Overall, Dead or Alive 5 is not only the best entry in the series yet, but my favorite fighting game this generation. It's got the smoothest gameplay of anything out there now and delivers the goods online more often than not. It also raises the bar for graphics in fighters and has some great animation too. The story mode's a blast to play through and provides the right mix of drama and B-movie wackiness to make it fun to get through despite its epic length. If you've ever loved the series before, make this a part of your collection ASAP, and if you've been turned off by it before, at least give it a rental – I'm positive it'll win you over.
Although very short on modes and true innovation, the title refines the proven DoA-formula and offers one of the smoothest fighting games of the current generations. The systems are easy to understand, hard to master and the visual presentation is better than ever before.
A simply amazing fighting game that gets everything right. No two characters play alike, meaning you can really dive deep into learning each and every one of them by planning your strategy and exploring the combo potential of your favorite characters. The game has a great in depth tutorial that helps new players really understand the game beyond a beginner level, and coupling that with combo challenges and the command training, this game really wants to set you up for success with it and make sure you understand the systems and mechanics of what is going on.
The combat is deep yet accessible, and I think the Dead or Alive series has done that masterfully every game, with this game being no exception. There is something there for fighting game aficionados and newcomers alike, and years later, I still find myself figuring out little nuances about the game I hadn't noticed before!
Kudos to Team Ninja for adding something a little more, and making the fights fair enough that anyone stands a chance, even against a pro that thinks he knows Kasumi inside and out.
Dead or Alive 5 is a deceptive game. The subtleties of its solid fighting mechanics are easy to miss under all the flashy visual effects layered on top. It is a game new players can pick up and enjoy without feeling overwhelmed by too many options, while still offering complexity to those who know where to look. It's a dynamic fighter that can be enjoyed by players of all skill types.
It'd take the most hardcore of fighting fans to put together an argument that this wasn't a decent fighter at its core and they'd struggle even harder to claim that it wasn't at least entertaining. On a base level, though, it's business as usual. It's a beat-'em-up loaded with increasingly damp and dirty scantily clad ladies whose breasts defy physics and one that has an Achievement for watching every questionably shot, moist, groaning defeat pose.
Team Ninja fails to live up to the expectations in the latest Dead or Alive title. The breast physics and flashy backgrounds seem to have gotten more love than the actual fighting engine, and in the end Dead or Alive 5 is little more than mediocre.
Truth be told this is one of the best fighting games to come out this generation besides mortal kombat. The characters are beautiful as always but this time around it comes with a much more in depth fighting style plus fully destructible arenas to keep the action over the top. Plus this entry has alot more content than the previous entries. And from all these extras there is plenty of fun to be had whether you are a hardcore fighter or just a causal player so dig on in. Don't miss out on the fun!
Doa 5 is fun and have a lot of characters and sceneries with good design,
good speed sensation in the battle, good difficult , but Doa 5 was not perfect because it contained
a glitch , that glitch erased my save.
And other problems like the excessive dlc also offended me the relase of DOA5:LR and DOA5:ULTIMATE.
The game is very good in game play depth, graphics and characters host. My concerns are:
- No arcade / time attack / survival ending cut scenes. The ending is your punctuation and ranking;
- Short story mode that covers all characters. About only 2:30 hours;
- Story mode with meaningless fights and scenes that do not add anything to the plot. If not all the characters contribute to the main story is preferable that each character has their own related or unrelated story mode with equivalent duration;
- Few scenarios and some of them are boring (some of then are awesome);
- REALLY BAD replays and screen shots management.
Missing characters, Missing any acknowledgement to the past 7 years of inventive ideas in Fighting Games, Missing any redeeming qualities as a fighter with dozens of bugs, issues, and missing features. Everything about this game defies the previous Dead or Alive games, never mind **** on what is widely regarded as the pinnacle of 3D fighting games, Dead or Alive 4. Dead or Alive 4 paved the way for almost every fighting game release in the past 7 years. Fighting games have adopted one thing or another from Dead or Alive 4 and incorporated them into their own design, be it the "bounce" combo mechanic, Online ranked lobbies and network inspiration, or even Motion Blur as a detail enhancing visual feature. In one way or another, nearly every fighting game made in the past 7 years has taken notes from Dead or Alive 4 in hopes to compete. Dead or Alive 5 doesn't aim to be better than, or even as good as Dead or Alive 4. It lacks features from previous DOA games, it lacks network capabilities from previous DOA games, it lacks balance from previous DOA games, it simplifies combat immensely by **** the **** out of Counter-Holds making them relatively useless, thereby ruining the "Triangle System" brand of combat that DOA is famous for. It's buggy, rushed, highly in favor to the over-sexualization of it's female characters (even more-so than previous DOA games) so much as to be called misandry. Dead or Alive 5 is the biggest fighting game scandal in the history of fighting video games. Please understand that the Team Ninja that made the previous four DOA games no longer exists. In 2008, Tomonobu Itagaki and over 36 key members of Team Ninja quit and sued Tecmo for business malpractice. leaving Tecmo's Team Ninja with a shell of what once was a development studio. The publicized departure of Itagaki and around 40 people caused a stir up that dissuaded prospective engineers, programmers, animators, artists, and designers from choosing to work for Tecmo/TeamNinja, and because of that - they could only end up hiring people who were not entirely capable. This game is as much of a **** to the Dead or Alive series and fighting games as a whole as Ninja Gaiden 3 was to the Ninja Gaiden series and action-adventure hack-n-slash games. Anyone who praises this game either doesn't play fighting games or is simply lying through their teeth. This is one of the cheapest Lie Detectors available, while still being the most expensive Fighting Game without content.
DoA from what I remember was about boobs. This version do not give what DoA fan would expect. It does not offer big breasts and gameplay is not better than any other fighting game. There is absolutly no reason to play this game.
SummaryFight on through blockbuster stages as you knock your opponents off of an exotic waterfall, into an exploding oil rig and more. Over twenty of the most popular characters in fighting games including ninjas, assassins, roughnecks and wrestlers. The enhanced story and training modes will acclimate newcomers to the signature Dead or Alive T...