It's a short game, but Caveman Warriors still entertains as you work through the levels figuring out how best to deal with the threats encountered and then how to defeat the bosses. There's some good character designs in the game and fun moments - like the way scared foes flee in panic only to knock themselves out by running into a wall. It's not without fault however, with the over-the-top knock-backs from hits being the biggest irritant. There's some replayability in trying to track down all the fuses and then tackle the harder versions of the levels and the co-op play works well. If you've got some friends around and are looking to pass the time with some platforming action, then Caveman Warriors is a good pick.
Being a successful Kickstarter campaign means there is an audience out there that enjoys this style of gameplay, Unfortunately, I'm not part of that niche. Knock back is a mechanic that should not be considered nostalgic, it should just be forgotten. I also ran into a few glitches that ranged from strange to game breaking. The worst glitch was a boss that I somehow defeated prior to his dungeon, only to have him partially reappear in the dungeon with no health and undefeatable. For the action-platformer fan, this title would be low on my list of recommendations.
A lot of Caveman Warriors’ design feels outdated; it’s a title that relies on mediocre action-platforming, on top of average cartoon visuals and a simplistic combat system. It never goes out of its way to impress you, but it also won’t leave you wanting more.
Caveman Warriors is a competent platformer weighed down by the problems of a game which wants to be Metal Slug, and Trine, and Joe & Mac, but hasn’t synthesised a unique mechanic or gameplay loop to set itself apart.
Caveman Warriors looks like a standard Flash game and plays like a subpar SNES game. That being said, there's a certain charm to the clunky and frustrating 2D action that makes playing with friends somewhat enjoyable.
Caveman Warriors is yet another 2D platformer that arrives on the Nintendo Switch eShop. While it has its pluses thanks to a varied characters roster, it also feels like it still embodies many of the problems that affected 2D platformers in their day, while lacking any of the elements that made them good.
Caveman Warriors has too many problems to make it fun. If you're playing in 4 player co-op it might be entertaining, but in Single Player mode it's far too dull to be enjoyable. Maybe it should've stayed in the Stone Age?