- Publisher: Square Enix , Nintendo
- Release Date: Apr 15, 2016

- Summary: The successor to Square Enix’s Bravely Default game. Time has passed since the events of the previous game, bringing about plenty of new dangers to encounter. Agnés Oblige has been kidnapped, and as a knight in her service, it’s up to our hero, Yew, to save her.
- Developer: Silicon Studio
- Genre(s): Role-Playing, Japanese-Style
- # of players: No Online Multiplayer
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 58 out of 70
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Mixed: 12 out of 70
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Negative: 0 out of 70
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Mar 7, 2016Traditional where it needs to be, and wildly humorous when it wants to, this is the perfect follow up to the spectacularly successful original title.
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Feb 22, 2016The team behind Bravely Second put forth a big effort and love while creating the game that's easy to spot in every detail. Despite being a direct sequel sharing similar graphics, music and gameplay with its predecessor, the interesting new plot, that will keep the player anxious to know more; and the well designed battle system, that makes it fun to level up, make this title stand out as one of the best RPG ever made not only for Nintendo 3DS, but overall.
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Apr 13, 2016Bravely Second: End Layer is a worthy follow-up to Bravely Default, which in itself is one of the best RPGs on the Nintendo 3DS. Granted, if Bravely Default didn't move you the first time around, Bravely Second probably won't, either. For better or worse (but mostly better), it's a straight-up second helping of its predecessor.
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Mar 15, 2016Bravely Second is an old school roleplaying game, done in a modern way.
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Apr 8, 2016Although it's not going to win over those who struggled to get into Bravely Default from the early going, Bravely Second should hold great appeal for everyone else.
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Power UnlimitedFeb 26, 2016This is a how a traditional JRPG is meant to be. Fans of that genre get exactly what they want but don’t expect any radical improvements on the classic conventions. [jan. 2016 / page 068]
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Jun 23, 2016By trying to optimize it, the brave/default system inadvertently lays bare the arbitrariness structuring the player’s relation to the game, the role one ostensibly plays becoming repeatable and, indeed, automatable in yet another striking parallel to the looming “new economy.”
Score distribution:
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Positive: 15 out of 31
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Mixed: 11 out of 31
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Negative: 5 out of 31
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Apr 15, 2016
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