Wargame: AirLand Battle polishes the Wargame even better. Here a commander with a plan and a good recon will prevail over someone with hunder actions per minute. Dynamic campaign makes it easily worth it, especially when you can face off with your friend in it. Hopefully we'll see more campaign scenarios as DLC. [Aug 2013]
Wargame Airland battle is one of the best strategy games of all time! Realistic, with so much detail, and lots of fun.
The deck system is amazing, with more than 800 units! You can create your own army, whit infinite combinations and bonus. The units are incredible detailed, and behave like real counterparts. Multiplayer matches are awesome, with different game modes and maps, very frenetic and spectacular battles.
Must buy for strategy fans and military enthusiasts.
Wargame AirLand Battle really shows what can be done with hard work. The single player campaign has a new look to its predecessor (Wargame European Escalation) and the multiplayer is constantly being updated with new maps and game modes. Multiplayer now supports up to 20 players per match which allows for great gameplay.
The maps are huge and give opportunity to try new tactics. The addition of airplanes gives a new dynamic to the game. Bombing runs and interceptions make the battles more realistic. With more than 800 units this game allows total customization of decks for multiplayer battles.
I would definitely recommend this game to anyone who is into real time strategy gaming or who wants to try out this style of games for the first time.
Eugen Systems' serious, well-researched approach to real-time strategy makes Wargame: AirLand Battle a rewarding, refreshing title. Not since European Escalation have I had to work so hard for my victories, and with the addition of aircraft and the absurdly huge 20 player matches, a whole new layer of strategy and tactics has been added to an already exceedingly deep series.
Wargame: AirLand Battle is a great game for those that enjoy realism in the planning and execution of skirmishes and battles. It will certainly present a challenge to those used to diving straight in and getting to grips with the nuances of the games with little effort. This is definitely a game that requires your full attention from the get-go and will provide lasting fun through the campaigns and into the multiplayer component.
If there is whatever reason you've been enjoying European Escalation, you are going to be satisfied with this. In my case, the review is handed over, so the game is finally out of my hard drive. [Issue#231]
The best tactical RTS in 2013, for Multiplayer on the net.
Deep adictive, Free DLC, intense Multiplayer expérience.
Very good to make you brain work and trying to anticipated the moves of the ennemy.
but sometime the game Crash ou Bug.
This RTS evolve like a good wine
for those who appreciate it.
Dev, listen to the customer.
Well Done Eugnen
I bought this game during the Steam Summer Sale, and overall I think it's a pretty good RTS. However, if you are looking for a ultra-realistic RTS this is not your game. Wargame Airland Battle has impressive scale, and the amount of units available is great! The gameplay however, is disappointing. Infantry is very unrealistic in this game, and aircraft are not as powerful as I had hoped. The gameplay seems more like rock, paper, scissors, than carefully countering your opponent. All units are available from the start, and your army can consist of whatever you wish. This makes every unit feel somewhat weak. Since most vehicles and all infantry consist of squads of multiple units, elite units don't feel as powerful as they should. A single infantry squad is perfectly capable of leveling a tank unit, something which is near impossible in reality.
This game is fun if you play it as an RTS. However if you are expecting realism, this is not the game for you.
Ok guys i'll try to be short here. Probably i'm getting to old for games but as i get older i'm getting more interested on games that follow some logic and if they inspire on real life i hope to find the same stuff found in real life. Since the game is sold as a RTS simulator i didn't get this simulation. Except for units name and shape there is not much simulation in this game. AI and MP are made of rushes (the opposite in a war), you will find both sending most of their troops toward to you at high speed instead of having them gaining ground slowly to avoid excessive lost. Most units does not follow realistic balance, you will find air defense pretty far from real life performance (not even close), infantry are almost useless. AI will have unlimited points so the can deploy as many units as they want (they will deploy the same over and over and over).
In conclusion, this is just another RTS not more and not less realistic than command and conquer generals, just another game forced to be easy to help players and increase the pool of players.
Luckily i paid less due to steam sales.
BTW one of the things that most disappointed me is not the balance and the AI behavior but rather the fact that missions are designed to be a typical console/game missions made for hardcore instead of some sort of possible real life mission (survive 10 min without any help, conquer a point in 15 min, etc...)
I bought this game in beta so i'm playing this game from beginning.
Its finally something different from those nonsense games like MoW and CoH where you shoot to each other from 20-40 meters apart. Here you have grand scale strategy . Where tanks engage each other from 2km+ , you can call in airstrikes you can do airborne cavalry assaults. Not parachute drops.
Many nations , too many if you ask me, and loads of different units.
This game goes into more realistic **** need to refuel,rearm.. your tanks can get stuck into mud or loose tracks.. etc etc
You can created modify your own battle groups which is really cool..tweaking and perfecting will take you hours... More inf? no problem.. heavy on tanks and support vehicles? here you **** what you want.
This is game heavily depends on team play, micromanagement of your units is here really important and you need to be focused on it all the **** if you play 4v4 and suddenly you have troll/kid/temakiller on your **** can do anything about it, you cant vote kcik him, cause there is no such option, you can only watch how he throws down the game.
Well you might said that devs didn't knew that multi games are full of trolls and kids. Its 2nd game of the series. So either they are stupid, they didn't care or they didn't had time to do this.
Now you have friends list.. but there is no Black List, so you have to remember who you don't want to play with. Its annoying that simple thing like that wasn't in the game. Again devs didn't played multi game before?
They wont even ban anybody on privet hosted games, only on official servers, OK so give us black list!!
I had to surrender dont know how many games cause of people who wouldn't cooperate or team **** were plain stupid.
Another thing menu is full of useless animation showing parts of game? what for?
.. how about putting map of game you about to play?
How about availability to see what kind of deck people have? So if we see "support" only person we can kick him before game start in lobby?
How about making game with 4-5 countries but units and maps worked to the perfection?
I dont know how hard is to add another level of game? with big turn base mode like close combat 4..where your units div/reg/bat are moved and when they meet with enemy they get to fight ?
there is such thing in single , but its very simplistic. I guess they have to rediscover that idea.
This game started with great idea, but it was dumbed down, somebody tought if we put X more countries X more people will buy it, and we give them billion units ! everything to sell more!.. still its finally something different from the pack. Fells like 2 teams were working on it, one who wanted to make good game, and one who wanted to make more money, second one won.
I play this game almost every day, and i give it 4, why? its 2nd game of the series with no major improvements except adding planes upgrading graphics . Basic logical things like i mentioned before are still mystery to Eugene devs.. why?
I generally play single player, and when I have a few moments to play this is when I crank up the game. My first problem is with the missions, there is no way to save the game, the only saves are by the game and only when starting or ending battle. So if I need to stop during a battle, that's it I will have to restart another time.
I guess I could live with this and muddle through if it was not for one other intensely frustrating issue, the AI knows everything I do. It is able to avoid my attacks and if I try something sly and for example hide a scout in an area of interest, the AI will find that hidden unit and destroy it even if it cannot be seen by any of the AI's units.
I will admit, game-play is otherwise quite fun and the mix of units can be interesting. However as a single player game it does not make the grade. While it may succeed as a game to play a random skirmish and as multi-player, for my requirements it fails dismally.
SummaryWargame: AirLand Battle allows players to command all military resources of the Cold War era from tanks to planes. A total of 150 planes strengthen the playable arsenal of the game, from fighters to bombers to electronic warfare planes. Four new nations and their vehicles join the original eight from the first installment, making a total...