Cosmic Star Heroine on the Switch is the definitive version of the game. While I would’ve hoped for things like touch support to progress dialogue text, I can safely recommend this to anyone looking for a great RPG to play on the Switch.
It’s not difficult to find new games that are designed with the 16-bit era in mind, but it is rare to find ones that develop new and enjoyable game mechanics. While the writing could have benefited from some additional depth, the expansive party and combat options provide hours of entertainment, making Cosmic Star Heroine a worthwhile addition to your Switch library.
Cosmic Star Heroine es un JRPG con gráficos en modalidad de 16 bits que destaca por su jugabilidad y por incorporar algunas mecánicas de batalla interesante. El juego se encuentra ambientado en un mundo futurista donde encontraremos tecnología muy avanzada, naves espaciales y robots.
Comenzamos la historia manejando a una agente de un servicio secreto y como buen JRPG en la medida que vamos avanzando nos encontraremos con muchos personajes que se unirán a nuestro grupo, los cuales podremos utilizar a gusto, subirlos de nivel, aprender nuevos hechizos y establecer estrategias de acuerdo al rol de cada personaje. Eso puede parecer abrumador a primera vista, ya que son realmente bastante personajes los que encontraremos y cada uno aprende una infinidad de habilidades en la medida que aumentan su nivel, por lo que ocuparemos un tiempo estudiando las habilidades, probándolas y generando estatregias para el combate. Una vez que logramos manejar la modalidad de batalla, ésta termina siendo súper adicitiva. De todas formas, también es posible jugar de manera más liviana, el juego tiene varios niveles de dificultad y los fáciles son extremamente fáciles.
La música y sonidos son un excelente apartado del juego, la música se siente extremadamente natural y terminará inevitablemente sonando en tu cabeza aun sin estar jugando.
La historia es entretenida, adecuada para un mundo del futuro y va aumentando su tensión en la medida que avanza el juego.
En general, Cosmic Star Heroine es un juego muy bien logrado en todos sus apartados, lo disfruté mucho y su relación precio-calidad es sobresaliente, es un juego económico que tiene muchísima diversión que ofrecer y es absolutamente recomendable para cualquier fan de los RPG.
Not played much yet but the controls are nice, the battle mechanics work well. I'm not huge on menu based RPGs but like them for a change of scenery. Not constantly bumping enemies, which is a huge bonus.
Looks really nice. Sounds not ground breaking but nice. Plays well. It's a fun cheapy.
A nostalgic experience that is worth playing if you are a fan of the 16-bit JRPG era. The cast is full of wonderful characters, the plot interesting and the battle system engaging. The whole game is wrapped up in a ten-twelve hour experience which was the perfect length to see the story out.
Cosmic Star Heroine is far more than a simple send-up of some of the genre’s most beloved classics. It may imitate a similar art style and plot development, but it shows a good amount of innovation in some key areas. Particularly its combat system is packed with new and interesting ideas that require a good deal of attention paid during even rote battles. The variety of combat systems end up being as much of a drawback as an advantage late in the game, though, when lengthy skirmishes seem needlessly protracted. What still remains is a fun, if not terribly demanding galactic romp to save the cosmos alongside a crew of colorful, if not terribly deep pals.
Cosmic Star Heroine succeeds in delivering smart and strategic gameplay. It invokes those 16-bit memories heavily while also modernizing the experience in a great way. It is a shame though that the storytelling wasn't as intelligent as the game's design, the pace was too fast and the story kept simplifying everything the characters had to face.
Cosmic Star Heroine has the pieces in place to become a modern classic JRPG in the same way that Shovel Knight and Freedom Planet take their cues from old-school platformers. Given the amount of effort that went into the battle system, it’s clear that Zeboyd Games did their homework on the mechanics of their ancestors. However, while they definitely nailed the combat, the narrative is too rushed and the characters too shallow for Cosmic Star Heroine to reach the majesty of the games that inspired it.
I'm enjoying it. It isn't a masterpiece, nothing groundbreaking has happened and probably won't happy but the game is solid and very enjoyable.
