant has a freaky design to its creatures that will unsettle some late at night. Balance your chakra and join in The Chant if you’re looking for a decent spiritual adventure.
While elements of The Chant are clichéd or clunky, there’s a surprisingly fun survival thriller nestled between its flaws. Creative monster design and excellent use of lighting (or lack thereof) can make for some nerve shredding moments too.
The Chant is a flawed experience filled with some fantastic moments, stellar monster design, light exploration and puzzle-solving, and a solid narrative to keep things moving. Despite its dated visuals, oversized linear world, and simplistic AI, you can find a nice survival horror romp in The Chant if you let yourself be taken by it.
The Chant offers a far-out setting, unique upgrade system, and some vintage charm, but restrictive level design, listless combat, and dingy visuals strike a sour note. While old-school survival horror fans may find The Chant appealing, wider audiences probably won’t be drinking the Kool-Aid.
I can’t hide my disappointment with The Chant. I had a real hankering for a supernatural game this year, after getting some hands-on time at Gamescom. Instead, I’ve been left with questions about what this game could have been. It could’ve usurped Until Dawn, one of the best recent examples of a supernatural horror game, but with a more intriguing and deeper plot. It could’ve been a new fascinating way to approach and manage combat situations with three meters that operate together in harmony, giving you complex gameplay decisions to tackle alongside challenging combat. It could’ve been a new campy horror game, a guilty pleasure, similar to some of those dreadful TV shows I named at the start. But unfortunately, it’s neither of these things. Instead, you’re left with a story that feels incomplete and lacking depth. You’re left with combat that lacks any sort of meaningful challenge. And ultimately, you’ll be left like me: very, very salty.
Thus, "The Chant" has not become a bad game, but offers you exciting and interesting moments in the gameplay. The storyline would have simply been more urgent and also the combat system, despite good approaches, would have simply had more depth and time. Unfortunately, the presentation is also only average. At least exploring the island is always fun when we aren't reached by the annoying fog. Nevertheless, "The Chant" has become an interesting game with good approaches, but too many weak points.
Pretty good. Definitely an AA game. So I didn’t expect the AAA level of quality. The story was fascinating, intense and mysterious. The combat even though very limited is pretty tight and very responsive. Kinda reminds me of that “Hellblade” type of combat. I did think the way the missions were laid out was a okay and felt the same throughout with each mission with its own little gimmick and it was on the shorter side. But overall a quality experience in a small but reasonably priced package.
I feel stupid buying this for full price. An obvious mistake that a lot of creative but lazy people (myself included) make is thinking "good enough" when they're only halfway to something great. This game is the perfect example of this.
playing on ps5, the faces and hair look like ps3 graphics. the creatures look like ripoffs from other games, with some neon colors added (ooh, how modern... PSYCH) no excuse for this. it's 2022 and your game looks like **** the setting just a bunch of super twisty paths connecting buildings. The combat it simple melee fighting, except you fight with ...sage? cool, i guess.
nah actually thats stupid.
People saying the story is it's highlight? what story!? you already know the whole story after the opening scene! there is no interesting character archs, no subverting expectations, no big emotional or spectacular moments. it's just boring. and the only parts that aren't too easy are just frustratingly simple but tedious.
I think the gameplay is fine. I finished the game so it's not like it was a total steaming pile, I'm just slightly annoyed I once again wasted $55 on a mediocre game I finished in one night.
The Chant is probably the dumbest game I've played this year. If Siobhan Williams aka Laura Kearney from The Quarry wasn't in this game, I would have been completely unaware of The **** characters in this game are incredibly shallow and it's almost impossible to bond with them. The main character Jess is also the most boring protagonist I have ever played. The story is simply rattled off without ups and downs and there are no emotional or exciting moments that could have saved the **** combat system is nothing special. You're basically just hitting around with sticks, which come in different versions. And all of them cause the same damage. So why combine different weapons or throwing objects? I had planned to play the game on the highest difficulty setting, but at some point I had to give up because it was simply impossible to win certain boss fights because the weapons break after a while and you can't craft weapons due to poor loot. Then there are the poorly implemented puzzles. I was so frustrated towards the end and was happy when the game was over. The map layout is so bad that you get lost very often. I don't want to count how many times I had to watch walkthroughs on YouTube because I didn't know where to go **** then came the boss fight... Yay. I couldn't stop myself from laughing. And then the final cut scene. That's not serious. There are probably different endings, but my game ended so abruptly and I firmly believed that this game was pure satire. What the hell was I playing?
SummaryA single-player, third person horror action-adventure game set on a remote island spiritual retreat. A peaceful weekend soon turns to dread after a group chant opens The Gloom, a psychedelic dimension of terror that feeds off negative energy. Interact with a recurring cast of characters, untangle the complex history of the island, and wi...