I can’t think of a better platformer released in the past several years. Crash 4: It’s About Time is an absolute must buy and it’s truly about time that Activision returned Crash to his former glory. Hopefully we don’t have to wait another 20 years before we get another sequel.
It's About Time is not only a solid sequel to the 3rd version of Crash Bandicoot series, but is also one of the best 3D platformers of the 8th generation of video games. One that manages to build on all the good elements from its predecessor and add much more to it.
Although the game has some flaws, Crash 4 is a joy to play thanks to a great deal of content. The platforming action will bring a smile to your face, no matter if you're a fan from back in the day or if this is your first Crash title.
Crash Bandicoot 4 – It’s About Time is one of the best platformers of this console generation, a gorgeous title and must buy for fans of the series. It does, however, feature extremely high difficulty hampered by not-perfect controls.
Crash Bandicoot 4: It’s About Time is a solid platformer and a continuation of a series whose vibe and design still hasn’t been recreated in other titles. It’s a relief to see Crash’s legacy continue over 20 years later in a way that feels true to form.
It’s a shame, then, that some of the level design choices don’t really pair up with the engine Toys for Bob has built this love-letter to 90s platforming games in. Loose and floaty physics, an abundance of different mechanics that often feel part-baked, and some design choices that feel sadistic – rather than simply difficult – leave this approach to Crash Bandicoot feeling less like a true sequel, and more like a licensed spin-off.
This game is great for anyone that is looking for a challenging game. It is one of the most beautiful crash games ever. The problem with this is that most levels have hidden boxes and gems that will take ages to find in a singular level the only way to get them is wasting time looking at every single corner, every single spot. in every single levels and the only way to find them is by searching the internet, it makes levels with no hidden boxes feel one of the best levels. also most of the game is focused on 106% completion 90% of your time in this game will be to 100% levels. if you have anger issues or you dont like challeging games then dont buy it
This was my second attempt to get into Crash after the N.Sane trilogy and the series just does NOT gel with me, even with the new modern mode with checkpoints, apart from which, the game feels insanely archaic. Controls and physics just feel off, the double jump is one of the clunkiest I have ever encountered in any video game, and the fact that Crash cannot hold on to ledges never managed to quite sink into my brain because it has been a standard not only for platformers, but video games in general for literally DECADES. The locked camera makes it very hard to correctly appraise distances and positions when you're going into or out of the screen. All of this maybe could've been fine if the level design was a little more forgiving, but every level is just one long series of frustrating traps designed to immediately kill you, many of which require trial-and-error to even get a sense of what's going on. Look towards the king of platformers, Mario, on how to do this better: In every level, a mechanic is first introduced in its most basic form and without severe repercussions, then it is GRADUALLY expanded upon and made more challenging throughout the level. Whereas Crash just says: FU, it's sink or swim right from the get-go. Not fun.
The game certainly looks good, but could've definitely used more clarity in its visual design because sometimes you can't even accurately make out hazards until it is too late.
Music and sound are OK I guess. Story doesn't matter at all, it is fourth-grader s**t and I soon started skipping through all of it. Once again, take a hint from Mario: It's OK not to have a super-deep story in a platformer, but if you don't, then don't interrupt the game with dumb*ss superfluous cutscenes all the time.
the graphics, level design and gameplay of crash 4 is quite good but the story? not so much. the big problem with this late sequel is that it's too damn difficult even with having checkpoints i died like 100 times in some levels and the last levels get rediculously hard where you have to be fast and perfect which is not always possible also the checkpoints are way too apart it ended up a nightmare to just beat the game and i couldn't even finish the game so i deleted it the original trilogy and other activision crash games had balanced difficulty but crash 4 is impossible to beat for me
SummaryThe devious villains Neo Cortex and Dr. N. Tropy have finally escaped their interdimensional prison, leaving an evil scientist sized hole in the universe. Now they’ve got their eyes set on not only simply conquering this dimension, but ALL dimensions, and it’s up to Crash and Coco to save the day. N. Sanity Beach is where Crash’s adventu...