Dark Rose Valkyrie is an unexpected experience and could be the best game from Compile Hearts yet. An undeniable mixed bag, the game provides deep and complex combat and character progression systems as well as a unique narrative and objective that’s somewhat held down by its repetitive and tedious missions as well as its dated 3D graphics. Fans of JRPGs, especially those by Compile Heart, that are able to forgive some of the game’s shortcomings will definitely appreciate and overly enjoy the game and the amount of depth and complexity it can provide.
been playing it for a bit and its honestly, enjoyable. I didnt know what to expect, but as a casual JRPG fan, this was worth the 60$ it has elements of the "Tales of" series, and it feels like old school turn based games
After playing this for about 12 hours I can honestly say this game is not all that great of a jrpg.
I have enjoyed its battle system but its story is too cliche and the missions are really repetitive. This game feels like a copy and pasted version of a past game, Omega Quintet. It even has the same mechanic that if the female characters take too much damage they lose their clothes so now you can look at a girl in her underwear.
Now I don't care how a game looks graphically, this is just to inform you, but the levels do look like something that should be in a late PS2 game or early PS3 game.
Many scenes are done in the form of cardboard cut outs with moving mouths and blinking eyes which never really convey what is happening in the scene and most of them honestly have nothing to really add to the story like moments where you can chat up the valkyries.
The characters are weak and some of the voice acting is cringey at times.
If you are a fan of jrpg's then buy at your own risk but I would advise you at least wait til it goes on sale
Dark Rose Valkyrie doesn’t blow the doors off the hinges, but it does serve as a much improved JRPG over what has been a largely tepid series of releases from Compile Heart and others. The story is fine, the battle system is fun and unique, and exploration is a large part of the adventure. While there are some cliches and rehashed elements throughout, Dark Rose Valkyrie represents what a top end-formulaic JRPG can be.
There are one or two areas where Dark Rose Valkyrie kinda-sorta stands out: it makes fast-forwarding through the battles, the explainer screens, and the dialogue a breeze, which is nice, because the game features far too much of all three. Unfortunately, the game is also lacking in enough areas that its positives are negated entirely. The camera is terrible; you may not have to use it that often, but when you do, you’ll probably curse its existence. Likewise, the main character has a weird habit of grunting when he runs. This may not sound like much, but when you hear grunts for a few minutes as you try to figure out where to go next, it gets more and more grating.
Compile Heart’s ambition in trying to leave its comfort zone should be lauded, but unfortunately, Dark Rose Valkyrie‘s release in a period full of landmark JRPGs (not least among them Persona 5 and Final Fantasy XV) highlights how tough it is to make a JRPG that can stick the landing. In leaner years it would be endearing enough for a player to push past its awkward aspects, but against such stiff competition, there’s simply no reason to settle for this botched execution.
Dark Rose Valkyrie offers opportunity for excitement, but ultimately fails to deliver. Weak concepts and a suite of poorly crafted gameplay systems sink an otherwise semi-interesting premise. This is a frustrating and slow slog all the way to the end.
Even though Compile Heart had a couple interesting ideas with this game, its execution failed to bring out its true potential. And despite having two Tales of series members on board, their involvement couldn't stop Dark Rose Valkyrie from wasting people's valuable time. At least Fujishima's character designs continue to look gorgeous.
The setup (fighting infected + a visual novel / dating sim) could be fun, but the execution seems very flawed. The UI is complex and the effect of leveling up certain attributes is not explained. I gave up when I had to level up all team members without the game giving any idea what the team member's strengths and weaknesses are.
The chacters are mostly stereotypes: the shy clumsy guy, the flirtatious girl, the tomboy or whatever. Go get another JRPG. This is not a hidden gem or anything.
also, the presentation is lacking (the typical low res texture + lack of anisotropic filteting so it's a big blur).
This game is primarily for save scummers who can handle a generic harem story and combat that's worse than the typical Idea Factory (IF) game.
Save scumming or following a guide is required to get a desirable ending in the game. I don't like these types of games, which is one reason for my low rating.
In this game, you're a male military captain, leading a group of mostly girls (because harem), into combat against monsters who are attacking your supposedly functional, but apparently empty, city. The world building is almost nonexistent. You interact with your team and about 5 other people throughout the entire game. There's supposedly citizens who you're protecting, but I saw no evidence of them existing.
