Fire Emblem Echoes: Shadows of Valentia Image
Metascore
81

Generally favorable reviews - based on 76 Critics What's this?

User Score
8.6

Generally favorable reviews- based on 264 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: In 1992, the second game in the Fire Emblem series, Fire Emblem Gaiden, launched exclusively in Japan. Now, for the first time, fans outside of Japan will get a taste of this classic game on the Nintendo 3DS family of systems. Fire Emblem Echoes: Shadows of Valentia is inspired by the 1992In 1992, the second game in the Fire Emblem series, Fire Emblem Gaiden, launched exclusively in Japan. Now, for the first time, fans outside of Japan will get a taste of this classic game on the Nintendo 3DS family of systems. Fire Emblem Echoes: Shadows of Valentia is inspired by the 1992 original, reimagined on a grander scale. Every aspect of the Fire Emblem Gaiden game's presentation has been updated, along with the game being fully voiced. Fire Emblem Echoes: Shadows of Valentia recreates classic Fire Emblem gameplay with a modern twist, mixing in exploration of dungeons crawling with enemies. Expand
Buy On

Trailer

Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Nintendo Direct - Nintendo 3DS Headlines
Score distribution:
  1. Positive: 67 out of 76
  2. Negative: 0 out of 76
  1. May 19, 2017
    100
    I really, really like Fire Emblem Echoes: Shadows of Valentia. Shifting the focus from character interactions to more gameplay mechanics was a huge deal for me, along with a story that feels like it’s developing with you, rather than happening in the background. Definitely pick it up if you’re a Fire Emblem fan, either new or old!
  2. May 16, 2017
    90
    It’s difficult to imagine executing a remake of a near 30-year-old experience more effectively and efficiently than Intelligent Systems has, applying just the right amount of refinement and new ideas to antique gameplay systems that clearly still work.
  3. May 23, 2017
    90
    Fire Emblem Echoes: Shadows of Valentia is a great remake of the classic Fire Emblem Gaiden of 1992. Its old mechanics and level design, works perfectly with a modern look.
  4. May 16, 2017
    83
    Shadows of Valentia has a rocky start, but after that it turns into an amazing game that is not afraid of taking risks. It has a colorful cast that is off to an interesting sidestep instead of following a beaten path.
  5. May 22, 2017
    80
    Whereas Shadows of Valentia suffers from uninspired level design, it makes up for it with its twin armies, fun dungeons, and returns to form. It is a welcome step back from the previous 3DS Fire Emblem games as it focuses on a tighter narrative while providing us with a glimpse towards the future as Shadows of Valentia ventures into new territory with its explorable areas and fresh gameplay mechanics.
  6. May 16, 2017
    80
    Fire Emblem Echoes: Shadows of Valentia brings the series back to its origins in several ways. Featuring a very captivating plot and cast as well as some new and welcome gameplay elements, it leaves the feeling that this game is putting Fire Emblem back on its original course. Even if some of its missions might feel uninspired and the combat excessive at times, this is still a very good omen for upcoming Fire Emblem games.
  7. May 19, 2017
    60
    With its visuals Echoes might lure you into believing that it is as captivating as Fire Emblem Fates. But in the end this is the weakest and most unnecessary entry of a franchise I played and loved dearly since its humble origins.

See all 79 Critic Reviews

Score distribution:
  1. Positive: 54 out of 63
  2. Negative: 4 out of 63
  1. May 20, 2017
    10
    this game was made for the fans of the older titles and i feel like its not fair to compare its game play to fates or awakening as it wasthis game was made for the fans of the older titles and i feel like its not fair to compare its game play to fates or awakening as it was taking a different approach . this game trumps both in presentation and story the side characters are way more fleshed out and the two protagonists are much better written then the avatar characters of both awakening and fates. The game play tho simplified is much more satisfying for older fans of the series . Expand
  2. Aug 19, 2019
    10
    Even with Fire Emblem: Three Houses released for the Nintendo Switch... I'm keeping this game as my absolute favorite Fire Emblem game. Why?Even with Fire Emblem: Three Houses released for the Nintendo Switch... I'm keeping this game as my absolute favorite Fire Emblem game. Why? The answer is quite simple: old-school mixed with new-school is my school.

    This game is as good as people have told me it is... however I was a little discouraged when I heard commentaries like: "meh, it could've been better." or "remember everything you knew about Fire Emblem? Well this game throw that to the dumpster" and I was quite hesitant when I bought my own copy... they lied. Or worse yet... they didn't know.

    Just when I booted up the game and saw the title screen and then heard the main theme playing I was like: "wait... is- is this real?". Heck yeah it was. Just when I was about to start, characters were reciting everything the dialogue box was saying and well... don't mind if I do. I love the whole VA thing, it just adds so much life to the story!!

    And now a big "oof"... the characters. And it's not a bad "oof", it's an actual great "OOF" i'm going for here. The characters. Oh, my, god! I just can't hate them, I love hating some of them: Jedah, Saber, Alm, Celica and even minor characters. Everything stays in line with a good and complete character development.

    A heartbreaking story, an amazing "new" mechanic where you have to use HP points to use things like magic or even special moves, a great cast, freaking Hidari as lead artist... heck, this game has everything.

