- Summary: A spatial distortion full of demons appeared in Antarctica, threatening to engulf the Earth in Shin Megami Tensei: Strange Journey. The United Nations responded by tasking a team of highly advanced specialists with piercing the anomaly and figuring out how to stop it from the source. Well,A spatial distortion full of demons appeared in Antarctica, threatening to engulf the Earth in Shin Megami Tensei: Strange Journey. The United Nations responded by tasking a team of highly advanced specialists with piercing the anomaly and figuring out how to stop it from the source. Well, get ready to don your Demonica once again in this new expanded port: Shin Megami Tensei: Strange Journey Redux. Expect new story content, additional endings, a new dungeon to explore, and more in the return of this sci-fi tinged SMT adventure.… Expand
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Shin Megami Tensei: Strange Journey Redux - Trailer
May 16, 2018Shin Megami Tensei: Strange Journey Redux is still as great and robust a game as ever, now more accessible for those not looking for something quite as demanding. Several quality-of-life additions are certainly welcome to have, and the new content sufficiently bolsters what was already in place. Whether you are new to Strange Journey or are looking for a good reason to revisit it, this release is worth checking out.
May 15, 2018With the various quality of life improvements, Shin Megami Tensei: Strange Journey Redux is simply a more playable version of an already great game. I really enjoyed it the first time around nine years ago, and replaying it today reminds of why it was the ideal game to introduce me to the Shin Megami Tensei franchise.
May 15, 2018Shin Megami Tensei: Strange Journey Redux is as long and as the title, and can be challenging to get into, due to dated UI and lots and lots of text to read. The story is interesting, if not slow, offers multiple endings, and more than 300 demons for you to collect, fuse, and fight alongside. A solid, if not slightly clunky title built for the retrogamer crowd.
May 16, 2018SMT: Strange Journey was a fantastic game when it released stateside 8 years ago, but as the series is known for, it did not reach mass marketSMT: Strange Journey was a fantastic game when it released stateside 8 years ago, but as the series is known for, it did not reach mass market appeal.
The original game featured a steep difficulty curve, complex dungeon-crawling obstacles in its second half, and many of its plot elements remained unclear by the time of its conclusion.
Now Atlus seeks to update and improve various aspects of the game for a modern audience.
While it features a new and controversial art-style, SMT: Strange Journey Redux is still the great game fans remember.
Atlus has gone out of their way to introduce new ways to keep track of your dungeon-crawling exploits without diminishing the complex and thoughtful dungeon design that the game is known for, allowing for more casual players to keep in step with the more hardcore elements of the game.
As one of the few SMT games that does not have RNG-based demon recruiting, Strange Journey has fantastic dialogue with logical answers to the various demons' riddles, and the new Demons added to the game only add to the charm.
The addition of the new dungeon added to the game allows for players to get the extra push they might need to overcome the otherwise incredibly difficult bosses in the second half of the game, allowing for a more natural difficulty curve.
Alongside the fantastic faux-orchestral soundtrack and lavishly detailed 3D dungeons (the brothel and grocery store being personal favorites), the added voice-acting and animated cutscenes lend to a grander presentation which elevates the already fascinating story being told.
All in all this is a first-class remake, and with the tolerance for a newer more simplistic art style, this is a game you can't miss as a dungeon-crawling fan.… Expand
Jul 22, 2020Awesome game, I'll be blatant, trying to counterbalance the review bombers. As for the game though, it actually is a really good entry in theAwesome game, I'll be blatant, trying to counterbalance the review bombers. As for the game though, it actually is a really good entry in the series! It adds a new dungeon and endings to the original package from the DS. Definitely worth checking out!… Expand
May 17, 2018Atlus has always been incredible at making games that far better than their sales would have you believe, and this remake, despite not beingAtlus has always been incredible at making games that far better than their sales would have you believe, and this remake, despite not being their first of the year, is a clear and concise example of why that is. Having never played the original, but rather watching it be played online, I could instantly see where the improvements were, which is the best indication that Atlus really put their all into making this game work, and work better than ever.
The high quality music helps set the atmosphere, the fantastic voice work makes it feel as real as it can, and the setting that the Shin Megami Tensei games are known for is at work here almost better than ever. There's something special about SMT that makes it so unique that no one can quite imitate. I love every second of this game.
If you've ever enjoyed a good dungeon crawler, not playing this game is a huge missed opportunity. It's simply fantastic in a way that only Shin Megami Tensei can be, and easily earns a perfect score.… Expand
Jun 23, 2020Strange Journey promises a strange journey and it does deliver.
Firstly I want to say that this game is pretty hardcore and has some veryStrange Journey promises a strange journey and it does deliver.
