Fire Emblem Echoes: Shadows of Valentia Image
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Generally favorable reviews - based on 76 Critics What's this?

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8.6

Generally favorable reviews- based on 256 Ratings

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  • Summary: In 1992, the second game in the Fire Emblem series, Fire Emblem Gaiden, launched exclusively in Japan. Now, for the first time, fans outside of Japan will get a taste of this classic game on the Nintendo 3DS family of systems. Fire Emblem Echoes: Shadows of Valentia is inspired by the 1992In 1992, the second game in the Fire Emblem series, Fire Emblem Gaiden, launched exclusively in Japan. Now, for the first time, fans outside of Japan will get a taste of this classic game on the Nintendo 3DS family of systems. Fire Emblem Echoes: Shadows of Valentia is inspired by the 1992 original, reimagined on a grander scale. Every aspect of the Fire Emblem Gaiden game's presentation has been updated, along with the game being fully voiced. Fire Emblem Echoes: Shadows of Valentia recreates classic Fire Emblem gameplay with a modern twist, mixing in exploration of dungeons crawling with enemies. Expand
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Nintendo Direct - Nintendo 3DS Headlines
Score distribution:
  1. Positive: 67 out of 76
  2. Negative: 0 out of 76
  1. May 19, 2017
    100
    I really, really like Fire Emblem Echoes: Shadows of Valentia. Shifting the focus from character interactions to more gameplay mechanics was a huge deal for me, along with a story that feels like it’s developing with you, rather than happening in the background. Definitely pick it up if you’re a Fire Emblem fan, either new or old!
  2. May 16, 2017
    90
    It’s difficult to imagine executing a remake of a near 30-year-old experience more effectively and efficiently than Intelligent Systems has, applying just the right amount of refinement and new ideas to antique gameplay systems that clearly still work.
  3. May 23, 2017
    90
    Fire Emblem Echoes: Shadows of Valentia is a great remake of the classic Fire Emblem Gaiden of 1992. Its old mechanics and level design, works perfectly with a modern look.
  4. May 16, 2017
    83
    Shadows of Valentia has a rocky start, but after that it turns into an amazing game that is not afraid of taking risks. It has a colorful cast that is off to an interesting sidestep instead of following a beaten path.
  5. May 22, 2017
    80
    Whereas Shadows of Valentia suffers from uninspired level design, it makes up for it with its twin armies, fun dungeons, and returns to form. It is a welcome step back from the previous 3DS Fire Emblem games as it focuses on a tighter narrative while providing us with a glimpse towards the future as Shadows of Valentia ventures into new territory with its explorable areas and fresh gameplay mechanics.
  6. May 16, 2017
    80
    Fire Emblem Echoes: Shadows of Valentia brings the series back to its origins in several ways. Featuring a very captivating plot and cast as well as some new and welcome gameplay elements, it leaves the feeling that this game is putting Fire Emblem back on its original course. Even if some of its missions might feel uninspired and the combat excessive at times, this is still a very good omen for upcoming Fire Emblem games.
  7. May 19, 2017
    60
    With its visuals Echoes might lure you into believing that it is as captivating as Fire Emblem Fates. But in the end this is the weakest and most unnecessary entry of a franchise I played and loved dearly since its humble origins.

