The brilliant part of this concept is how it imbues every activity with purpose. The world of Inquisition is immense, and a freeform structure means everything you accomplish, no matter how small, feeds your larger aspirations.
Excellent RPG beats both of its predecessors and offers the unspoiled entertainment for hundreds of hours. The sophisticated world of Dragon Age finally comes alive in all aspects and incredible character and story detail fully compensates a bit overused plot about saving the world.
Not only one of the most expansive RPGs I’ve ever played, but one of the few that successfully fills its gorgeous, massive world with meaningful things to do and see. A frustratingly vague plot and typical BioWare bugginess drag it down a bit, but both in combat and out, Inquisition marks a welcome return to the RPG depth that made Dragon Age: Origins and Star Wars: Knights of the Old Republic so magnetic.
The biggest criticism that can be leveled at the title is that it is a little too conservative in its approach to the role-playing and action genres and fails to introduce something entirely new...At the same time, the developers have managed to carefully polish the core tenets of Dragon Age and fans of the series will be happy to discover how easy it is to tailor Inquisition to their own play style.
More playground than living breathing world. BioWare opens a gigantic fantasy theme park. But unfortunately the only thing that is epic is the amount of content. Story, character behavior, quests and minigames are a mere shadow of the studio's former glory.
DA:I is an interesting case, it is an RPG and they put in a lot of effort to try to establish the world and characters but at the same time, most characters are boring. The only memorable ones are Cole and Cullen, the latter from the first few games and maybe Dorian. The rest are just poorly created, the VA saves them a little bit but there's only so much you can do. I played a male Inquisitor and the females characters in the game are some of the most boring and poorly written stuff in the last decade. It's an insufferable lesbian, a token black character and an uglified 'butch' female compared to DA:2. Awful, I feel like the writers for the game are either **** men or far-left women, there is no chance there were straight staff in the writing room. They brought back Leliana and Morrigan which are from the first game and written infinitely better than the rest so there is that at least.
The world is an MMO, great main questline plus some decent side companion quests but outside of those, it's usually collect 10 herbs and find my mirror type of garbage. One massive positive are the locations and also the animations, those were 10/10, way ahead of most other games for its time. This game would become the Harbinger of woke in gaming as it has many of the SJW points that were so popular in 2010-2015 before it morphed into the current woke when Americans elected Trump and 'creatives' lost their mind. Considering the company (Bioware) has been going down since ME3, I fully expect them to bomb and lead to layoffs when going broke with DA:4 but we'll see. This is not a bad game but only do the main questline and the side characters and slay some dragons, the rest is MMO garbage and there is some woke, though not obnoxiously much, if you also like/hate that.
Dragon Age: Inquisition is the third installment in the classic fantasy RPG series Dragon Age. Released in late 2014 this game was supposed to be the big rival for the upcoming Witcher 3. In fact, from the very beginning this series was competing with the Witcher series for the unofficial crown of current RPG games. But unlike the Witcher series, which started very well and then only grew to excellence, Dragon Age started superbly and then declined. This decline definitely shows in the Dragon Age 2, which so many people hate, but for me the game that completely broke this series was Dragon Age: Inquisition. It started with big promises of an open world game, which DA:I most certainly is not. The open world aspects are pointless, the maps are either plain empty or filled with boring and useless collectibles. But I will try to first focus on the positive aspects of this game and there are some. The graphics looks very nice, even today, eight years later and it suits the world of Dragon Age well. I like the war table missions, they give you a sense of command, but they have very little actual impact of anything, which is a pity, but more about that later. The crafting system, while it has many flaws and can be pretty confusing to first time players, is still a nice addition to this world. And sadly that is about it. Now I must bring up the negatives, of which there are many. First of all the two major ones, that completely ruin the Dragon Age experience for me. First one is the lack of choices. In DA:I, you play as the Inquisitor, arguably one the most powerful men in the whole Thedas and yet your choices are cosmetic at best, usually there are not any choices to be made at all. What a stark difference with the two previous installments, where your actions had a huge consequences on the world. This is absolutely unforgiveable to me and I cannot think of a reason, why this vital part of the Dragon Age experience was not included in DA:I. The second big problem for me were the companions. In Dragon Age I always reveled in building strong and passionate relationships and rivalries with your companions. In DA:I, the companions are mostly badly written stereotypes of certain Thedas races. It is really disheartening to see yet another great aspect of the DA world being destroyed and spat upon by the developers. Sera of course springs to mind, this incoherent elven lesbian murdering proletary. Or Cole, his story is actually an interesting idea for a character, but somehow he winds up as a self hating crybaby, who for some reason (same as Sera) cannot form a coherent sentence. The best characters in my mind, Varric, Leliana, Cassandra were mostly just taken from previous Dragon Age games. Generally I have a strong feeling that SJW elements were forcibly and unnaturally injected into this game and into many characters. It frankly disgust me. Like the strong woman archetype, which is so prevalent that almost all the important NPC in charge are women, while men generally play menial roles and of course ugly, ugly, racist enemies. Ridiculous! But there is so much more that is wrong in this game. The combat is even further simplified from the DA2 which together with the botched tactical camera and of course the never fixed mid combat freeze bug makes the combat in this game awkward and clumsy. What a decline from the times of DAO, where the combat was just a pure tactical heaven. Another big change is the omission of healing spells, that of course changes the tactics dramatically. The one good thing that could have come from this change would be more freedom in party composition, but no, you still have to have a mage, because of the new barrier spell. Actually if you have two mages in your party, every fight is a faceroll. I do not think this is balanced at all. The changes to the approval changes are also for the worse, it is really unpredictable and it happened to me often that I had no idea how a companion would react at all. Horse riding is badly animated and awkward and seems unnecessary. Also the main story is full of cliches, the main antagonist is a racist wanna be god, who wants to destroy the world, what a nice black and white painting the developers have painted for us. The introduction of Skyhold, which happens just out of the blue, here is a huge castle for you. There is plenty of weird cliche time travelling magic, that does not make any sense. And I could go on. But I believe this is enough to illustrate my point. The game is also riddled with microtransactions (loot boxes, horse armor DLCs, etc.) and, as mentioned above, with a lot of SJW nonsense.
Dragon Age: Inquisition is not a completely bad, I was able to enjoy bits and pieces of it, but on the whole it was a big disappointment for me. Final Verdict: 40%
I really can't get into this game as hard as I try... It feels soulless and they tried to go for to much at once. The game borderlines on collect-a-thon and entirely fetch quest based tasks, The controls are absolutely horrible unless using a controller, The fighting is stiff and hollow and all of it breaks down to holding down a button and not doing much beyond that unless you want to use the useless tactics feature that didn't work half the time,
SummaryChoose and spearhead a group of characters into challenging battles against a variety of enemies – from earth-shattering High Dragons to demonic forces from the otherworld of the Fade. Go toe-to-toe in visceral, heroic combat as your followers fight by your side, or switch to tactical view to coordinate devastating offensives using the c...