A Hole New World combines the movement mechanics of two worlds that are as different as enjoyable, all justified by its plot. Even though, we can’t consider it as a great example of the genre due to its simplicity, where exploration becomes secondary.
Despite the difficulty spike at the end, I really enjoyed playing through A Hole New World. The game scratched a very specific itch for me, and despite its problems, it ended up giving me a far better experience than revisiting the fascinating, clunky horror games of my childhood would have. Let’s hope the planned fixes elevate the game even more.
A Hole New World is a decent enough retro platforming experience, but it’s short, and doesn’t stand out from the pack. The First Press Games collector’s edition looks tasty, though.
A competent and authentic 8-bit experience, A Hole New World will be enjoyed by many a retro fan out there, but the some of its mechanical elements are faithful almost to its detriment. Travelling between the dual worlds is cool, but utilised without much ambition or variety. While certainly not a bad game, the methods employed to enforce difficulty feel cheap and frustrating, rather than motivating or rewarding. A few of the bosses are visually impressive, but there isn't much here structurally or gameplay wise that particularly stand out . If you're looking for another title with more nostalgia and 'traditional' challenge rather than sadistic, fast-paced, twitch-based platformers, then A Hole New World is an adequate game that will bring back many memories of the 8-bit era, for better or worse.
SummaryThe city is being invaded by monsters from the Upside Down World! You, the Potion Master, must defeat evil all alone, with no tutorials or "Easy Mode" to assist you. You'll have to rely on the help of Fäy, your companion fairy, and your potions!