Fire Emblem Echoes: Shadows of Valentia Image
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Generally favorable reviews - based on 76 Critic Reviews What's this?

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8.6

Generally favorable reviews- based on 309 Ratings

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  • Summary: In 1992, the second game in the Fire Emblem series, Fire Emblem Gaiden, launched exclusively in Japan. Now, for the first time, fans outside of Japan will get a taste of this classic game on the Nintendo 3DS family of systems. Fire Emblem Echoes: Shadows of Valentia is inspired by the 1992In 1992, the second game in the Fire Emblem series, Fire Emblem Gaiden, launched exclusively in Japan. Now, for the first time, fans outside of Japan will get a taste of this classic game on the Nintendo 3DS family of systems. Fire Emblem Echoes: Shadows of Valentia is inspired by the 1992 original, reimagined on a grander scale. Every aspect of the Fire Emblem Gaiden game's presentation has been updated, along with the game being fully voiced. Fire Emblem Echoes: Shadows of Valentia recreates classic Fire Emblem gameplay with a modern twist, mixing in exploration of dungeons crawling with enemies. Expand
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Score distribution:
  1. Positive: 67 out of 76
  2. Negative: 0 out of 76
  1. May 19, 2017
    100
    I really, really like Fire Emblem Echoes: Shadows of Valentia. Shifting the focus from character interactions to more gameplay mechanics was a huge deal for me, along with a story that feels like it’s developing with you, rather than happening in the background. Definitely pick it up if you’re a Fire Emblem fan, either new or old!
  2. May 16, 2017
    90
    It’s difficult to imagine executing a remake of a near 30-year-old experience more effectively and efficiently than Intelligent Systems has, applying just the right amount of refinement and new ideas to antique gameplay systems that clearly still work.
  3. May 23, 2017
    90
    Fire Emblem Echoes: Shadows of Valentia is a great remake of the classic Fire Emblem Gaiden of 1992. Its old mechanics and level design, works perfectly with a modern look.
  4. May 16, 2017
    83
    Shadows of Valentia has a rocky start, but after that it turns into an amazing game that is not afraid of taking risks. It has a colorful cast that is off to an interesting sidestep instead of following a beaten path.
  5. May 22, 2017
    80
    Whereas Shadows of Valentia suffers from uninspired level design, it makes up for it with its twin armies, fun dungeons, and returns to form. It is a welcome step back from the previous 3DS Fire Emblem games as it focuses on a tighter narrative while providing us with a glimpse towards the future as Shadows of Valentia ventures into new territory with its explorable areas and fresh gameplay mechanics.
  6. May 16, 2017
    80
    Fire Emblem Echoes: Shadows of Valentia brings the series back to its origins in several ways. Featuring a very captivating plot and cast as well as some new and welcome gameplay elements, it leaves the feeling that this game is putting Fire Emblem back on its original course. Even if some of its missions might feel uninspired and the combat excessive at times, this is still a very good omen for upcoming Fire Emblem games.
  7. May 19, 2017
    60
    With its visuals Echoes might lure you into believing that it is as captivating as Fire Emblem Fates. But in the end this is the weakest and most unnecessary entry of a franchise I played and loved dearly since its humble origins.