The story consists of going to places and killing monsters (and people-turned-monsters) using your super-powered soldiers with transforming weapons (that aren't explained) to protect your city. The plot doesn't move past this until near the end of the game when you find out who the villain is and his motivation. To avoid spoilers, I'll just say that the main plot is based on harem logic. The writing is acceptable, but is not well done or interesting.
During the story, you'll spend time talking to the girls in your team (harem). And this is where save scumming is necessary. Despite the conversations ending in the same way every time, if you pick the wrong dialogue option, the girls affection for you will not increase, which limits your ending options. This wouldn't be bad, except that there's no indication of when you choose a bad option.
The character writing is not impressive. The girls are mostly generic and uninteresting. At some point, they'll get split personalities, but those are more silly/comical than they are good or interesting.
Besides talking to girls, there's several set investigations where you get statements from the girls and try to figure out who's lying. This is great, but has two major flaws. First, there's no set topic. You're just asking girls what they think of other girls and they'll talk about seemingly random things. So you have no idea what topic you're trying to find lies about. Second, there's a limit on how many statements you can get. In one session, it's not possible to get everyone's statements about everyone else. So more save scumming is required.
So as someone who didn't do any save scumming or reading a guide, the investigations were almost entirely worthless. I lucked out only once and happened to get two statements that contradicted each other and was able to determine who the liar was.
The combat is bad. It's a big step down from the standard IF game. You have the same sort of attacks as in other IF games, but you can now choose only a single target. There simply aren't attacks that can hit a wide area or all enemies. Strategy is almost nonexistent. You simply hit a monster until you find what weapon or element it's weak to and use that from then on. Most monsters have different sections you can choose from, with each section having different weak points, so you'll need to match your attack with the right section. More than anything, it's annoying, since having to look up the weak points for each monster in every fight greatly increases combat time.
This is somewhat solved by Easy mode, where I was able to auto-attack through every normal monster battle and only needed to worry about weak points for boss fights.
Skills are a mess. Each character basically gets the same set of 50+ skills, so when you want to use one, you'll be digging through menus to find the few that are useful. But skills are expensive and overpowered, so I ended up saving them for boss fights.
Customization is overly complex is more tedious than fun. Here's the things you can equip that affect your stats: visible armor, non-visible armor, accessory, shotgun, sniper rifle, rocket launcher, shield, main weapon level, main-weapon add-ons, character traits. Most of that gets unequipped whenever someone leaves your party, which adds to the annoyance. And most of these require the grinding of monster drops to upgrade.
Thankfully, switching to Easy mode and equipping whatever you find is enough to get through the game without extra grinding.
After 47 hours (most of which was fighting monsters), I completed the game. Based on PS4 trophies, only 6% of people who started the game completed it, which didn't surprise me. This game is for the hard-core save scummer only. Everyone else, beware: there's not much good here.
Kill it with fire, before it breeds! God this was the most AWFUL of experiences. I am a massive connoisseur of Compile Heart games. I'm basically their best completionist! But let me tell you, this game angers me on so many levels, that I just want to smash my PS4 Pro to pieces.
New Game+ does not transfer stats, skills, or even all of your DLC.
Boring and/or obnoxious characters.
Amal Franson. If you thought Amal was a dude, you're either dumb, not familiar with the medium and what a "trap" is, or just don't care and love the smell of your own virtue signaling. The issue is not with identity, but trying to force us to adhere to the idea that Amal is anythng but a tomboy. Even more highlighted by her alternate personality. More of that soon.
Coo Franson makes me want to figuratively off myself Higurashi style. Or preferably, angrily bash my head into a pillow and scream. Holy christ this broad is a B****!
Every character is obnoxious in some fashion.
The game's story is both the most boring and unoriginal pieces of trash ever conceived.
The game's reused assets include things like Record of Agarest 2's level effects and steals Omega Quintet's mechanics system.
As usual, the moment you have the opportunity to explore, everything sinks down to 240p resolution.
I really want to like their content, but they make it incredibly difficult to even try it. The only remotely good thing about this game was the ending credits.
Yeah this game's crap. 0/10
Summary1929 - It was the year of the outbreak. In masses, normal people were transforming into inhuman creatures called Chimeras. The cause: a mysterious virus brought to earth by a meteorite, known as the Black Garnet, which crashed there long ago.
The Chimera Virus in its beginning stages would wipe out 3% of the world's entire population....