Firstly I want to say that this game is pretty hardcore and has some very confusing and punishing dungeons so it's not for everyone. There are games in the series way more accessible and recommended for newcomers. Play this only if you have some experience with the series. The story is actually very dialog-heavy and moves slowly so it might not be your thing. This game also limits the player a lot by forcing the MC to have a very restrictive arsenal at his disposal and a punishing demon-fusing system.
This game's story gave me some Nocturne vibes. From the start, everything is ruined and you look like a pretty worthless character but in time you'll find out that your choices can reshape the human world. The bosses and their respective battles were excellent but there were many staged battles and dialog, so that might be a deal-breaker for some, but I endured. The characters weren't the most interesting in the series but both neutral, good, and evil routes offered interesting options.
My main issue with this game is indeed the various staged battles that can subtract a little enjoyment from future replays and some dungeons being extremely punishing and confusing. Still a great game and must-play for SMT veterans.… Expand
Jul 7, 2018I want to give "Redux" at least a one but I can't bring myself to do it. Instead, Redux is a complete roadmap on how to take one of the mostI want to give "Redux" at least a one but I can't bring myself to do it. Instead, Redux is a complete roadmap on how to take one of the most brilliant, underrated, and overachieving games in all of JRPG history and turn it into an ugly, broken, bland, just shy of unplayable slog of mediocrity.
Every single thing that made the original ORIGINAL has been twisted and warped into a mess that parodies the exact message the original writers tried to instill. I would like to have a complete discourse on why this game sucks a fat one but I can break it down in easy to swallow bullet points:
- This game is ugly: textures are flat and boring, demon designs look rough as heck, demon animations look jarring and gangly, NPCs look like something out of a dating simulator, the main characters look super generic and downright weird at times, the awful swirling 'smoke' effect brought in from SMT IV battles looks nauseating, (as does the 'shifted' camera position when attacking), backgrounds (and background objects) don't mesh well with objects in the foreground, and somehow the entire game looks blurry... as if they intended to add 3D but cancelled at the last moment. The original game looked vibrant and beautiful on the DS; what the heck happened?
- Battles move painfully slow. And all the SMT IV attack animations look crappy. Even holding down on the A button to 'fast forward' attacks, it still moves about a third as fast as the original game's auto battle. In a game that needs you to do some grinding, this is important.
- The game itself is slow AF. Walking from dungeon tile to dungeon tile is painfully slow. Checking forma is slow. Starting a battle is super slow. They added a dash function and it's STILL too slow. How do you take a game that averages 80 hrs out of a player at full speed and make it slower?
- The UI is so freaking ugly it makes me hate the game. The original had small, scrunched damage numbers and small, still shots of demons in your party. That was it. They somehow made it vastly worse.
- The game has been completely unbalanced for absolutely no reason. Overall the game is waaaaay easier. If you're new to the series, seeing enemy health bars might be nice, but actually messing with the very format of battles, items, weapons, subapps, has created a game that feels unfinished. Magic and status effects are borderline useless and physical attacks are so stupid strong (but still seem to miss about 25% of the time) that about 60% of all the demons, items, armors, apps, and weapons can be completely ignored.
- Clear, one sided balancing issues in regards to microtransactions. It's SUPER obvious they made things cost too much and give less rewards in the hopes you'll pay real money for shortcuts.
- The added character/storyline is jarring and doesn't fit in the game naturally whatsoever. Also, wtf is with the new dungeon and why? Feels like an overpriced DLC map (convoluted, time wasting, and with virtually no payout).
- Story elements have been censored. If I recall, at no point do they call sector Boots a 'red light district'. Now it's called a 'business district'... Okay, so it's wall street lawyers and brokers in meetings behind the curtains in Mithra's castle? That's just one example and I've found several in the 20 or so hours I've been playing.
- The only single thing I enjoy over the original is the Japanese voice work... but when it's playing over the most generic anime-tropish and downright cringy looking NPCs, it not only takes the seriousness out of the situation, it makes you feel like you're watching filler episodes of your favorite anime- you want to watch because you know the story is good, but it ultimately leaves you bored and ready to go back to episodes with real consequences and character development.
- Demon conversation are WAY the heck easier, which kind of takes A LOT of the nuance out of the game. There were so many different personality types and deep responses from demons- admittedly hard as it was- it makes the game feel gimped to recruit demons now.
- They took out the in game achievements. Why in the heck would they do that? Those were part of the charm of the original and in no way affected or detracted from the core gameplay loop.
Not only did they do virtually nothing when it comes to 'remaking' the game, they took almost everything that made it great and threw it in the trash. Yes, the original was hard; I can admit it took me at least three tries and quite a few hours before I saw it to the finish but that's what the game was. And it was a brilliant game. This is everything Strange Journey was not.… Expand
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