See all 79 Critic Reviews

Score distribution:
  1. Positive: 64 out of 79
  2. Negative: 5 out of 79
  1. May 20, 2017
    10
    this game was made for the fans of the older titles and i feel like its not fair to compare its game play to fates or awakening as it wasthis game was made for the fans of the older titles and i feel like its not fair to compare its game play to fates or awakening as it was taking a different approach . this game trumps both in presentation and story the side characters are way more fleshed out and the two protagonists are much better written then the avatar characters of both awakening and fates. The game play tho simplified is much more satisfying for older fans of the series . Expand
  2. Nov 15, 2019
    10
    This game is so peculiar, it forgets about a core mechanic from many other FE entries but does it so in a way that results in a very uniqueThis game is so peculiar, it forgets about a core mechanic from many other FE entries but does it so in a way that results in a very unique game truly deserving on it's own. Everything from this game, the characters, the music, the story, the game play, it's what makes it so enjoyable. Expand
  3. Dec 29, 2018
    10
    This is my first Fire Emblem game, and I have to say, it is a very good game. The story is a typical "gods fighting, they solve their dispute,This is my first Fire Emblem game, and I have to say, it is a very good game. The story is a typical "gods fighting, they solve their dispute, 2 countries formed, now they are on the brink of war", but it is fleshed out nicely. Also, the visuals are absolutely astonishing, especially on new 2ds. I also love the soundtrack. It does a great job of suiting the atmosphere. If you have never played an FE game, pick up Echoes . Expand
  4. Mar 5, 2020
    9
    One of my favorite in series #best presentation of any Fire Emblem game and it is Unique Experience
  5. Jun 5, 2020
    9
    Dentro de los FE de los últimos años, Shadows of Valentia, un Remake de la oveja negra de la saga, ha pasado bastante desapercibido paraDentro de los FE de los últimos años, Shadows of Valentia, un Remake de la oveja negra de la saga, ha pasado bastante desapercibido para muchos. Y sin un motivo real. No es la oveja negra de la saga por ser un mal juego, si no por introducir mecánicas que no aparecen en ningún otro FE transformando la experiencia completamente.
    Lo primero es entender que este es un FE clásico sin mecánicas de hijos (y por tanto sin personajes de relleno). Cada personaje esta bien desarrollado, él y sus relaciones. La dificultad es elevada, pero adaptable y accesible por las mecánicas exclusivas (y por la inclusión del sistema opcional de deshacer las últimas acciones, cuyo uso baja la dificultad a algo bastante medio).
    Incluye la novedad de llevar a dos personajes con sus propios ejércitos y batallas, que avanzan paralelamente hasta un momento común de unión. Esto implica también cierta variedad (por ejemplo, algunos personajes puedes reclutarlos con un ejercito u otro en diferentes momentos, pero obviamente si los reclutas con uno, no podrás con el otro).
    Aparte de esto, la gran novedad de este juego son las mazmorras. Y no hablo de mapas de estrategia, si no mazmorras en 3D con enemigos pululando, ítems, etc, añadiendo un sistema de exploración (similar a la base de FETH, pero en las mazmorras). El entrar en contacto con un enemigo despliega un pequeño mapa de batalla para combatir contra ellos, y cosas cómo atacar por la espalda genera ventajas en el despliegue de las unidades y turnos.
    Por toda esta innovación, los buenos personajes, la historia, este es un muy buen exponente de la saga, diferente del resto, pero muy buena entrega. Eso sí, sigue siendo un remake de un clásico, y hay algunas mecánicas que pueden ser algo repetitivas (farmeo de objetos para algunas quests).
    Expand
  6. Jul 7, 2020
    8
    I really loved Alm and Celica relationship in this game, the story was really good and the music, the graphics and the gameplay. But i don'tI really loved Alm and Celica relationship in this game, the story was really good and the music, the graphics and the gameplay. But i don't know why i felt so lost at the beginning of the game, maybe it was that it was different from the previous game, i don't know or it just was that i didn't pay much attention. But i really enjoyed it a lot Expand
  7. May 22, 2017
    2
    There are so many differences between what Echoes provides and what other Fire Emblem games have had for the past decade. These are theThere are so many differences between what Echoes provides and what other Fire Emblem games have had for the past decade. These are the differences I am displeased with:

    This game feels extremely oversimplified, compared to even Fire Emblem Heroes, which is free on mobile. There is no weapon triangle, in fact you won't get any playable axe units at all. Axe users are exclusively enemy only, and they are all 'the same', because of the lack of class diversity.

    More on that: Class diversity is horrible. Here your lance users: Cavaliers, Knights, Falcon knights. All of these characters will use lances and only lances, and they will, like all the other classes, promote in a straight line, instead of having any choices. You have one bow class line that gets to ride a pony in his final form. You get one sword class line that for some reason can promote backwards into a villager and then respec into any of the other classes. The mages are a little better; they all heal, move the same, and attack the same, but some can do one thing differently, like warp instead of rescue.

    You can't buy anything. You can only upgrade what few items that are in the game. But that's 'okay', because all units can only carry one item anyway. So in past Fire Emblem games, you could have something like a Great Knight (on horse) who was a heavy armored calvary unit that could use axes, swords, and lances, as well as several variations such as the 'creaver' type(opposite weapon triangle effect), critical hit type, ranged type, armor slaying type, dragon slaying type, horse slaying type, double hit type, etc. Now, units can only use one type of weapon, any non-default weapon would also occupy the item slot, and most of the weapon diversity itself is also gone. There's actually a lot of item diversity in the food consumables. Like, we got oranges, water, soup, bread, flour, carrot, holey cheese, blue cheese, meat, herring, fishes, ham, honey, cookies, yogurt butter, and MANA herbs, and all of them do the exact same thing: they restore some HP, and literally nothing else. The game developers actually foresaw this, as I can rename my forged items to Dick, Bigger Dick, Long Dick, and tinypenis to artificially improve weapon diversity.

    Instead of being able to learn a variety of skills like in Fates/Awakening, you can only get skills from your base class, or from the one item you're holding. You can 'learn' skills from these items--- but can only use those skills when you have that one item equipped. Skills that could buffchange stats passively/actively/for another unit is basically a mechanic that has been preserved by this new downgraded item system. Marriage/avatar is also gone.

    The maps are so so bad. These are carbon copies of the maps used in Gaiden, which had so much useless open space that just threw any positioning strategy out the window. You also get to use all of your units, dumbing the game down even further. They seriously could have at least made some improvements in this area, as it certainly wasn't one of Gaiden's strengths. Am I imagining things or did Fire Emblem games used to have fog, darkness, destructible environment, intelligent design?The most interactive and interesting map element in Echoes has been the occasional bridge.

    As a strategy game, this feels really weak. Many strategic elements of past fire emblem games are downgraded or removed completely, and everything, the units, the maps, the items, feels homogenized. Most of the new features also seem unimpressive or completely inconsequential (fatigue being such a trivial element it might as well not be included at all). The 'explorable' villages and dungeons are just linear, forgettable time sinks. The unit sprites also look incredibly ugly. But the story is still better than Fates, sooo...2/10? I'll just roll the dice on the rating like nintendo did with this game
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See all 79 User Reviews