I’m not sure if I’ll ever return to Breath of Fire III. While the story did intrigue me at times, there’s not much intrigue or wonder in the world and no real urgency in your quest. From the get-go you’re given a pair of ‘pals’ and you’re supposed to like and care about them, but I couldn’t care less.
It's not often I feel the need to review a game after playing it but for this games I just had to. This by far the beat game I have played in years from the story to the music this game is basically perfect. The game is also fairly cheap if you have a psp there is no reason not to play this game if you enjoy rpgs then you owe it to yourself to play this game
First released in 1997, one of the bests RPG from the first PlayStation console released on PSP in 2006 (not 2016) with a few minor changes (Stallion color scheme for example, and obviously the 16:9 screen ratio instead of 4:3). I'm not gonna spoil here but this is one of the bests turn-based J-RPG of all times. Just play it !
First time playing it was in 2021. Definitely a wonderful game. A GOOD game! Is it a great game? One that stands amongst games like FF7, Suikoden 2, Chrono Trigger? No it doesn’t. Not even close. There’s a lot to like.
- great characters
- interesting world map/locations and NPCs
- simple story. Nothing grandiose or too complicated for its own food - and one of my favorite sequences in any RPG: crossing the Desert of Death!! So epic. - dragon gene system But by god there’s a lot NOT to like. For one - game developers that opt to use simple pixel graphics/ 3D environments (vs pre-rendered backgrounds) tend to have nauseating long and boring dungeons with no character. This plagues BOF3 throughout the entire game. It’s too easy to copy and paste dungeon walls to expand them vs having a team of artists create pre rendered backgrounds. - terrible dungeons - lazy recycled enemy designs with different colors - clunky controls that can’t seem to move diagonally - the ship controls, thank god it wasn’t a common thing to travel by ship - terrible onboarding: skill notes / inks were glossed over. The fairy village ? Yeah no you better google because they won’t tell you anything. Same goes for the masters. So important yet so glossed over. Imagine playing this game without google or a guide ?
- God awful jazz soundtrack.
- overall, story didn’t close many loops. So simple I’ll never forget the details. So simple I’ll probably forget it down the road. 7.5 out of 10.
Un juego correcto, continuista en las mecánicas clásicas de los RPG de la cuarta generación, pero con interesantes novedades. Mereció más suerte en su primer lanzamiento para la primera PlayStation, pero el abrumador éxito de Final Fantasy VII le restó presencia.
It’s not a bad game per se, it’s just that the story and it’s conclusion are all together lackluster. The entire journey, as with all breath of fire titles, centers on Dragons, the state of the world, and a journey of self discovery. It’s just that in this instance, the game falls flat on multiple levels.
The 6 playable characters are rather flat and one dimensional outside of Rei and Garr (one is literally an onion baby with zero dialogue outside of pips and noises). Ryu, the protagonist, is a silent hero who only exists to further the plot, and serve as a push for the other characters. Teepo leaves after the opening. Rei is gone for half the game, if not more and returns having grown a little and being interesting with no explanation for his ‘ability’. Nina never shuts up with her expositions and they nerfed her archetype from 2 and made her a healer again, instead of a mage... so there’s no ‘dedicated’ mage this time. Momo requires the use of specific masters to make her viable, otherwise she’s just absolutely horrible with her basic stats and low accuracy. And Garr... is the grumpy old man who’s actually the most interesting and has the most growth throughout... as little of said growth there actually is to go around. And lastly there’s the little sentient onion, Peco... who also requires abusing the master system to make viable... so pass.
The world is rather bland and disengaging, offering you nothing of real note to travel through other than the typical forest, volcano, ruin, field. There’s very little to *see* when compared to previous titles. And it seems like the whole plot point about the world being ‘smaller’ due to a cataclysmic event, reeks of being implemented simply as a time/asset/resource limitation during development.
The soundtrack is subpar and I can’t even remember a single song I just HAD to find and download or purchase like with the other 4 BoF console titles.
The. Eat thing about the game is it’s battle system, the Masters, and the Dragon Genes.
No longer are there 4 chars in battle. It’s been reduced to 3 but your characters ARE given more options to go around for each, aside from Nina, honestly. It’s your standard RPG setup but the isometric views, as well as the character and enemy animations truly offer some amazing sprite work.
The Dragon Gene system doesn’t need a TON of explanation but rather than simply choosing a dragon form, or one-off summoning a dragon as in previous titles, you NOW have the OPTION of selecting different genes and mixing/matching them to create unique combinations. Sometimes it’s a dragon you’ve already seen with different colors but there’s a LOT of unique combinations, and this titles hosts the most unique dragon forms out of all the titles.
The Master System is REALLY a great improvement. Basically, you ‘apprentice’ a character to a master and said master will teach you new skills for competing sometimes obtuse tasks while apprenticed to them. Each apprentice also switches up your stats during level up but it always comes with a consequence to another stat.
Also, the mini game with Beyd. Just, no. Dumbest mini game I’ve ever encountered. You ‘fight’ him to level him up repeatedly, so he can take on someone else solo but it takes SO LONG and just isn’t really WORTH IT, as with basically all Breath of Fire mini games -_-
All around, the game has some good parts but the opening takes SUCH a long time to get going, and then the pay off from the opening events and the pay off in the end just simply aren’t really worth ‘the journey’ of finding out what the motivations/reasonings for the game’s antagonist even were.
A decent game completely ruined by a game-breaking glitch.
I had been playing the PSP version for a good 15 hours or so when I arrived at the block puzzle in Angel Tower, but it's impossible to proceed from there, because the easternmost block gets destroyed the instant I try to move it, no matter in which direction.
I've tried reloading my save, leaving the area and whatnot, but nothing helps. That one block cannot be moved without breaking, and since it's actually needed to proceed to the next area, I am now unable to progress any further in the game and have thus effectively wasted hours of my life on a game that is literally impossible to finish.
SummaryThe last of an extinct race, one with unimaginable powers. Ryu is a dormant dragon, awakened by miners, transformed into an innocent child. Now, as an outcast from society, Ryu must remember his fiery past and regain his powers so he can fulfil his epic destiny.