Although it doesn't shine for narrative depth nor interaction, Golems of Amgarrak proves to be a fine DLC, fully capable of assuring a short but intense gaming experience. If you don't mind its clear tendency towards action, you'll surely appreciate the strength of the enemies presented by the developers.
A boring story, slowdown issues and a difficulty that will leave many players bald after they pull out their hair is enough to describe your time with Golems of Amgarrak. Even at $5, it is way overpriced for the content you receive.
For the price of a Coke at the local coffee shop, The Golems of Amgarrak has enough to fill an evening, playing frantically to survive the succession of battles. That's good, it rained tonight. It performs its role honestly, given the absence of major claims... But we still hope something much more substantial to wait until the release of Dragon Age 2!
Golems of Amgarrak was definitely one of the better DLCs produced for Dragon Age, it was pretty enjoying to play however it failed to really bring anything new and had a very inconsequential story that was far to easy to see where it was going. At the very least it is worth a single playthrough but it wouldn't be so bad if you had to miss out.
The DLC was really just so-so. Was short and the characters didn't really have much depth. I guess the main point of the DLC was for the challenging boss fight at the end but it was really just tedious more than anything. 5/10 just some boring side quest with boring characters and boring fights.
How could the once great Bioware produce game that were suddenly getting blasted with red review scores? It all seemed to start soon after they were **** into the 'Evil Empire, EA. They started to add something to their games called DLC. Presumably these letters stand for 'Done Like Crap'. Because they sure were. Almost every bit of DLC for Dragon Age and Mass Effect was a rip-off plain and simple. Some of it offered overpowered items. Some of it offered a couple of hours of game time. None of it evolved the game in question. For Dragon Age, a largely plot driven game, the DLC was lamentably bad. Please remember that in my new scoring system 5/10 0/10 in the old reckoning. Let's hope if Bioware continues with DLC in the future they eventually learn to make it worthwhile for the PLAYERS, not just a way of ripping-off their customers.
THE GROT REVIEW CRITERIA: After a long time writing reviews like an anus, think its time to set a few bad habits straight: Stop insulting designers. Show some respect for the design process and getting games in circulation. Hence (1) No Red scores. (2) Game scores as follows: Bad Game 5/10. Poor Game 6/10. Mediocre Game: 7/10. Good Game 8/10. Great game 9/10. Stella Game 10/10. To get 10/10 it must be a game that can be (theoretically) play-able for 1000+ hours. Not only great but near endless fun. Games may be bad or poor but making them should earn respect. Thus even the worst POS will still be a 5/10. 0/10 no longer exists in my vocabulary. Yellow is the new red. For the sake of accountability: you can reply if needed: Orctowngrot: Tim Rawlins: ****
I really don't know what was the point of this DLC. It felt like a big waste of time. The last fight was the only challenge I had the whole time and amounted mostly to chasing after the opponent. The whole thing felt cheap and rushed.
SummaryDelve deep underground to save a missing dwarven expedition in search of ancient secrets for creating monstrous constructs. Only you can uncover the gruesome fate that befell them. Put your Warden back in action and adventure through new environments, meet new characters and defeat never before seen creatures.
With an engrossing new st...