It feels like the long lost semi-sequel to Maniac Manson, like another Lucas Arts gem that someone somehow forgot in a floppy disk and suddenly was discovered and released today. One of the greatest examples of writing/ puzzling/ breaking the fourth wall in adventure history, Thimbleweed Park is an instant classic whose only fault is overextending itself by it’s a-tad-too-open world gameplay and 1-2 playable characters more than needed.
Thimbleweed Park is basically a sort of sequel to Maniac Mansion.
Puzzles are all well thought and logical; not too easy and not super frustrating. And you always have something to do or something to check, so getting stumped is rare.
The story and its delivery are fantastic. The characters are tons of fun. The mistery/humor mix is spot on (well, I like Ron's kind of humor). The whole writing is superb - except for the *really* excessive metatext, self-referentiality and the breaking of the fourth wall. It's way too much. This is its worst flaw. And if something like this is the worst flaw... well...
This game is EXACTLY what I wanted to play in an adventure game.
Hope Ron (and the rest of his team) keeps making games like this.
Thimbleweed Park is built on a foundation of nostalgia and reinforced with pop culture references, but it's the clever puzzles, funny characters, and stellar design that hold it all together. It reminds us what's great about classic point-and-click adventures while showing that there's still a place for the genre in modern gaming. Lucasfilm Games and its beloved IP may be lost to us, but the creative forces behind those classics still know what it takes to make a compelling, funny, clever adventure.
This classic point-and-click adventure about point-and-click adventures is a great choice for people that love point-and-click adventures. If you are a part of that niche, congrats, you will love this game.
The experience of Thimbleweed Park is so drenched in nostalgia that it made me question whether I was enjoying the game for what it actually was, or if I was just enjoying the comfort of having an old itch scratched. In the end, though, I don't think it really matters. While Thimbleweed Park might be alienating to a newcomer to adventure games, that's by design. It's a game that exists somewhere between 1987 and 2017, and for someone with a love of the genre, it feels like coming home.
What a fantastic game.
It has all the atmosphere, charm and gameplay of the original Monkey Islands, Manic Mansions etc but subtly updated with more logical puzzles, graphic effects and more. The addition of the hint line is excellent as it doesn't give you the answer but gently points you in the right direction.
Please please please make more of this type of game please.
Genuinely sad when it was over!
Review is after a single play through on casual mode. Hard mode experience may differ,
What it lacks in polish it makes up for in nostalgia vibes. TP starts great but it feels like the narrative is rushed, characters go underused and the abrupt ending is unsatisfying, a almost literal deus ex machina type ending which robs the player of any sense of accomplishment or decent wrap up for the characters. There are also quite a few moments where characters will use each others names without having previously met or been aware of each other and the general flow of progression and character switching is not as well done as it could have been.
The game feels like a decent indie game and while good, it could have easily been a lot better. The multiple characters could have been what made this game great but it ends up diluting the overall experience because there simply isn't enough narrative or game to go around. It feels like maybe the devs overreached in concept and couldn't quite execute.
Good game though if you are a fan of the genre but don't be expecting it to reach the bar set by the likes of Monkey Island.
it's great to have a new point and click adventure from the creators of Monkey Island, Maniac Mansion of The Fate of Atlantis, but i think that this game has lights and shadows.
In one hand (the good one) it has beautiful graphics, great music and some interesting plot twist. But, in the other hand, i have a big problem with the characters of this game. I like Dolores and Randsome and i can understand the ghost, but i cant empathize with the rest (specially with the feds, and they are only characters that you can play during the 50% of the game)
If you're seeking a good story, this game is not for you. Yes, arts, music and mechanics itsselves is not bad, but the story is just awful. The developer's ego is so huge, that it ruins the whole plot by it's massive body.
I don't think someone who truly loves the point and click adventures of the 80's and 90's could like this game. It's ok to invoke fond memories of a fading genre, but if that's ALL we need, we can replay those games on emulation. This game lacks humor, mystery and likeable characters. When it thinks it made a funny, it repeats it like a broken record. I found myself rooting for characters simply BECAUSE the game made them so obviously unlikeable. It's frustrating, and exploring Thimbleweed seems completely devoid of fun for the player, like it is for the agents.
SummaryThimbleweed Park is a 2D point & click adventure game that cuts to the core of what made the classic games so special, and done by the actual people who spawned the genre. Lost along a dusty stretch of highway, the town of Thimbleweed Park once boasted an opulent hotel, a vibrant business district and the state’s largest pillow factory, ...