There's a remastered version available now, together with all the other games in the series, The Walking Dead: The Telltale Definitive Series, which is superior to the original game in terms of visuals and overall presentation. The remaster does a great job of bringing the game up to today's standards, although the original game still holds up well in terms of graphics. I highly suggest you consider playing the remaster because it is superior.
"The Walking Dead: Season Two" is a commendable sequel to a remarkable predecessor, although it falls slightly short in comparison. The game features shorter episodes, simplified gameplay, fewer puzzles, diminished interactive elements, and reduced character development. Nevertheless, its storytelling remains strong. The installment brings improved graphics, animations, artwork, and abundant dialogue choices, including better-executed Quick-Time Events.
While the story effectively continues from the first game, choices from the previous installment and its DLC make a minor impact, affecting select scenes and dialogues. The game maintains a consistent core despite the importance of choices. Certain decisions hold enduring consequences, altering character dynamics and scenes, even though some narrative aspects remain consistent. The emotional attachment to a character in this installment mirrors that of the protagonist from the previous game. The game, while not matching the emotional intensity of its predecessor, has its own merits and invokes feelings of sorrow.
An unexpected highlight is the presence of multiple endings, a departure from the first game's singular conclusion. "The Walking Dead: Season Two" meets expectations and, while considered weaker in comparison, it manages to shine on its own. To illustrate the distinction, if this game is rated 10/10 (which it is), the first would be an 11/10.
Das Spiel ist mal wieder ein ordentliches Meisterwerk geworden, ich liebe es in diese Storys einzutauchen, ist besser als die TV-Serie zu gucken.
Da TWD aber immer etwas $%§&$/% habe ich den Kapiteln spaßeshalber auf den Punkt gebracht Beschreibungen verpasst:
(Nicht weiterlesen, wenn noch nicht gespielt, außer du willst es nicht spielen, dann erklären die 5 Sätze das ganze Spiel)
Chapter 1: Da es ein neues Spiel ist müssen erstmal alle aus dem Alten Sterben.
Chapter 2: Wir töten den Freund einer Gruppe und schließen uns dann mit ihr zusammen.
Chapter 3: Wir werden gefangen genommen und brechen wieder aus.
Chapter 4: Ne Alte bekommt ein Kind und verpisst sich dann auf TWD-Art und Weise.
Chapter 5: Die Russen kommen und komplette Eskalation, weil es die letzte Episode ist.
Kapitel 4: Wo ich mit Jane diesen Gift-Shop mit der Anhöhe und der Kanone finden.
Ich gehe dann zurück zu Rebecca, sie fragt mich, ob ich etwas gefunden habe, ich sage ja und ich fragt, ob ich es ihr zeigen kann,
bzw. sie hinbringen kann. Ich gehe als bei Abenddämmerungsanfang mit ihr los und komme in der Nacht an, wo das Problem ist?
Der Ort ist 10 Schritte nach hinten, durhc den Torbogen nach links, 3 Schritte geradeaus, nach rechts UND MAN SIEHT DEN GIFT-SHOP SCHON!!!
Dann sind es noch ca 30 Meter, ingesamt reden wir hier von einer 43 Meter Strecke, wofür anstatt 1-2 Minuten, einfach mal mehrere Stunden
gebraucht wurden, ? DAYUM! DAs war mein größter "willst du mich eigentlich gerade komplett verarschen" Moment in diesem Spiel.
Zu doof um 13 Schritte alleine zu gehen, bis sie den Gift-Shop schon von allein sehen würde und dann noch die Zeit, die in der Zeit vergeht.
Overall, I didn’t enjoy The Walking Dead: Season Two as much as I did the first season. The game still works well and has high production values, but the storyline doesn’t make as much sense, especially when everybody — including the zombies — can’t tell the difference between your eleven-year-old character and an adult.
The final choice of Clem is the most powerful moment of the second season. All the preceding gameplay (or we’ll better name it "watching") does not affect the outcome in any way: the epilogue is determined by three possible Clem’s actions at the very end of the game. Despite the fact that there are just five endings and it’s so easy to replay the last scene and see other four, it would be better not to do it because the second time you will not cry so heartily. [Oct 2014, p.86]
Great sequel but not as legendary as the first.
I really enjoyed the second game in The Walking Dead series from Telltale. It tells yet another great story, lets you bond with the characters and is overall a work of art. I still think the first game was better in terms of story, but that did not change the fact that I enjoyed this one immensely.
The Walking Dead: Season Two is the direct sequel to the first The Walking Dead game. It picks up where the first game ended and continues with Clementine as the main protagonist.
The story is a piece of perfection and, just like the first The Walking Dead review, I will not spoil anything. This is something that you need to experience for yourself.
One of the best aspects of this game is that it can import your choices and outcomes from the first game, including the 400 Days DLC. People react to you based on the choices you made from the original The Walking Dead. So epic.
Graphicly, The Walking Dead: Season Two received a nice upgrade. Besides the improved cell shading and animations, the game is a lot darker, something that enhanced the experience really well. The sky is dusk yellow most of the time, giving you the feeling of an apocalypse wasteland.
The sound design is just as good as the first game, especially the voice acting of all the characters. It is the sound where Telltale games shines the most. This shows with the soundtrack, which is excellent. It even got nominated for several rewards. You know that you are doing it right when you achieve that level.
The Walking Dead: Season Two plays in the same style as the original game in which you use point and click mechanics, quick time events and choice making to work to the ultimate ending of the game. Every choice has consequences, and, at times, real moral dilemmas are present in which both options are technically wrong or unfair, but you have to make a choice.
You need to react fast at times and are not always giving the opportunity to think things through. This aspect of quick reaction is realistic and if you make a mistake in game by providing a wrong answer or an answer that people are not happy about, it is just like real life, in which you do not have the perfect response or solution available right away.
Originally, just like The Wolf Among Us, new episodes would come out every few months between each other. But, just like The Wolf Among Us, you can also buy the retail version, including all the episodes.
The episodes themselves are great, every one of them and the overall length of the game and the episodes themselves is fair. You got a solid seventeen hours of story ahead of you when playing the game, which is very acceptable for just a story based, on rail point and click game.
Like I said, I would prefer the first game over this one, but this is my personal taste. I think this is mainly because of my attachment to Lee from the first game.
Overall, I loved The Walking Dead: Season Two and, once again, Telltale Games earned my deepest respect for creating this beautiful game.
Absolutely recommend it.
This game is not bad at all, but when is compared to the first one, the things just happen too fast, you don´t get to know the characters very well and there is no puzzles at all, this really sounds more like a movie than a game, but it´s good too see Kenny and Clem again. Besides all it´s problems, the game have powerful scenes and a good final act.
This game is no match to season one(heard that Telltale changed writers and CEO when making season 2). The main storyline of the game lacks a clear goal, which makes me lack the motivation to complete it; the newly introduced characters are very flat and boring, which makes me not care about their fate at all; the portrayal of female characters is much worse than in the first season, with their behavior and motivation revolving around men and lacking agency. Telltale’s decision to change the writers and CEO was very unwise , as their talent and management skills are not comparable to the previous team.
SummaryThe sequel to 2012's Game of the Year continues the story of Clementine, a young girl orphaned by the undead apocalypse. Left to fend for herself, she has been forced to learn how to survive in an unforgiving world. Experience what its like to play as Clementine, meet new survivors, explore new locations and make gruesome decisions in th...