Creating a gamer's game through and through, Traveller's Tales has delivered a 60 fps cartoon epic without sacrificing expanse, dwarfing boss encounters or vivid effects by skillfully balancing model and environment integrity with performance. [Oct 2004, p.69]
The gameplay variation is there for all to see, and when it hits the mark it - believe it or not - is every bit as enjoyable as the very best the genre has to offer, with some true high points to look back on.
O jogo pode apresentar alguns bugs ou não ser muito grande. Mas esse jogo fez parte minha infância e ao voltar a jogar percebi que era ainda melhor do que eu lembrava. Já começa com o jogo tendo um mundo semi-aberto, bem diferente do padrão de fases dos outros jogos do crash. As soundtracks são espetaculares e a história e o jogo em si são bem movimentados. Curto muito esse jogo até hoje.
Twinsanity is overrated. While I do like the approach of open world, I find it an unfinished and literally broken game. We didn't even get half of what the game was supposed to be. It is also very short, as there are only 16 levels in the game. Overall, this game is the Sonic 06 of the Crash Bandicoot series.
This game is an unfinished gauntlet of anger and tears. My full review of this mess went up to five pages, so I will spare you guys the trouble of ranting on the game.
Good graphics, good music, decent humor are the only good parts of the game. The problem is everything else.
SummaryCrash's worst enemy is now his favorite weapon! A new evil has invaded the island paradise of Crash Bandicoot with sinister plans of destruction. In a strange twist, Crash reluctantly pairs with his arch-enemy, Dr. Neo Cortex, in order to save his world. Through their unorthodox partnership, Cortex is abused as Crash's favorite weapon wh...