With tons of content the best story mode ever created for a fighting game and its well known great fighting system, BlazBlue: Central Fight is the best 2D fighting surprise we’ve had this year.
BlazBlue really is gorgeous. Every character is animated in such a way that every movement they make reinforces their personalities. Every environment is a living, breathing thing that sets a meaningful scene and helps build the world around the characters. Because everything is 2D and quite flat, it’s easy to wish that all that storytelling and character building was funnelled into a more natural fit, but then again, with BlazBlue being such a successful franchise for so long now, it’s hard to argue that the developers and producers are making a mistake.
One of the best fighters of all time and the Grim of Abyss mode, while not as good or balanced as previous entries, is still a treat. The story can be a little cringe tho.
Been playing on Switch a good while and got my mate to buy it on PS5 at weekend. I couldn't tell any difference.
This is cream of the crop. Don't mess with that stylish bollocks. Select Technical on character selection and good to go.
Graphics, sound, fluidity, fun, variety. This game has it all. As someone else mentioned, this is up there with the best like SF 3rd Strike, Xrd2, KoF 98, Garou MotW etc.
It really wipes the floor with some big name fighters and not only is the music good, it is exceptionally well recorded and crystal clear, just like the graphics. It's not kiddy controls like Smash and Dragonball Fighters, it plays like Street Fighter and is easy up there with SF 2 and 3rd Strike but easily better than Street Fighters 4, 5 and 6. It also beats other games from the same stable such as Under Night Inbirth.
Any fan of fighters should get this.
All in all, BlazBlue Central Fiction feels like a fitting end to the long-running franchise. With sameness seeping in, it was a good time to end things while you could still be left wanting more – and smart to end things before it got too formulaic. Central Fiction keeps everything that made prior games in the series work and adds a lot more layers to the storyline and overall plot for those that care for it. For players that don’t, you still get an outstanding fighting game worthy of your time and an experience that you’ll go back to for years to come.
It packs in pretty much everything past games have offered, and then brings in several great new characters and one of the biggest stories in fighting game history.
The BlazBlue saga returns to the spotlight with Central Fiction. This game offers us the resolution to the story arc that began in the first game of the series. In playable terms is the most polished, although its graphic section shows obvious signs of wear.
Central Fiction has the most gameplay content and the best gameplay of any title in the series. Longtime fans will be satisfied, and newcomers have more reason to jump in now than ever before.
Genuinely one of the best 2D Anime fighting games out there. The mechanics are deep enough to warrant a big tutorial (which it has) . The characters are generally balanced for the most part (apart from Nine the Phantom) which makes playing every character a delight. The characters also have unique interactions like Mortal Kombat 10/11 though not as deep. A damn good story to boot. But the best part which was fixed post launch was the rollback net-code. It's sad to see it as the conclusion.
Thank you Arc System Works.
Ever since I've stumbled on BlazBlue for PSP I've loved this concept and hoped this figher could live up to it's potential. Today on Switch, seems like the devs would rather destroy the game to make it 100% what they want then compromize with gamers to make something great. Damn shame.
The game has great visuals, great sound and top options. What it lacks is FUN. Gameplay even tho great in tech aspect is still not one bit intuitive, and coming from a great night of MK11 with friends, it's a shame because the platform is **** a single person I let try this series will ever buy it, not one even tho' everyone liked what they saw. Because it's not a good challenge, not fun and not easy to learn fast. That's devs fault, this game could be the IVth fighter but they don't want to compromize like MK/Injustice devs do.
Many great potentials failed it human history, this
The Good: A great fighting game, improved effects. Better balance of previous characters. Mai Nataume is playable and continues her story where she stayed in the previous game. Fluid transition of characters moves.
