If you are a turn-based RPG fan looking for a new experience that brings fresh twists on classic elements of the genre, I cannot recommend Astria Ascending enough, just so long as you don’t need an overly engaging plot to pull you along.
If one is able to put these narrative issues aside, Astria Ascending is a solid and beautiful J-inspired RPG with some noticeable (but ultimately minor) flaws. JRPG fans looking for a new world to sink dozens of hours into need look no further.
Absolutely beautiful art style. Hand drawn, intricate characters and backgrounds. Great music by highly-regarded Japanese game music composers. To get it's look, it has an unusual 2D visual style, but this gives it a different look from many other similar games. The main characters are adults, so this is not a game aimed at little kids, though the game is fine for the whole family to play. As I write this, the game is free on Xbox Games Pass.
Ultimately, Astria Ascending is as flawed as it is fascinating. It has its moments, but the story is uneven, the dialogue is rough, and the combat is fine, but it doesn’t do enough to stand out in a crowded genre. It hurts to say that, as at some points, the story feels like one that needs to be heard, and there are some parts that I won’t soon forget. As the satellite falls to Earth, it mostly burns up on re-entry, but there is a painful beauty to it all while it lasts.
The beautiful graphics, unique characters and fun combat doesn’t take away from the fact that this is an old-school RPG at heart with new school wrappings. AA boasts a fun take on the traditional job systems found in JRPGs, I just wish it was given a story to match all of the great things it has going for it. Fights can drag on at times much like the JRPG’s of old, what helps is the amazing art and effects from the various attacks. But while fans of the older Final Fantasy’s and even Dragon Quest games may enjoy this trip of nostalgia; those folks raised on Persona 5’s and the last few Final Fantasy’s might be in for a bit of a shock. Astria Ascending isn’t a bad game, just a flawed one; but if you enjoy Vanillaware games and don’t mind a grind a lot of fun can be had here.
Thanks to the beauty of its graphics and music, Astria Ascending has an undeniable charm. Far from being content to be a beautiful postcard, the title does not forget to offer solid RPG mechanics to offer a tough challenge to fans of the genre. Unfortunately, its overly classic course and ergonomic concerns make the adventure at times laborious, at least to detract from the enjoyment of the player. Nonetheless, it remains a nice title which, behind its flaws, has an atmosphere that will delight those nostalgic for old-fashioned J-RPGs.
Astria Ascending reshapes the assets of Zodiac: Orcanon Odyssey and its fascinating art style. It revitalizes its world with a new storyline, written by Kazushige Nojima. What we have is a fun but extremely classic fantasy JRPG, which adds nothing to the genre and with obvious imperfections.
With so many other incredible JRPGs released in 2021, it’s hard to recommend Astria Ascending. It does have a very pretty artstyle, which is what will draw most players initially. The battle system and customization options can be enjoyable to tinker around with, but the lackluster story and unpleasant cast of characters really bog down the whole experience.
Mais qu'est ce qu'il est lent et soporifique ce jeu.
Aucune possibilité d'accélérer les combats , alors qu'en vous tombez sur 6 - 7 bestioles mettant 15 ans a frapper et plus souvent que vous , c'est d'un ennui mortel.
Préparez le café par intraveineuse.
Sinon le style graphique est jolie mais c'est tout.
The game is broken. Cant proceed because of a bug that developers are not fixing for more than 6 months. I simply dont get it, how can you be indifeerent for post game support and bug fixing. I dont think that developers with such attitude should succeed
SummaryExplore a vast world on the brink of chaos in a mature, emotional JRPG. Experience an epic story with rewarding turn-based combat and expansive customization rendered in glorious 4K hand drawn visuals.