Akin to nights in the basement, with a party gathered around a friend brooding behind the DM's screen, Battle Chasers: Nightwar feels like a classic romp in a dungeon with some dragons. Though the adventure is new, it still feels familiar. Airship Syndicate has impressively refreshed some staple conventions with modern concepts, maintaining a comfortable level of nostalgia that exemplifies the best qualities from RPGs of yore. It's just fun to load up and be enchanted by.
Battle Chaser is a rlly good RPG game which is kinda different to some other RPG games out there.
I like the atmosphere in this game, the story, the music and the battle System.
I just kinda wish the battle speed would be higher than that and it would include an automatic battle system but it does not.
Well it is still a rlly amazing rpg game which everyone who loves playing rpgs should have played. Plus it is not even an expensive game 2. I germany I have paid around 10€ for that game.
Thankfully, the game is adamant about auto-saving constantly, so it helps circumvent some of the frustration. Even with all these issues, I still persisted in playing because beneath the technical problems that hopefully get ironed out over time, this is a gem of a turn based RPG and I recommend, even with its faults, fans of the genre need to give some attention to Battle Chasers. It might come from a small development team, it might be rough around the edges, but it’s could be one of 2017 most unexpected RPG hits that more people should be aware of.
Battle Chasers: Nightwar proves to be a solid turn-based RPG with polished mechanics, interesting dungeons, beautiful artwork and animation, and a lot distractions to keep you entertained. Despite some UI and performance issues, fans of the genre should still find it to be a game that is worth their time.
In essence, Battle Chasers: Nightwar is a pretty average RPG with some interesting tweaks to combat, but suffers from tedious crafting, bad party management, and padding and serious crashing issues that need to be addressed immediately.
Plenty of AAA games release with bugs yet achieve 8's 9's and 10's. Battle Chasers Nightwar is an indie game that deserves a 10 despite bugs on ps4 (which are being fixed this very second.) One of the more Original AND nostalgic game in recent history, Its a JRPG that makes JRPGs relevant again to a wider audience. From the outstanding art by Joe Madureira, to the Tactical turn-based mechanics to the loot filled diablo-esque dungeons, Nightwar ticks off all the boxes for a return of classic rpgs with modern flair. Its been a long wait for comic book fans, but the story in Nightwar is just as fun and adventurous as we all remember from the 1998 series. If you are in to RPGs even a little... Dont skip this game. (So far im over 60 hours in...)
Decent game if you're looking for an American comic-book-like turn-based RPG without a lot of depth.
This appears to be based on the Battle Chasers comic book series and does a good job at representing it in video game format. The primary issue here is that the world and characters aren't fleshed out very well in-game. That's supposedly done by the comic books. So don't expect much character or world building here.
The story takes you on a very generic young teen comic book journey. The main plot consists of your group coming to this unexplored land for mana (which I can only guess is valuable to them), and then eventually encountering a demon who wants to rule/destroy the world, so you go on a quest to defeat it. There is a minor interesting twist near the end, but overall, the story is sub-par and generic and we're given little reason why our heroes are doing what they're doing besides that they're comic book heroes and you're just supposed to accept this.
This leaves us with very little character building since the target audience has either read the comics or is fine with one-dimensional heroes. The only worthwhile character interactions happen during your stay at the inn. Each time I stayed there, the characters talked with each other, which helps you better understand their personalities, but not so much their motives for partaking in this journey.
The gameplay is simple, but relatively unique for recent turn-based RPGs. It's challenging, but not very rewarding and has lots of annoying aspects. I could go on and on about the annoying parts, but I'll explain just one here. You're frequently poisoned or given some other de-buff that causes damage every turn. Turns are individual-based and start when it's that character's turn. Casting spells takes two turns. So if you have a character that can cast a spell to remove poison, you must wait for that character's turn, while your other characters are having their turns and taking damage, take damage yourself when you start the spell, wait again while all of your other characters take damage again on their turns, and then finally get to your spell-casing turn, where you take more damage from the poison before it's cured. And sometimes, by the time you finally cast the poison-curing spell, it has already worn off on other characters (especially if they've been taking fast actions on their turns).
The game is also grinding-based. Don't expect to just go into every dungeon once, clearing out all enemies along the way to get enough experience to beat the game. You will eventually need to go back into a dungeon or grind enemies on the world map. Though the amount of grinding isn't bad and I was able to beat the game in slightly under 40 hours.
The game world is pretty small and there's normally no reason to go back to a place you've already been, giving it a linear feel. Though at least there's various things you can do, such as fishing (which doesn't give much benefit besides trophies), a battle arena, at least two puzzles, at least three side quests, and about six extra areas where you can explore for treasure or your final ultimate weapons (which are very easy to get compared to other RPGs).
The art style of the game is quite good and seems faithful to the comics. Though many dungeons are overly-dark and there's technical issues here and there. While simply walking through a dungeon, the game will pause occasionally, seemingly to load more data. And that's on top of already long loading times. I encountered graphical glitches occasionally; normally during battle where sprites, such as the blast from a gun-firing, would sometimes show up as big squares.
So it is an interesting game to get though, although its difficulty and challenge was more about overcoming its annoyances rather than it being intellectually challenging. I'd say it's a worthwhile game to play if you like turn-based RPGs. While it doesn't have a lot of depth, it is at least unique.
Unfortunately despite all the positive aspects of this game, the art, the battle mechanics, possibly the story it's all let down by the impossibly poor level progression.
You grind to complete one dungeon only to move into the next area and every mob on the world map is 3 levels higher. So you have to go back to the last dungeon and grind it out again and again until you match their level. Example i complete a lvl 13 dungeon and the next story quest sends me to an area where they're lvl 16 and can 1 hit kill my lower HP characters. No level 14-15 mobs to grind on for moderate exp. Only choice is back to the last area for minimal exp gains until you have 3 characters min high enough but you'll want your others at that level too so that doubles the grinding.
It is pretty much the only negative aspect but it **** any momentum and enjoyment out of the game.
This game is a wanna be souls like. No manual save and punishing death. The game is not hard, but incredibly grindy because all enemies respawn upon death. I dislike grindy games like that make you fight the same boring enemies and walk the same path over and over again.
SummaryBattle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and a story driven by exploration of the world.