The bad:
It feels like an update to Chronophantasm Extend Edition, not a new game. Except for the balance of certain attacks and ranges, the rest of the game is Chronophantasm as is. The online died very fast
The Meh!: if you want to understand more about Blazeblue you have to read the short stories of the manga that came out between Chronophantasm and this game. They did not want to risk and take it out on Xbox a pity
I don't HATE the game but it's lacking in several areas and this is coming from a MAJOR Blazblue fan. So Graphics are what you would expect from Blazblue plus some nice lil Anime "Movies" so that's good
Gameplay however...well here's my problem. In The first one you could use the right stick to pull off special moves. The second introduced a "Stylish" system which was for helping new players be it new to Blazblue or to fighting games at all this was good too however it heavily favored technical users as it was so easy for an online player to counter this system and set the styleish player up for an easy win. Being a Technical myself I got plenty of wins off this but I'm not one to favor one sided fights even if I am the winner. Then came the third where they improved both. Technical's like me had a few moves that the styleish ones wouldn't use as the button mashing didn't include them. Stylish users had more moves in their button mashing and could use any special with ease. This wasn't always a good thing either as some combos lead into a distortion (Super move) when you didn't want to do this which encouraged players to learn the combos for a character see them with styleish and such then pushed them to go to technical Combo examples is what they were which helped them go "Ok well this is good but I bet I could improve on this by doing it like-" So it helped BOTH sides have fun. However while the combo assisting is still there the whole arsenal isn't. The new system allows pushing of the R2 button to do special attacks instantly in an effort to push players into Technical they dumbed down the damage.
Now...this isn't the worst thing ever. My main problem is how they seemed to just release the game then tell their entire fan base they don't matter. No reply to a 5K plus petition and speaking out of their own voice actors for no english dubbing. But this isn't the worst part here's what is their own Terms of Service are REALLY simplified. Not a ton of legal terms however one is forced to click "Agreed" about 8 times for 8 different things you agree to (Not cheating, not harassing, not threating, not causing mental stress, it goes on and on.) All of which finish with the "If you are caught your account will be suspended." Meaning no online play. This isn't held up at all. I got not being able to monitor thousands of games at a time, that's a given. However the **** I were to sit down I could monitor that easily as they're not done by threads rather simple posting with no comments. Upon entering A LOT of the very things you're forced to agree upon are being reported. Nothing is done. **** can be said for any game that no one reads the terms of service. They click "I have read and agree to the rules." Then move on to play. This is true for most, however they are there it's like the laws you only need to know and abide by the basics of the basics yet you could get through life fine.
Story: Hard as hell to spoil anything cause Blazblue's story is one of the most insanely complex stories ever. ****'s bad. For the first two games you were given a story from each character's propective which had three endings (True, bad and gag.) The third was more straightforward three stories One for the six heroes, one for the main cast and one Sector Seven. The timeline was shown and it was easier to understand even for newcomers to the series it helped them get into it. (A good friend of mine jumped in on the third game and was able to get it despite it still being confusing.) while once again here it's still confusing it's even more so than ever. As with the third game it lacks actual gameplay and is more like watching a movie without all the movement. Fixed poses and such even more so than before, now. This is where The English Cast came in they put the emotion into the dialog. It felt like you wanted to hear them say it not just read it and skip ahead to the next dialog line before they finished talking. Also several things that are included in the games codex yet were never really a thing in the games themselves are just NOW being noticed? You've had them in gameplay but story only sees them now? Whats worse is how much is "Lost" BB has unique interactions with characters who have a history which is nearly everyone with everyone. Not subbing a fight I get (That's distracting) Not subbing intro's? That's bad especially for a climax here. Yes this is the final game in the series why drop GOOD voice actors now?
Despite all this gameplay is fun. It has characters that are all unique and play VERY differently. Moreso than most fighters. The game even helps you learn how to play characters in a tutorial on them. Teaching you A LOT more than any fighter I've played. Music is good too. Online play isn't that good though as I have good internet speed and the input lag is BAD. While you can't do anything about actual players (They are who they are.) This community is the fighting game version of League.
SummaryBlazBlue: Central Fiction is the newest installment in the BlazBlue franchise of next gen 2D fighters. Prepare yourself for a new story, new characters, levels, modes, system mechanics and more. Choose from over 33 fighters as you battle for 2D supremacy.