The worst of all of Dragon Age: Origins DLC. A short and uninspired trek through the final battle of the game from the baddie’s perspective doesn’t warrant any cheers as it fails to deliver any emotions or story into the field. [June 2010]
While a few of the Darkspawn, the Ogre and Shriek, are fun to play around with, the short length, lack of customization options, and absence of any real character interaction make this bit of content too straightforward to be especially memorable.
A novel first attempt at making a Dragon Age add-on (as opposed to add-in) DLC. The new (to the player at least) abilities and party members are fun for as long as it lasts. I wish BioWare had allocated more resources and time to this DLC since it shows more promise than the other cookie-cutter DLC offerings they produced for Dragon Age: Origins. At the end of Darkspawn Chronicles I had a feeling of accomplishment that none of the other DA DLCs provided, so it at least delivers on an emotional level despite the utter lack of dialog (apparently there was no voice over budget for this project). However, Darkspawn Chronicles would have benefited significantly had the player's experience with the protagonist been longer than a mere 1.5 hours. Feels like a gem in the rough that BioWare failed to sufficiently polish before release.
To be honest this was my least favorite DA:O add-on. It is very short and somewhat pointless. The premise here is that you are a Hurlock commanding Darkspawn units during the siege of Denerim. This story takes place outside of the DA canon, in a story where the warden died during his joining and Alistair led the Wardens. There is no story here, but it is a fun little option to play.
In the end, Darkspawn Chronicles is a cheap piece of DLC with a number of issues, but if you enjoy Dragon Age’s combat system (or the prospect of two more achievements), you might some enjoyment out of it, especially if you read the codex entries that explain what happened while the Wardens were under Alistair’s employ.
Although the idea of fighting along the Darkspawns is surely a thrilling premise, Darkspawn Chronicles proves to be a fairly mediocre add-on, unable to assure a fun and engaging experience throughout the one and only hour of gameplay it has to offer.
Darkspawn Chronicles is fun just because it allows you to play as a darkspawn and in this defeat the humans during the blight. But all in all there's not much to the story in this DLC. It is entertaining but it's the weakest DLC. If you're a really big fan of Dragon Age: Orgins you should get it but if not then get some of the other DLC.
A really pointless DLC that focuses on Dragon Age's weakest aspect.: The combat. The DLC seems more like a mini-game than an actual piece of serious content. While it is slightly amusing to play as the Darkspawn, it gets old after a few minutes once you realize you don't care about them at all. Truely Bioware: Why do this? I get the idea behind it, but somethings are only good on paper.
SummaryYou now fight as the Darkspawn! The city of Denerim, jewel of Ferelden, girds itself for war. As a hurlock vanguard, you alone hold the power to make thralls of your fellow darkspawn and drive them into the heat of battle. Heed the archdemon's call Denerim must burn! [Electronic Arts]