    I'm keeping it and replaying it for years to come. A must-play treasure and an underrated masterpiece, and believe me, I'm choosing my words wisely.
    Expand
  3. May 24, 2017
    10
    Compared to previous 3ds Fire Emblem games this is a huge improvement, the changes feel refreshing (though might be confusing to new players)Compared to previous 3ds Fire Emblem games this is a huge improvement, the changes feel refreshing (though might be confusing to new players) graphics are impressive for the console and gameplay is spot on. What surprised me the most was character development, which was amazing, maybe because it was more focused on the main characters and less on love-life.
    Probably the best game in the 3ds if you like this kind of games.
    Expand
  4. Nov 13, 2017
    9
    Buen juego, mantiene la escencia del pasado y se siente la diferencia en la jugabilidad con otros fire emblem, la malo es que el reto no variaBuen juego, mantiene la escencia del pasado y se siente la diferencia en la jugabilidad con otros fire emblem, la malo es que el reto no varia en los mapas de una de las mitades del ejercito que controlas, pero si corrigen eso, yo contento de que todos los FE de ahora en adelante sean asi, la animacion es la mejor que encontraras en esta saga y ademas esta todo con voz que tambien es excelente, si no le doy el 10, es solo por que los mapas pueden llegar a ser repetitivos, y eso no se perdona en esta saga Expand
  5. May 20, 2017
    9
    10. I played Gaiden on an emulator and I have to say that this is amazing. I'm confused as to why the DLC is 40 dollars but the DLC is10. I played Gaiden on an emulator and I have to say that this is amazing. I'm confused as to why the DLC is 40 dollars but the DLC is optional. The style is fantastic, the music is amazing, and character development is spot on. The cutscenes also look very nice. Expand
  6. Sep 11, 2017
    9
    Like many people, Awakening was my first FE game and I love that game, it is one of the best games on the 3DS easily. Once I had playedLike many people, Awakening was my first FE game and I love that game, it is one of the best games on the 3DS easily. Once I had played Awakening I played Sacred stones and fire emblem on the GBA.
    I was a big fan of the fire emblem series at this point, then FE:Fates came out...
    Fire Emblem Shadows of Valentia is another brilliant game in the fire emblem series and is everything Fates should have been, although the removal of the combat triangle is not a bad addition it is also something I wouldn't mind to see return in future games, Echoes does pretty much everything right and I hope this is a sign of things to come for Fire Emblem.

    Dungeon Exploration impressed me a lot more than I expected although it can become a bit of a chore, this is something I would like to see explored in future games though.
    Currently I am not sure which game I think is better, Awakening or Echoes. That is just how good this game is, it stands shoulder to shoulder with Awakening and IMO above Fates.
    Expand
  7. May 22, 2017
    2
    There are so many differences between what Echoes provides and what other Fire Emblem games have had for the past decade. These are theThere are so many differences between what Echoes provides and what other Fire Emblem games have had for the past decade. These are the differences I am displeased with:

    This game feels extremely oversimplified, compared to even Fire Emblem Heroes, which is free on mobile. There is no weapon triangle, in fact you won't get any playable axe units at all. Axe users are exclusively enemy only, and they are all 'the same', because of the lack of class diversity.

    More on that: Class diversity is horrible. Here your lance users: Cavaliers, Knights, Falcon knights. All of these characters will use lances and only lances, and they will, like all the other classes, promote in a straight line, instead of having any choices. You have one bow class line that gets to ride a pony in his final form. You get one sword class line that for some reason can promote backwards into a villager and then respec into any of the other classes. The mages are a little better; they all heal, move the same, and attack the same, but some can do one thing differently, like warp instead of rescue.

    You can't buy anything. You can only upgrade what few items that are in the game. But that's 'okay', because all units can only carry one item anyway. So in past Fire Emblem games, you could have something like a Great Knight (on horse) who was a heavy armored calvary unit that could use axes, swords, and lances, as well as several variations such as the 'creaver' type(opposite weapon triangle effect), critical hit type, ranged type, armor slaying type, dragon slaying type, horse slaying type, double hit type, etc. Now, units can only use one type of weapon, any non-default weapon would also occupy the item slot, and most of the weapon diversity itself is also gone. There's actually a lot of item diversity in the food consumables. Like, we got oranges, water, soup, bread, flour, carrot, holey cheese, blue cheese, meat, herring, fishes, ham, honey, cookies, yogurt butter, and MANA herbs, and all of them do the exact same thing: they restore some HP, and literally nothing else. The game developers actually foresaw this, as I can rename my forged items to Dick, Bigger Dick, Long Dick, and tinypenis to artificially improve weapon diversity.

    Instead of being able to learn a variety of skills like in Fates/Awakening, you can only get skills from your base class, or from the one item you're holding. You can 'learn' skills from these items--- but can only use those skills when you have that one item equipped. Skills that could buffchange stats passively/actively/for another unit is basically a mechanic that has been preserved by this new downgraded item system. Marriage/avatar is also gone.

    The maps are so so bad. These are carbon copies of the maps used in Gaiden, which had so much useless open space that just threw any positioning strategy out the window. You also get to use all of your units, dumbing the game down even further. They seriously could have at least made some improvements in this area, as it certainly wasn't one of Gaiden's strengths. Am I imagining things or did Fire Emblem games used to have fog, darkness, destructible environment, intelligent design?The most interactive and interesting map element in Echoes has been the occasional bridge.

    As a strategy game, this feels really weak. Many strategic elements of past fire emblem games are downgraded or removed completely, and everything, the units, the maps, the items, feels homogenized. Most of the new features also seem unimpressive or completely inconsequential (fatigue being such a trivial element it might as well not be included at all). The 'explorable' villages and dungeons are just linear, forgettable time sinks. The unit sprites also look incredibly ugly. But the story is still better than Fates, sooo...2/10? I'll just roll the dice on the rating like nintendo did with this game
    Expand

See all 63 User Reviews