Crush delivers in every sense of the word: originality, playability, and visuals--it's easily among the prettiest puzzle games I've ever seen--and will keep your PSP off the charger for many a sleepless night. [June 2007, p.82]
Save some rare problems with Danny’s jumps and the viewing of very complex levels do crop up, but they’re few and far between, and they hardly mar the impressive, challenging and marvelously-presented experience.
For a game that splits between two different dimensions, Crush ends up feeling a little one-dimensional. However, the concept is undeniably ingenious and it is my sincere hope that a sequel will emerge to take it to the next level and produce a true gaming classic.
SummaryUnique to its genre, Crush introduces a valuable new puzzle gaming experience that is wholly suited to the PSP system. Set within a complex, hypnotic 3D world, players use the game's unique crush mechanic to "crush" the environment and transform it into a more simplified 2D platformer. Once flattened, players utilize the 2D space to move...