FROM SOFTWARE has once again delivered a masterpiece with Elden Ring. It's a game that brought back memories of my school days, when I was immersed in the vast world of Skyrim, exploring every nook and cranny. Despite any personal preferences, there's no denying the brilliance of this game. Admittedly, there are some areas where it falls short, such as dated movements and assets recycled from previous From Software titles. However, these shortcomings pale in comparison to the sheer scope and magnificence of the game. Even simply exploring the world feels like just a small part of the overall grand experience.
An Epic, non-handholding, challenging adventure. This game became my favorite game of all time an hour after I started playing it. I bought this game for PS5 after beating it on PC just because I wanted to give the developers more money.
Simply a masterpiece, on the same level as Bloodborne. The encloses legacy dungeons are some of the greatest Souls areas of all time. The bosses are fantastic, best set of bosses in the franchise and the dlc is not even out yet. The build variety is absolutely fantastic, the music is really good and the art direction is some of the best I’ve seen in a video game. Overall a must play for anyone who wants to experience a good open world game.
COMBAT/BOSSES:
Fantastic boss fights. Enemy designs are great.Build diversity is good. Combat system is certainly an upgrade from the previous souls games, with the introduction of stance stagger system, jumping/crouching attacks and customizable ashes of war. I also like how you're incentivized to be aggressive with heavy weapons despite their slow movesets, since they are the most effective at breaking stances.
RPG: The leveling system is as shallow as it's always been, meaning it's just a numbers game. It can barely be called an RPG system.
The only stat that (kinda) affects how you PLAY is endurance, which determines how aggressive you can be, and how much you can block with shields.
Everything else is merely numbers. More HP, more damage, that's it. You increase *your* numbers for the higher numbers the *enemies* will have in the next area. Nothing but a game of cat and mouse.
Leveling stats doesn't expand your gameplay, it just gives you the illusion of your character getting 'stronger'. Whether you're at level 50 or level 200, what you can do is essentially the same. They could've implemented a light skill tree system that will add more variety/flavor to your playstyle and personalize your build.
OPEN WORLD/LEVEL DESIGN:
Did it really have to be...? Other than the few night-only mini-bosses, there's no randomized or rare encounters at all. Everything is exactly the same whenever you open the game. Same enemies, same number of them, same spot, every single time. No random NPC inhabitants either. Everything is 100% scripted. After you're greeted with all the 'surprises' on your first playthrough, the open world parts will only get more tedious on consecutive runs.
The amount of reused enemies, especially in the snowy mountain, is laughable. There's like 15 or so enemy types in that area and ONLY 1 of them is unique (well technically... since they also appear in an evergaol and a catacomb) to that area. Apparently everything in this game is built to be able to survive under any climate. Very immersion breaking.
They really missed the opportunity to take advantage of the open world formula. At core, it really is just a stretched out version of any of the previous souls game. Even the Legacy Dungeons, which are good for the most part, aren't on par with some of the best levels they made in the past.
Too much **** thing? Maybe. Elden Ring takes the souls formula and improves on it in some ways, but hinders it in others. The primary offender for me is making the into a vastly more open-world structure. The experience seems to lose some of the carefully curated design and structure of its predecessors. Nevertheless, the gameplay and creativity shines through, delivering one of the best experiences available for the current generation of consoles.
Man kann alles und nichts machen. Es gibt keinen roten Faden. Es gibt keine Hilfestellung für Ausrüstung und Fähigkeiten. Wenn man auflevelt spürt man keine Verbesserung. Wenn man Spaß am verlieren und sterben hat ist es ein tolles Spiel.
Game world is bland. Story and cinematics is almost non-existant. NPCs are boring and only give riddles.
Gameplay is also boring and made for mmo-kiddies that like to grind and grind and grind.
SummaryA New World Created By Hidetaka Miyazaki And George R. R. Martin
ELDEN RING, developed by FromSoftware, Inc. and BANDAI NAMCO Entertainment Inc., is a fantasy action-RPG adventure set within a world created by Hidetaka Miyazaki creator of the influential DARK SOULS video game series; and George R.R. Martin author of The New York Times b...