It’s important to remember that this is the first episode of a new story arc, and as such, its main purpose is to introduce the new characters and set the scene for what’s to come. And it does a fantastic job with that - especially with one hell of a cliffhanger at the end.
And follows Telltale surprising me again. First with the first episode, now with this incredible sequel.
This second episode was very short and did not have many choices of options fast but it was still a great episode as the other was.
All That Remains delivers by providing answers to lingering questions from season one and setting up new obstacles for Clementine to face. My biggest reservation is that it features many similarities to the first season; I have to wonder how many zombie fights and new camps of people I can find before they all blend together.
The new cast may not be as memorable as the folks in the initial offering, but they're welcome additions, all with their own unique personalities. I particularly like this choice because it sets up future episodes, and your first impressions will no doubt come back to help or bite you later.
The second season started slowly, and out of its nature The Walking Dead franchise is not able to repeat its huge craze in the past year. Starring the young Clementine is like a promise of brand-new experience, but otherwise it's all the same as before, and with the same problems rolling in. In any case, the most important thing remains - it has a great story.
'All That Remains' is a good start in the second Season of Telltale's 'The Walking Dead', however, Episode 1 is nowhere near Season 1 this far.
The writing isn't as good and doesn't feel as complete, although it is far from bad. There are some great scenes, but also boring and confusing scenes. Don't expect too much choice-wise, either. The major choices didn't feel that important and were easy to make, which isn't at all the point of this game.
After all, I would give it 7.5/10, but in this case 7/10 feels more appropriate.
The Walking Dead Season 2 starts off good enough - but I think, after the much deserved recognition and praise that TellTale Games got because of Season 1, they could have at least worked out some bugs and issues with their software. Clementine still moves like a box and, even if the comic look of the environment and characters is still well represented, it could use some refining - the character work from The Wolf Among Us proves that it can be done.
Sadly, this whole episodic Walking Dead act is not a novel concept any more, so the thrills and emotions easily pulled out from us by Season 01 will need to step up its game to have a matching reaction from not easily impressed gamers.
Honestly, I wish it could have been good. I enjoyed the first season, but this one just wasn't good. It feels like it was forced, somehow. I really think that they were just trying to kill off any remaining characters from season one (Besides Clementine), just for the sake of killing them. I get that they were trying to make sure we knew that not everyone was just a good person after the apocalypse. The writing in this one was terrible.
A majority of the interactions with other characters were shallow, although there were a few exceptions. There was no real explanation for why they went to North Carolina in the first place. I only gave it a 4/10 because frankly, the gameplay was still great, just as it had been in the first season. I haven't played the other episodes, but I doubt that anything could be worse than this. Like I said earlier, the gameplay itself was impeccable, possibly even better than before at some points. For a story based game like this though, it's just not good enough. I'm fairly certain that a majority of the people who rated it a perfect score haven't played Season 1.
They could have made playing as Clementine enjoyable, but they did not. 4/10, solely because of the gameplay.
The season 1 loose ends are cut off too rapidly and too quickly to make you really care. Other than that, Telltale gives you an episode which is used to introduce the story. That raises the question, whether that would've been something the DLC was supposed to do.
Choices, once again, do not seem to be making the big difference as you'd think, as you're mainly just progressing through a set out story, in which you mostly only adjust details.
However, the rise of several possible main characters shows potential. Let's just hope Telltale doesn't get all wrapped up in the hype the fanboys seem to have caused, as it's likely to throw them out of balance.
SummaryThe Walking Dead: Season Two continues the story of Clementine, a young girl orphaned by the zombie apocalypse. Left to fend for herself, she has been forced to learn how to survive in a world gone mad. Many months have passed since the events seen in Season One of The Walking Dead, and Clementine is in search of safety. But what can an ...