A really solid feature-complete action RTS title that brings back great memories of better games. You can have a lot of fun in the campaign and against the AI, but the experience is let down by a forgettable story, generic-feeling characters, and a nightmare of a competitive mode.
If I had to define Crossfire: Legion in one word, I’d use “competent”. If I could use more than one word, I’d say “competent, but overall lacking in personality.” While it’s not a bad game by any means, it also never really shines, it never surprises, and it doesn’t leave a mark. It doesn’t help that, despite a good variety of multiplayer game modes, the population has already dropped to a few dozen players. Still a decent choice if you’re itching for more RTS gameplay, but don’t expect to be blown away.
Crossfire: Legion is an exercise in nostalgia, bringing to mind real time strategy games back when the genre was at its most popular. Its mechanics are comfortably familiar, but that might also be a disappointment to gamers looking for innovation or depth. Skirmishes limited to online-only play, some bugs left over from early access and a forgettable campaign weigh against Crossfire: Legion’s basically engaging RTS gameplay and graphics. Diehard fans of the genre will absolutely appreciate the game’s classic feel, but will be left wanting more.
Ultimately, Crossfire: Legion is a competent if generic Command and Conquer style game. It will appeal to those who enjoy the nostalgia of C&C, but given its largely forgettable campaign, limited map choice, few buildings, and small unit roster, it likely won’t have the same long-term appeal as other RTS games.
Crossfire: Legion is an accessible RTS with a decent foundation to become a great game, but it’s held back by a lackluster campaign, poor pathfinding and shallow strategic systems. A stellar voice cast, excellent graphical performance and primitively fun gameplay can carry you quite a way, but not enough to reach the best of the genre. Hopefully, there’s more to come.
Crossfire Legion marks a misstep for BlackBird Interactive, a software house that has its fair share of experience in the field of RTS. Precisely for this reason we were negatively surprised to experience a product of this kind, all in all valid from a technical or artistic point of view, but rather monotonous and uninspired in the tactical-strategic components. Ours is not a complete rejection, but in essence we find it difficult to recommend the purchase of Crossfire Legion to anyone who is not already a diehard fan of the franchise.
Crossfire: Legion does a great job of evoking great memories playing better games in the RTS genre. It does very little if anything to innovate and leans heavily on the tracks that many other games have laid before it. But what hurts it most of all is the fact that there is NO A.I. matchmaking, which means that if players want to play the game, they must use the multiplayer option which seems to be on its way to being abandoned at this point. So that leaves players to repeat a lackluster campaign filled with generic characters (whom they utilized some top tier talent such as Ashly Burch who is wasted here) and cliché plots. Crossfire: X was my first introduction to the world of Crossfire and as you can read in my review it was a terrible first impression. And now with Legion being the mess that it is I think I may not give Crossfire a third chance to disappoint me.
SummaryThe world is in conflict. Black List and Global Risk are in a perpetual fight for the domination of their ideologies; but all is shaken up with the arrival of a new faction on the battlefield.
Crossfire: Legion is a real time strategy game featuring tactical action in furious battles across a shattered version of the near future. Raise ...