Despite being a very minimalistic game visually, I found The Last Cube to feel full and dynamic. Using various colours for each level, corresponding to the sticker colour you are learning to use, helped fuel the feeling of progression as well. I love puzzle games and have played so many as to think I’d seen every mechanic possible until I met The Last Cube. I didn’t anticipate enjoying it as much as I did. It was well paced, had good layers of complexity and a sense of accomplishment tied to it. It was colourful and although didn’t really have much of a story, I developed a sort of attachment to my little cube, wandering through the universe alone. Since completing the main campaign I’ve thought about the little baby lore cubes I’ve left behind in levels and I can see myself going back to collect them to unlock further bonus levels as well.
These slight performance hitches aside, I really enjoyed my time with The Last Cube. It offers a different spin on puzzle platformers that manages an excellent difficulty balance throughout, giving the old noggin a good workout without making things too hard despite the potential for doing so.
Even with all its limitations, The Last Cube strives to do one thing, simply one thing, and succeeds in its intent. It is a solid puzzle game that knows how to keep its idea interesting level after level, and when to stop. The challenge remains on a consistent level throughout the five worlds, and considering how small the team is, the slight technical missteps are forgivable. A good choice if you are into puzzle games.
The Last Cube is a clean-cut but challenging puzzle platformer. You must tackle many problems and avoid obstacles as you overcome each puzzle. Deceptively easy at first, however, you'll soon be screaming at its brutality.