The game is damn Great and satisfying to play.
Music is GREAT just want to listen over and over again because it's satisfying.
Gameplay: it's Great
Graphic: Satisfying to eyes
Good Replayability
Recommend to play!
It bring back old memory ._. even it is not a perfect game , it worth 10 scores for me ~.o
Fight the first boss , kill the second boss , choose your alternative story , continue the journey....... Nostalgic for me T.T
What a fun game! Controls aged unexpectedly well for a 20 year platformer and it feels good to beat down enemies with combos and evade attacks.
It's a neat idea to have player control a few generations of heroes in each chapter and I wouldn't even say that it's bad that they all have the same moves and magic.
Graphics are pleasing, and environments don't get boring. Music fits the game nicely.
There are some flaws, such as slow dialogues, poor shop implementation and unnecessary abilities, which you almost never use. But, overall, it's a wholesome experience, and I definitely recommend this game to every retrogamer.
Dragon Valor is game that definitely was ambitious in its goals and ideas, and there are alot of problems with the game as a whole. It's save system was very cumbersome, being foolish with your magic and health made it frustrating to beat levels, the dialogue speed was slow, its enemies werent that tough to fight after you figured their basic attack patterns and just overall wasn't graphically impressive. What it losses there however is it gains in a more child-like wonder of being a hero and slaying dragons and enemies like a badass.
You have a surprising amount of movesets at your disposal when its just you and your sword, with charge attacks, backflips, aerials, kicks, tosses, slow mo cuts that stun targets and guarding attacks. While only a few handful were all you needed, its impressive how good the other abilities were that didn't necessarily have to be used. Magic was also great too and experimented with each on different enemies would prove powerful as you got further in the game's story.
A story that I think is pretty dam cool. Rather than tell a story of one individual and their goal to kill a dragon for killing his sister, the game has a family tree chapter system that plays the next chapter with the child from the previous starting with Clovis and ending in three different ways which dont have much difference but it at least encouraged replayability. It also really adds to the the final chapter a sort of gravitas of generations of dragon slayers coming to fight one of the most powerful dragons and feel epic for its time.
The music is decent too. The trading system and explorations of each level was satisfying and encouraged me to play through a different way each time so it added more to the replay value. I was in a phase where dragons were the most coolest creatures for me, so fighting things with the simple combat and such was more just "beat enemies to a pulp". I loved the adventure, and even now I can still enjoy it alot even though it has a great deal of issues. It's a shame that it was so under the radar at its time because it would have been a fun game for kids that were into medieval fantasy like me.
Dragon Valor might have issues, but if you are able to look past its blemishes, then you have a very fun adventure game that felt cool to play.