My favourite game ever. Perfectly challenging and captivating, especially if you're happy to delve into best builds. The game doesn't offer help on this front, which is where the online community shines. Online play is fantastic.
Most 'video-essayed' game of all time. For me, the brilliance of the Dark Souls is not about the difficulty. It's not about the mechanics, it's not about the (grossly beautiful) world. It's about the experience that you, as a person, can do everything. You just need time.
Out of all three Dark Souls games, the original is the worst. It has the worst game design, worst mechanics, worst bosses and is by far the most tedious. Having said that, it is still a good game worth your time.
This game is brutal, and it doesn't always feel fair.
On the positive side, the lore of this game is gorgeous, and the interconnect map is awe-inspiring. On the negative side, DS1 is less polished and evenly-paced than its 2 sequels, and the design in certain areas is sometimes questionable.
This game is 100x harder playing offline without a guide, and that's how I did it during my first run. Don't do this. Just play online. You get so many hints playing online.
Many parts of this game are masochistically difficult but very rewarding once you figure them out. Enemies and environmental objects are specifically placed to cause maximal frustration. You can spend 5 minutes to reach a certain point, dodging dozens of attacks, only to die from a random giant pendulum that pops out of nowhere. You then reattempt it 20 more times, dying in the same spot every time. By the time you finally get past it a frustrating hour later, you only venture another minute further before some minion skeleton jumps out of nowhere and pushes you off a cliff. There is little consistency to figuring out the location of hidden walls, so you can spend an eternity wasting time swinging at every wall.
If you want bleak and brutal, but fair, go play Dark Souls 3 or Hollow Knight. Save points/bonfires in DS 1 are extremely spread out. Everything in the world, especially the environment, wants to cheese you and can single-handedly do so on your first encounter with it. There's no teleportation between bonfires for most of the game. Many bosses are cheesy. Just stay away this game unless you're a masochist like me.
Though after you've finally beaten it, it'll feel like you've spent an eternity living in its bleak, depressing world. You'll realize that you've become part of it, and it just won't let you go. You'll choose to linger around as a soulless Blade of the Darkmoon, punishing others who are just starting their journey ... others who are just like who you once were.
Absolutely horrendous frame rate. Some areas are borderline unplayable. Such a disgrace coming from the spiritual successor of Demons Souls. Not sure how this game is rated so high
SummaryProject Dark (Working Title) is a brand new dark fantasy RPG designed to completely embrace the concepts of tension in dungeon exploration, fear in encountering enemies, the joy of new discoveries, and a high sense of achievement in progressing. The game is set in a dark fantasy world filled with decadent atmosphere, with a heavy emphasi...