THE HOUSE OF THE DEAD: Remake is precisely that, a remake of one of the most iconic and best rail-shooters of all time. In terms of core gameplay and story, there isn’t much; however, the touch-ups are all that was needed for a perfect refresh. To add to this, the gyro controls are surprisingly great and the best way to play. Grab yourself a joy-con and a willing partner, and shoot your way through bullet-hell in THE HOUSE OF THE DEAD.
Overall, this is an accurate and faithful remake of the original The House of the Dead but lacks the bespoke light gun controls to really make it work. While games like Virtual On have had their TwinStick peripherals over the years, it’s a shame to see The House of the Dead denied a proper light gun.
No entiendo honestamente las críticas negativas el remake cumple con lo que se promete, gráficos renovados, el apuntado con los joycon y algo de contenido extra y a 25 dólares, la verdad lo vale
The House of the Dead: Remake takes us back to the arcade era with new improved graphics but keeping the essence of the original title. It is a game that entertains for many hours, especially in company. The new additions are insufficient and it doesn't motivate replayability at all.
The House of The Dead: Remake bets on nostalgia and tries to renew itself while leaving its arcade essence intact. Sadly, controls are not precise and makes it frustrating in a short time. If you overcome this huge problem, its new art direction that gives the impression of being an old game and adjust to its shortcomings, The House of The Dead: Remake becomes fun to deliver you a simple and action-packed experience.
The House of the Dead: Remake is a welcome return of an arcade classic on a less than an ideal platform. On paper, it would make sense for this to work on Nintendo Switch, but the gyro functionality of the Joy-Cons just doesn’t lend itself to the experience as smoothly as one would hope. Diehard fans are probably better off dusting off their Nintendo Wii, while most Switch owners will need to fiddle around with the controls before they can appreciate this classic.
The House of the Dead is a classic and monumentally important video game. I didn’t even bat an eyelid when this popped up on the eShop. Even knowing that as a Forever Entertainment project it probably wasn’t going to be all that, my fierce loyalty to the brand caused me to buy this instantly. As I wrote in the introduction to this review, however, The House of the Dead Remake makes Uwe Boll’s film seem like a masterpiece by comparison. At least Boll had the good sense to put gratuitous B-genre exploitation nudity and unintentionally hilarious directing in his film. His film was a thing you could enjoy drunk. You play this game and you’ll just jump straight to the hangover.
Anyone who is lucky enough to remember the original House of the Dead and what glory it was picking up a light gun and blasting some zombies has likely sorely missed this game with the golden light gun generation (PSX) never pumping out an updated version back then.
Thank god then that you can get this games remake on the Switch as it is the closest thing you'll now get to a light gun experience thanks to the use of gyro control (and preferably the use **** gun-like joycon accessory). The latest patch addresses many issues the game had at launch making it an enjoyable arcade experience romp on Switch with even a horde mode.
The game is almost perfect on Switch... almost. The biggest problem the game has is frame rate in "Performance" mode the game hits UP TO 60FPS, with the regular mode hovering between 30-45FPS, so the most consistent experience naturally comes from the regular mode however it is truly bewildering how the devs couldn't get a simple game like this running a solid 60FPS, or at least a solid 30FPS. The second thing I'd like to see is instead of having to manually center the crosshair with a press of the "Y" button is an option to auto-center the crosshair after 6, 8, 10 or 12 shots. That should then likely solve the problem of inherently inaccurate gyro control. For these reasons I'd give the game 7/10, it could have so easily been a 9 or 10 with proper optimisation. A trick has really been missed by the publisher here as well by not offering this stonkingly good remake of a classic in a bundle that included a gun-like joycon accessory to get the most out of the gyro function.
A must have for light gun game lovers on Switch, less so for other platforms due to a much bigger lack of gun-like controller accessories.
Yes the graphics and performance are really underwhelming, and it’s short, but it’s still a really fun game. I loved both the arcade original and the Saturn port and I had a great time with this. Maybe one that’s more for long time fans of the series. If they were to do HotD 2, I think I’d prefer a straight up scaled port than a remake in this style.
Although it is a remake **** that I liked as a child, this game... well, in the graphic section it is very lively for a zombie game, some graphics take time to load and the magician model is somewhat weak in terms of appearance .
Incredibly short, lacking content, shameful copy paste of enemy models.
Not sure how or why they decided to remake it so shoddily with Unity. Might as well have made it with Blender at that point.
SummaryNobody leaves here alive!
The House of the Dead: Remake is a remade version of the game introduced in 1997 in arcade platform. A classic arcade rail-shooter receives a whole new entourage and gameplay changes to suit modern gaming standards.
* Hordes of the undead monstrosities in a fast-paced rail-shooter.
* True to the original game...