Wargame: European Escalation seems to be a game wanting to merge RTS dynamics with the realism of games like Combat Mission. But the developers haven't tried to get to the biggest audience no matter what. They simply created something unique.
How hard it is to forget all strategy games you ever played? It's generally really not easy, until you spot this Wargame. Then you forget every other game during first few minutes, and you will refuse to play anything else for weeks.
That is, if you are a person who likes strategic thinking.
Do I have to say more?
I have to say Wargame is the BEST RTS game ever made in game history. Even better than COH2/SC2:
-Better handing/battle feel
-Realistic/large scale (Just think about the firing range in COH/COH2 are too short and unrealistic)
So Wargame: European Escalation isn't revolutionary, but it can hold its own against current strategy games and has a community with a passion for war that goes beyond history books and Discovery documentaries.
It may end with a slog, but I'd already gotten dozens of hours of rewarding tactical play by that point. Especially with the impressive multiplayer mode, I can strongly recommending Wargame: European Escalation as an expert and innovative blend of the best of the wargame genre with the best of the RTS.
Wargame European Escalation is a good RTS that you will enjoy if you liked World in Confilct or R.U.S.E. The single player campaign is unsatisfying and the deep multiplayer feels a little unbalanced, especially for beginners.
The multiplayer is the true heart of this game and offers a ton of
strategically challenging missions. If you don´t care about the
campaign, love to play online against others and can accept quite a
few issues concerning comfort and gamesystem, than this highly
tactical game could still offer something for you.
Tactics and strategy. Calm and rage. NATO and **** game is **** downside is Ingame menu. Awkward interface to search for partners. You can not view someone else's **** can not create your own maps and modes can not be **** general, the game play more than 700 hours.
Great tactical depth and huge emphasis on effective positioning and scouting.
Unfortunately the AI is incompetent and will happily rush into your killzones. The campaign design has (over)compensated by giving the AI a huge numerical advantage (and no difficulty options). As a result some scenarios REQUIRE replaying to learn all the AI's actions and saving/reloading when things don't go your way. I gave up after basically getting stuck in two campaigns. (In the DLC campaign the devs have for some reason disabled the save function.)
There's also just too much to do in too little time. Units pick their own targets but still need manual positioning, and positioning is all-important. An infantry unit just inside a forest will be spotted and destroyed; further in and he'll lay an effective ambush. But you don't have time to properly position so many units while managing air assets, recon, logistics, and manually targeting every artillery strike. There are no speed options and you can't do anything while paused (even look around).
Buy RUSE instead. The pace is slower and micro is less intense. The campaign is also much easier, though the AI is every bit as stupid.
It's a very meticulous, detailed game but the difficulty level **** a lot of the fun out of it. The challenge level is punishing with no way to change to a easier setting. As a result it lacks the appeal of classic FPS games like Company of Heroes and the Command and Conquer franchises.
A game ruined by terrible mission design and a silly ultrahigh speed rate of play which makes mousing around the map more important than strategy. Terrible unit AI in a game which pretends to be realistic. Units stand in the open getting blasted unless you manually tell them to move. Game speed is absurd. If units moved as depicted, tanks would be doing 200mph. Complex array of units and logistics, with a user interface which would struggle with anything more complex than monopoly. I've tried to like this game, put in hours to master the learning, but the reality is, it's badly flawed.
Horrifically bad interface makes me wonder how this ever got the scores it did here. The real challenge of game is trying to control your units, assuming you have the labyrinth of different units memorized already, strategy goes right out the window in favor of trying to work the frustratingly bad game interface. The game had potential but falls flat.
SummarySet in the rarely explored period of 1975-1985, Wargame pits NATO (USA and Western Europe) against the Warsaw Pact (Soviet and Eastern European countries) in battles that explore “what could have been.” The specter of nuclear warfare loomed large over the real Cold War, but this catastrophic outcome was the ultimate last resort as everyo...