Fun puzzles, exciting dungeons, and satisfying exploration makes this retro-style title a joy to play through. With loads of Zelda inspiration and fun, new takes on puzzles and boss battles within the beloved formula, Blossom Tales: The Sleeping King is a delightful take on a familiar style.
There's nothing bad I could say about this game :). It's a wonderful throwback to the days of 2d Zelda. It's not challenging though as it's quite generous with healing items. Personally I wasn't looking for a challenging game but others may be disappointed in that regard.
It also has a lovely bedtime story vibe reminiscent of the princess bride. It's one of my favorite indies :).
Less of a clone and more of a fan-made homage to the Zelda series. The story & characters are so much more charming than the ones in old zelda titles, and the dungeon designs are equally clever and a lot of fun. If you liked A Link to the Past or Link's Awakening, you'll LOVE this one.
Overall, I found Blossom Tales to be a very good 2D Zelda clone. It was put together more competently than I expected from an Indie developer. That’s not a dig on Indie devs – it’s praise for a game done well enough that it only fell a few notches short of games like Minish Cap (though even shorter). If you are looking for an Adventure game that follows the top-down Zelda formula closely, there might not be a better game for you on the Nintendo Switch eShop than this one.
Blossom Tales might be a bit heavy-handed in its homage to the Zelda games of the past, but it brings a certain charm and fun to the Switch library. It also makes for a pretty good substitute as long as I still can't play A Link to the Past on my Switch.
While it may be easy to disregard Blossom Tales as a simple Zelda clone, the amount of charm and effort put into making it wholly unique, while honouring its inspiration, is both admirable and deserving of attention. Its dungeons feature genuinely thought-provoking puzzles, its combat requires a fair amount of strategy, and its story's Princess Bride-like narration lends itself to copious amounts of charismatic story beats. The faux retro graphics won't win over anyone sick of the style and the first impression perhaps relies upon referencing A Link to the Past a bit too much, but Blossom Tales is an incredibly creative and wholesome adventure that knows exactly what it is, even if it isn't entirely original. If nothing else, it's an immensely satisfying scratch for the Switch's 2D action-adventure itch.
Judging a game on its own merits is very important. However, when a title happens to borrow just about every aspect of its design from an iconic game series, it’s hard not to acknowledge. Claims could be made that a game like this is nothing more than a shameless clone, but thankfully in the case of Blossom Tales: The Sleeping King, the developer has intentionally crafted it with a sense of love and admiration of classic Zelda games. While it’s not as flawlessly executed as the series it draws inspiration from and it doesn’t add anything particularly groundbreaking, it's still a heartfelt tribute to the earlier entries in Nintendo’s long-running series.
Very solid game. Surprising amount of depth and consistently challenging gameplay for the average gamer, with tricky puzzles and difficult boss fights providing a unique set of obstacles for all types of players. The only real issue I ever found with this game is that it's rather short, but given how cheap it is I think that's definitely acceptable. Very charming and beautifully designed game which I'd definitely recommend for a weekend or two of immersive fun.
It is a nice homage to 2D (top-down pixel) Zelda games and has an interesting but slightly annoying stamina system to use items but you get used to it eventually.
Controls are nice for the most part but can get tedious in close-space areas for stick controls. Unfortunately though, you don't have a dedicated shield button and instead it goes for the item slot. You are also locked into the sword being on the A button (Switch) and while I don't mind that, I got used to it by playing the old Zelda games (and am very comfortable with it) other people might not like this.
Story is simple stuff and the "choose your path" aspect is very under-utilized to a point that it shouldn't have been implemented and just give a straight narrative.
The game has a very uneven difficulty. For most oft the time exploring, enemies don't pose too much of a threat and then you come to mid-bosses and bosses that have way too much HP and spam the screen with bullets you can hardly avoid with the finicky controls.
In some rooms there is also enemy spam with way to fast respawn ruining the fun.
Another terrible part of the game are the "Simon say's puzzles" that go on way too long and have random patterns all the time. It wouldn't have been that terrible (but still bad) if they wouldn't always reset to zero if you make a mistake and just have you try the current phase again until you either get an easy pattern or can remember it all. In some cases the triggers are too close together so you accidentally hit the right and the wrong one at the same time.
In other cases it simple was good puzzles but going on way too long and/or unneeded enemies to make it more tedious than it should be to get through.
Or you just had no hint what it wants, where it wants you to begin with or from which view angle or position the solution is supposed to be.
It's not a bad game by far but it has it's issues and the game being what it is, can't avoid being compared to old Zelda games that were just done much better in terms of gameplay and mechanics. It is a "first" development so it will have issues but air to improve so I won't be too harsh. It's definitively something I recommend for classic Zelda fans and a good entry for kids or younger generations who want to see where Zelda started without playing the old (overpriced) classic old school games.
It boggles my mind that this game is getting so much praise, when its only saving grace is that it is a Zelda clone. After putting a few hours into this game, I could not stomach it anymore. It is an unmemorable, frustrating, and generic game that relies on enemy spam for most of its content. Upon entering the second dungeon, the very first room is filled to the brim with enemies, granted you can one hit them, but you cannot move through the room without spamming A about a hundred times. I would try to recount the first dungeon, but all I can remember is a few rooms filled with about a dozen enemies, and a couple dull basic puzzles. The most fun I had in this game was getting the tri-bow upgrade, and only because I was excited to see what kind of upgrade I could get, but the process of getting that upgrade was about an hour of grinding for rupees, er, gold coins, to buy two components needed for the upgrade. I was promised a game similar to A Link to the Past, and was given a boring, overrated, frustrating mess of simple puzzles and annoying enemy spam. Saying this game is similar to A Link to the Past is such an insult to that game, and I can't recommend spending your money on anything other than Blossom Tales enough.
Other reviewers titled 'Curaziel' and 'Eprom' already spelled out this game pretty well. The story is the only thing I liked and I hate reading in games. However, the story was charming and reading was the funnest part of the game. I logged around an hour into this boring "adventure" only to nearly fall asleep the whole time. Nothing worth noting ever happened except a couple laughs at the storyline.
Whoever likes this? I believe they must be lemmings going along with the flow of "Professional Reviewers". The game is a total ripoff in my mind and I only paid $3.74 for it. I wish I could get a refund. Total bore and tediously repetitious grinding. The name of the game should be Sword Lawnmower and Butterfly Slasher Simulator 1989.