Overall, this is an impressive first title from a young indie studio. An enjoyable cast of characters with great designs combined with an incredibly solid battle system facilitate an engaging story full of twists and turns. It may not win any awards for pure originality, but we do stand on the shoulders of giants, and in this sense Cris Tales rises higher because of it.
Cris Tales is the first game from the Colombians studio Dreams Uncorporated, and it's rather impressive, with a deliciously retro feeling, a charming design mixing pastels, 2D and 3D, very pleasant for the eyes despite some optimization concerns, even on PS5, where DualSense is not very well supported. What makes Cris Tales original is not its classic scenario, but the powers of its protagonist, who can see both the past and the future at the same time. In game, it means a screen cut in three, and we can have fun moving the camera to observe the destiny and life of an NPC by running from left to right. In combat, it's quite exhilarating, since it will be necessary to mix temporal and elemental mechanics to overcome his enemies. Clearly, Cris Tales is a very humble and charming little game, and if this is your kind of game, you should look into its case.
I think this game is very interesting and fun. Although there are some annoying moments, these moments are quite typical for JRPGs. And I really liked the world of the game and the characters. Also the plot is not very outstanding. However, this is still the studio's first game. That's why I think this is a very good game
With its innovative concept and charming artistic direction, the first title from independent studio Dreams Uncorporated has enough to convince fans of traditional turn-based RPGs looking for a unique experience with a solid foundation. In addition, the accessibility of the title represents an excellent introduction for those who would like to embark on their first J-RPG. Ultimately, Cris Tales sins mainly by some technical details to be reworked.
Cris Tales has a top-notch art style and an eclectic cast of characters that all players will come to love. Pairing that with time manipulation mechanics and a beloved genre, Cris Tales could have been one of the better games to come out of 2021. Unfortunately, a lack of diverse enemy types, standard combat, and some questionable difficulty progression outweigh the highest highs, making Cris Tales feel too out of place alongside its cohorts.
With its graphics and its turn-based gameplay, Cris Tales is very attractive, especially since it is enhanced by an appreciable soundtrack with various tracks. The dubbing in VO is also of good quality, even if it sometimes tends to break the rhythm a bit. It's a pity that the animations are a bit stiff and that the software suffers from some lags during the fights. The latter, although pleasant, are also a bit too easy and frequent, giving a feeling of exaggerated repetitiveness. On the other hand, the title has a good lifespan. The presence of unmarked enemies and the recurrent loading can also be criticized. Nevertheless, even if we would have appreciated a more mature story, it is pleasant to follow and the gameplay playing with time works very well.
Maybe Cris Tales has an audience among very small children but in almost every case you’d be better off digging up an old copy of Chrono Trigger. That said, this is Dreams Uncorporated’s first game, and while I'd hardly call Cris Tales a good game, it shows considerable promise in visual flair if nothing else. I’ll be curious to see where they go from here.
Mas que notable aportación al Rol clásico por turnos, con ideas interesantes, con una duración mas que aceptable. El arte es precioso y la música sin ser perfecta cumple, puede que venga de un estudio modesto, pero, eso le da mas valor, no le resta. Quizás le pondría como punto negativo la poca variedad de misiones secundarias y su cuantía, pese a eso, es un gran juego, pero es un error desmerecer un juego por no ser un fifa o un death stranding
I liked that everything is voiced and the voice acting is good and the art style is beautiful.
The story is ok.
The time mechanics makes the game interesting seeing how the town and people look in the past, present and future but still it lacks real depth as your choices are tied to whether you find and complete all the quests in each area. And you end up choosing from 3 choices with the third only being available from completing all quests. The combat is ok.
What I disliked most is that to get the best ending you have to complete all quests and it is very easy to miss quests. But not too much of a problem I just watched the best ending on You tube as I missed 1 quest that was time sensitive and don't want to play through again.
I liked the game though the end had a bit too much back tracking and too much recycled content fighting bosses you've already fought.
It's an ok JRPG. I enjoyed playing it and never felt bored.
Un juego normal con sus puntos fuertes y flojos muy marcados.
Lo mejor claramente es el arte en todo su conjunto, escenarios, personajes, rivales... es muy bonito, las animaciones están muy bien etc...
Lo segundo mejor es la historia principal y los giros argumentales. Sinceramente no es nada del otro mundo, pero creo que es inesperado, lo normal sería que fuese mucho más plana en un juego de este tipo, así que creo que es muy positivo que se hayan esforzado en este aspecto.
También hay cosas cumplidoras sin más, como la banda sonora.
Es demasiado largo, creo que le habría venido bien durar como máximo 15 horas y ya me parece mucho. Creo que alargan artificialmente el juego, no solo con las secundarias, si no con lo pesado que se hace recorrer una y otra vez los escenarios.
Aunque lo peor del todo no es la duración, es el sistema de combate. Quieren abarcar demasiado, dar variedad etc... y por desgracia es excesivamente sencillo. Primero parece que puede estar bien porque juegan con mover a los rivales al pasado/futuro y hacer combos con habilidades. Sin embargo puedes ignorar eso totalmente y spamear ataques y magias sin pensar y te pasas el juego.
Resumen final... juego curiosete y apañado, que se te puede hacer pesado, pero que te lo pasas fácil y al menos la historia está ahí. Un pena no sacar mejor partido a lo del tiempo, que está tan en la sopa y a la vez es tan intrascendente que deja mal sabor de boca.
Don't know why the devs think exploring maps has to be punishing. Random mobs encounters are fine moderately, but this is just too much and wears you out for getting a chest or two, and just feels bad not being able to flee 5 times in a row. The encounter transition is also not very good, just a white loading screen with no music change until loading completes ruins the immersion.
SummaryCris Tales is a gorgeous, indie love letter to classic JRPGs with a new perspective. Peer into the past, act in the present, and watch as your choices dynamically change the future -- all on one screen as you play! Join the newly awakened Time Mage Crisbell and her fantastical companions on their journey across a dark, fairytale world fa...