Graphics and music wise, the game is great, but rather standard. In the mechanics field it seems to shine, or at the very least deviate greatly from the norm. The battle have a few interesting mechanics that keep most fights from being same-y while giving you all the options you need. Battles are not random, you can see enemies coming, and there are very few of them, but you can always grind by initiating battles from the menu. Items tend to be less stat-oriented and give you unique features that help you adjust your strategy.
The story and characters are mostly forgettable but the overall experience is fun.
I recommend this to anyone who's looking for something unique to fill the void between major releases.
I got this game when it was on sale in the EShop for about 2 or 3 bucks, and my gold coins covered the whole cost. So it was a freebie. Aside from the cost though, I did enjoy the game. I don't play RPGs much. Not that I don't like them, but I tend to play more action-oriented games and fighters, and racing games. I grew up on Pokemon though if that counts. Back to this game though, I think it is a enjoyable enough experience. The combat is pretty straightforward, and turn-based. And the characters mostly are OK, although there's not much to them at all. However, I was not a big fan of the character Dave. Not only was he slightly annoying, but to me he's the most useless in terms of his abilities. He was said to have not been in the field so that makes some sense, but I was elated when I gained the option of swapping party members after progressing through the game. Things got more interesting when other characters got introduced. I will say that the story is somewhat lacking. It was interesting at first but it's not all that memorable. My biggest problem with the game is that there just seem to be certain factors that are mentioned as part of combat strategy, yet they do not seem relevant whatsoever to the actual game play. As I said before I don't typically play a lot of RPGs, so I could just be missing something. But there are elements such as Cunning, Hackitude and Style, that are supposed to have some role within encounters with enemies that seem to mean nothing. By the time I was near the end of the game and all the more after I beat it, I still wasn't very sure of what those things were supposed to do. I just felt like they were meaningless empty stats. In regards to graphics, it looks great with its colorful retro asthetic. And I like the music as well. I beat the game in 20 in-game hours. Wasn't on it every day. And aside from playing the game under different difficulty settings, there's not much else to do that make it all that replayable. But I did start a new game and at one point I looked at the spy directory on the main menu, and it seems like there are tons more characters that I don't recall seeing. I did start a new game and hopefully I will find them if they're there. Overall, I would say that if you don't play games of this type that often, then it's pretty accessible but if you want something deeper you may want to look elsewhere.
Overall, I think it was a pretty fun game and worth the $1.49 I spent to pick it up on the switch. Initially I really liked that I didn't have to worry about managing sp bars or carrying potions, but after a while it made the combat feel less meaningful as it didn't matter if one of my party members got knocked out during battle. The story was ok, but I didn't really like how the final battle felt like I was opening a Russian nesting doll.
Such a mixed bag.
On one hand, you have the awesome graphics, good sound/music, the Chrono Trigger nostalgia feel, and some cool abilities. It can also be fun to put together an amazing combo of buffs and debuffs to make one single Hyper (ie, limit break) attack do incredibly massive damage and possibly one or two shot even bosses.
On the other hand, you have *BUGS*. Seriously, did no one test this? Because the bugs are absolutely glaring, like some abilities not working at all or shops displaying your credits vs cost of an item incorrectly by a factor of 10. I also got stuck on a wall and had to restart :(
There are also too many characters and too many abilities for each character and the worst part: say I do a couple bosses and gain a few levels, then all the characters that weren't in my group have gained multiple new abilities. It's so overwhelming to go through everything again and reselect abilities. I just want to play and have fun while using complementary abilities the people have naturally.
And the final nail in the coffin - the lazy, half-assed "dual tech" mechanic. Apparently, only the main character gets "dual techs", and you only get one per person. So if your favorite characters have crappy duals, you're completely screwed.
Maybe try it on sale, otherwise don't bother.
The game seems to have some decent presentation, however it feels more like a "Would it be cool if we did this?" rather then "Would this make the games experience better?" Some of the most basic ideas taken from other games are present as day here, as well as some parts of the game missing such core elements, like music at the beginning for example, to make one believe this was made in some RPG maker by some amateur, the tutorials go right over your head with made up words and mechanics that you've yet to even try or look at, as well as every moment in the game making you go "Oh.... okay?"
Not recommended for purchase.