It only takes a few hours to complete Deltarune Chapter 2, barring those who wish to go back and play the different routes. The quality of the experience matches that of a full-price game, and it makes the wait for the next chapters even harder. Deltarune Chapter 2 has improved upon the foundation laid down by the original game, proving that this world's characters and setting have what it takes to match those of Undertale. There are still five more chapters of Deltarune to go and it remains to be seen whether it can truly step out from Undertale's shadow, but Deltarune Chapter 2 feels like a game that's more confidant in its direction, and more willing to let players shape the fate of its characters.
Some minor but interesting experiments introduced in Chapter 2 are a welcome breath of fresh air and along with excellent writing make the game worth finishing twice. However, it’s hard to overlook the fact that Deltarune was built on the same, rather simple blueprint as Undertale and the formula might soon need a deeper makeover. That’s a worry for the future though. Today I urge you to download the game and experience another portion of Toby Fox’s great sense of humor. [12/2021, p.35]
Deltarune has become an interesting enigma ****. While I understand that both chapter 1 and 2 are demos, in a lot of ways, they feel more like episodic games of each other. While they do boost similar mechanics and acknowledge the progression of time from each chapter, they honestly just feel like they are there own thing, and I really couldn't be happier about it. It makes what seems like 40 hr experience to be more akin to several short games to make one full one, and some how that is just easier to **** previously noted, chapter 2 just feels like it's own game with the way it creates it's own style to the formula it already presented, and just upping everything a bit more in terms of charm. From sweet crushes, fun bosses, and salesman; Chapter 2 really helps build up it's universe far more than the first chapter did. Not to say that chapter 1 did a bad job, but having to establish everything, and also do great at it is just a super tough sale compared to already knowing parts of the world to began with, Which chapter 2 really helps highlight and take advantage of playing the first chapter. Do you need to play the first chapter? No, so far, each chapter has been very episodic and while it can benefit to experience chapter 1; both games focus on separate things and characters to really make them feel they are only faintly connected.Everything that both Deltarune chapter 1 and Undertale have been known for still very much applies to chapter 2, although I say they have done the best at balancing the mechanics of battles and skill level of an average player. For those that don't know, both previous games have been known widely as ost bangers and great hyrbid shmup style gameplay. Chapter 2 oddly is the easier of the bunch of games, but still contains plenty of charm and substances to be different from it's predecessors. Although if this downward difficulty continues, I feel the game may need a difficulty mode for players looking for more of a challenge.Still Chapter 2 really just keeps the Deltarune hype train going with it's whimsical and captivating story telling, catchy dialogue, and [hyperlink blocked]. If you love games with a lot of charm and great music, Deltarune, especially chapter 2, will hold your attention.
I have been watching and enjoying both works by Toby Fox and without a doubt deltarune is a highly valued gem in the world of video games, because at the end of the day... How could you hate a game like that? I mean, first of all, the pixelated graphic section of this game is perfect for its context and its playability, the appearance of each of the scenarios is beautiful and very elaborate for the style they have decided to take, the pixel art is pure and well adjusted in all aspects. Second, the gameplay, which despite being simple and mimics the classic RPG, takes aspects of Undertale gameplay, very positive aspects such as the bullet hell style system, the menus (which have been greatly improved since Undertale).Third, the story and characters, which are perfect and do justice to what was undertale, without falling into mistakes such as turning a character into an annoying character without knowing it. There is also a perfect mix between the characters' personalities. The story is not fully developed, but both routes show a direction, a theme and symbology, which make it clear that the development of the story will be correct and at the level of its spiritual predecessor.Fourth and finally, the music, knowing that it is at the hands of the master composer Toby Fox, we already know what we are going to receive.
Deltarune: Chapter 2 is very much a game of two halves. The first half (or perhaps the first two-thirds of the game) is the series at its unfortunate worst. Dialogue slides way too much into meme territory, with cliched references to things like 'gamer girls' and other outdated internet humour happening far too often. The developer's fondness for obnoxious speech quirks (tolerable in one-off characters) is a feature of the episode's main antagonist. The series is also beginning to turn into a meme of itself, with many catch phrases and jokes from Undertale and Deltarune: Chapter 1 repeated for cheap laughs.
The visuals take a further step backwards from Chapter 1, with the developer not remembering the excellent colour schemes that made zones like Waterfall and Hotland work so well (despite their graphical limitations). The areas in Deltarune: Chapter 2 suffer from being dominated by a single blocked colour, a fact which the overcrowding with decorations fails to solve.
Chapter 2 also fails to incorporate some of the features which made the first half of Chapter 1 more redeemable. The music, Toby Fox's signature, does the job but is not memorable (unlike Chapter 1's excellent 'Field of Hopes and Dreams', 'Lantern', and 'Hip Shop'). The battle system is also lacklustre, with normal enemy encounters requiring none of the thought or puzzle-solving that made Undertale (and even Deltarune Chapter 1) so stimulating. In Chapter 2, most normal enemy encounters are solved by choosing any of the one or two 'Act' options available, repeating it twice, and gaining an easy victory.
Chapter 2 rewards persistent players, however, with an excellent final stretch. Four battles stood out to me as being thoroughly worthwhile, making full use of Deltarune's battle system and thrilling the player. This is an improvement on Chapter 1, in which only the secret boss battle (in my opinion) achieved the same amount of success. At around this point, the game's soundtrack also takes a big step up, with multiple tracks living up to the series' lofty standards. The game's extended epilogue, too, is generally satisfying.
My grade of 6/10, then, is a balance between a large chunk of the game (which is a 3 or 4/10) and the latter section (8.5/10). It's a shame - with a couple of tweaks (and reigning in some of the series' indulgent creative tendencies), a much more consistent product could have been achieved. As it is, Chapter 2 has lower lows and higher highs than the more consistent Chapter 1, making them average out to score about the same overall.
i played through about half of the story i think, and watched most of the rest through videos online
i remember feeling excited to play it near the beginning, and then feeling kind of gradually more bored as i played more. i guess i kind of get a vague sense that this chapter has a lot of stuff which was created 'because its a chapter and a chapter should have [x]', maybe. as opposed to a more fundamental sort of appealing 'creation because it would be cool' type of thing, i guess
i hope Toby isnt restrained - or doesnt feel restrained - to fulfilling the 7 chapter idea, because i feel like this chapter might be an indication that it is so rigid and encompassing **** that a lot of potential fun of deltarune might 'bow down' to it to attain it
visuals: 2/10
audibles: 7/10
interaction: 4/10