The Longest Road on Earth offers a series of micro-narratives that embrace and celebrate all that is mundane in life. Despite its straightforward mechanics and short runtime, it’s a heartfelt experience that deserves the attention of those who favour a sharper and more casual focus on emotional cohesion.
By simply being an interactive experience, ‘The Longest Road on Earth’ won’t be for everyone, but if you’re a fan of the genre or want some ‘chill out time’, or even just want something to serve as food for reminiscent thoughts, I implore you to find a moment to take a stroll down this road. If nothing else, it’s a reminder to stop and smell the roses every once in a while. Life’s too short not to.
The Longest Road on Earth is still relatively successful. Its unique and interesting gimmick allows it to reach places that other indie games have yet to travel, although it does fall into limitations with just how engaging it can be thanks to its pacing and self-inflicted restrictive nature. Nonetheless, fans of character-centric experimental works will likely want to give this a go, and it's a useful blueprint for potential future innovation, too.
Where other games insist on non-stop explosions and chase scenes, The Longest Road on Earth calibrates each moment to be poignant and profound, and although the results are quieter and artsier, they also aren’t much less exhausting. And yet, emotional exhaustion seems as viable of a takeaway as any. After all, the small things we use to get through our days, to cope with the perpetual thrum of unexcitement in lives lived conservatively, do eventually fade into routine. We grow tired of the phone game we bought or that playlist we made and we find ourselves ready for the next thing, which tends to be similarly fleeting. By the time the credits roll for The Longest Road on Earth, I was more than ready to move on, but maybe that doesn’t have to be a criticism because it speaks to its own sort of emotional truth.
Summary A thoughtful and deeply personal title with stripped-down mechanics. The lack of dialogue or text allows you to create your own narrative through your time with four characters. Each short story will allow players to be swept away by the haunting lyrics of over twenty original, nostalgic songs.