See all 79 Critic Reviews

Score distribution:
  1. Positive: 51 out of 60
  2. Negative: 4 out of 60
  1. May 20, 2017
    10
    this game was made for the fans of the older titles and i feel like its not fair to compare its game play to fates or awakening as it wasthis game was made for the fans of the older titles and i feel like its not fair to compare its game play to fates or awakening as it was taking a different approach . this game trumps both in presentation and story the side characters are way more fleshed out and the two protagonists are much better written then the avatar characters of both awakening and fates. The game play tho simplified is much more satisfying for older fans of the series . Expand
  2. Dec 29, 2018
    10
    This is my first Fire Emblem game, and I have to say, it is a very good game. The story is a typical "gods fighting, they solve their dispute,This is my first Fire Emblem game, and I have to say, it is a very good game. The story is a typical "gods fighting, they solve their dispute, 2 countries formed, now they are on the brink of war", but it is fleshed out nicely. Also, the visuals are absolutely astonishing, especially on new 2ds. I also love the soundtrack. It does a great job of suiting the atmosphere. If you have never played an FE game, pick up Echoes . Expand
  3. May 24, 2017
    10
    Compared to previous 3ds Fire Emblem games this is a huge improvement, the changes feel refreshing (though might be confusing to new players)Compared to previous 3ds Fire Emblem games this is a huge improvement, the changes feel refreshing (though might be confusing to new players) graphics are impressive for the console and gameplay is spot on. What surprised me the most was character development, which was amazing, maybe because it was more focused on the main characters and less on love-life.
    Probably the best game in the 3ds if you like this kind of games.
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  4. Aug 10, 2017
    9
    Before I proceed, I've played FE Awakening and Conquest!

    Oh I just adore this game. There are so many aspects that I love so I'll break it
    Before I proceed, I've played FE Awakening and Conquest!

    Oh I just adore this game. There are so many aspects that I love so I'll break it down.

    Graphics: 8/10. Let me just say that I love the new art style for the game. I love the less-crisp character portraits that SoV has in comparison to the previous two games, and I love the ability to go through maps in a first person POV and look for items in the background. The battles contain the usual grid-based scheme, but I love how when engaging into a fight, you can see that the background is almost always accurate to the placement of the character on the map. I don't remember if Conquest had this (it probably did), but SoV's graphics really are memorable.

    Characters: 9/10. I'll be honest, I play games mostly for the characters and their depth. For me, FE SoV has utilized characters greatly. The ability to interact with them in town, the elimination of pairing up so you really have to use each character on the map, their personalities--I love how much depth these characters have. The voice acting, which is done VERY well, especially adds to the effect. I think for me, this game has a great amount of characters I actually cared for in comparison to Conquest and Awakening.

    Battle System: 7/10. A few differences in this game (Which i believe was in the original Gaiden too) are the absence of pairing up units, the status effects on the map (poison tiles, etc), and how magic uses HP. While I found the latter two a bit troublesome, it added a nice challenge to the game. Surprisingly, I liked the fact you couldn't pair up units. It encouraged me to really use the characters and get to know them.

    Music: 8/10. I liked it! The soundtrack was a bit repetitive but not to the point of annoyance. They were all played enough for me to find them catchy. Definitely memorable.

    There were of course a few things I didn't enjoy. I wasn't too fond of the dungeon crawling, as I didn't enjoy how most of the maps were dark and eery. I was also a bit sad that the game felt short (40hrs for main story), but it probably feels that way because I've played games like RF4 for 140hrs and Bravely Default for 90hrs.

    Overall, I think FE SoV is something one shouldn't pass up! You'll enjoy your time with it.
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  5. May 19, 2017
    9
    While I do think this would have been great on the switch the game is a very good game on 3ds. This has things missing from fates andWhile I do think this would have been great on the switch the game is a very good game on 3ds. This has things missing from fates and awakening that got more people playing the series and that might seem like a bad thing but to me this is Nintendo reaching out to fire emblem veterans and giving them the game they wanted. A fire emblem veterans, fire emblem is one way to describe this game. Dungeon crawling is fun, dialogue is much better compared to fates, localization is much better compared to fates, having two army's to control is great, the different gameplay elements are awesome, and music is great. The only draw back is you got to do some grinding but overall the game is still a very good game. Expand
  6. Jul 21, 2017
    9
    FE Echoes: Shadows of Valentia received some negative feedback for its changes from the previous two 3DS titles in terms of combat and in-gameFE Echoes: Shadows of Valentia received some negative feedback for its changes from the previous two 3DS titles in terms of combat and in-game relationships. However, I don't see the problem with either. While the previous two FE 3DS titles were great in their own right, they were easier than Echoes. This latest FE game removes the rock-paper-scissors battle system for a cleaner and more challenging experience. Echoes also provides more of a challenge by removing the team up advantage introduced in Awakening. In addition, for those not interested in a dragging relationship builder, Echoes has character conversations on the fly—during battles and in towns and they are quick. The full voice acting ends up providing a surprising amount of depth by comparison to the grunting or silent convos of the past. Overall, Echoes is a great 40 to 60 hour playthrough that will please most fans, but less particularly the newer crowd. That said, I am actually a part of that newer crowd, having first played the series with Awakening. I suppose to each their own. Expand
  7. May 22, 2017
    2
    There are so many differences between what Echoes provides and what other Fire Emblem games have had for the past decade. These are theThere are so many differences between what Echoes provides and what other Fire Emblem games have had for the past decade. These are the differences I am displeased with:

    This game feels extremely oversimplified, compared to even Fire Emblem Heroes, which is free on mobile. There is no weapon triangle, in fact you won't get any playable axe units at all. Axe users are exclusively enemy only, and they are all 'the same', because of the lack of class diversity.

    More on that: Class diversity is horrible. Here your lance users: Cavaliers, Knights, Falcon knights. All of these characters will use lances and only lances, and they will, like all the other classes, promote in a straight line, instead of having any choices. You have one bow class line that gets to ride a pony in his final form. You get one sword class line that for some reason can promote backwards into a villager and then respec into any of the other classes. The mages are a little better; they all heal, move the same, and attack the same, but some can do one thing differently, like warp instead of rescue.

    You can't buy anything. You can only upgrade what few items that are in the game. But that's 'okay', because all units can only carry one item anyway. So in past Fire Emblem games, you could have something like a Great Knight (on horse) who was a heavy armored calvary unit that could use axes, swords, and lances, as well as several variations such as the 'creaver' type(opposite weapon triangle effect), critical hit type, ranged type, armor slaying type, dragon slaying type, horse slaying type, double hit type, etc. Now, units can only use one type of weapon, any non-default weapon would also occupy the item slot, and most of the weapon diversity itself is also gone. There's actually a lot of item diversity in the food consumables. Like, we got oranges, water, soup, bread, flour, carrot, holey cheese, blue cheese, meat, herring, fishes, ham, honey, cookies, yogurt butter, and MANA herbs, and all of them do the exact same thing: they restore some HP, and literally nothing else. The game developers actually foresaw this, as I can rename my forged items to Dick, Bigger Dick, Long Dick, and tinypenis to artificially improve weapon diversity.

    Instead of being able to learn a variety of skills like in Fates/Awakening, you can only get skills from your base class, or from the one item you're holding. You can 'learn' skills from these items--- but can only use those skills when you have that one item equipped. Skills that could buffchange stats passively/actively/for another unit is basically a mechanic that has been preserved by this new downgraded item system. Marriage/avatar is also gone.

    The maps are so so bad. These are carbon copies of the maps used in Gaiden, which had so much useless open space that just threw any positioning strategy out the window. You also get to use all of your units, dumbing the game down even further. They seriously could have at least made some improvements in this area, as it certainly wasn't one of Gaiden's strengths. Am I imagining things or did Fire Emblem games used to have fog, darkness, destructible environment, intelligent design?The most interactive and interesting map element in Echoes has been the occasional bridge.

    As a strategy game, this feels really weak. Many strategic elements of past fire emblem games are downgraded or removed completely, and everything, the units, the maps, the items, feels homogenized. Most of the new features also seem unimpressive or completely inconsequential (fatigue being such a trivial element it might as well not be included at all). The 'explorable' villages and dungeons are just linear, forgettable time sinks. The unit sprites also look incredibly ugly. But the story is still better than Fates, sooo...2/10? I'll just roll the dice on the rating like nintendo did with this game
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See all 60 User Reviews