At its core, Mayhem is a leaner, less confusing entry to the Worms universe than Forts Under Siege, returning the series to a time when worm-killing was simple and death came in the form of an exploding sheep.
Although the camera does make a few of the levels a bit more frustrating, fans will still want to add it to their collection and those into turn base games may find Worms a refreshing break form the other games out there right now.
As the rest of the games in the series, Worms 4 is a blast when played with other people. Single player experience is mostly training for multiplayer, but still quite entertaining. The games biggest flaw is the usual sequel curse: there's really not enough new content that you'd have to get this game, if you own the previous one in the series. [June 2005, p.72]
SummaryThe multiplayer mayhem and single-player shenanigans are spread over five themed zones - Jurassic, Camelot, Arabian, Construction and Wild West – and, throughout the enlarged landscapes, the entirely destructible scenery works with even greater effect, along with the much-loved worms' armoury - now with an even bigger choices of weapons ...