Violet Wisteria is very transient, ultimately. It is enjoyable, yet also forgettable. Once you get into the groove with the triangle combat system, the pseudo-puzzle quality to the platforming will keep you on your toes and get you to think about movement and combat in a different way. It’s a clever quirk and the developers have implemented it well. The art in the cut scenes is also gorgeous and I’d like to see the developers expand on this character and her world in a visual novel or similar. However, the platforming itself is clumsy, the effort that went into the visuals in the cut scenes is not reflected in the gameplay, and ultimately Violet Wisteria is only going to appeal to the hardest of hardcore retro platforming fans.