Dragon Quest XI Echoes of an Elusive Age is as much of an homage to the older Dragon Quest titles as it is a new step forward for the series. With a great story, a superb set of characters and loads of content to discover, Dragon Quest XI is one of the best JRPGs to come out in recent years.
Dragon Quest XI has managed to stay true to its roots and also adds tons of new features thanks to a new, powerful engine. If you've never had the chance to enter the world of Dragon Quest, now is the best time.
Innovation in games is talked about a lot, but it's also great to see traditional gameplay formulas that have been around for decades presented exceptionally well. Dragon Quest XI is one of the best modern examples of this; its beautiful presentation, both visual- and story-wise, combines with a tried-and-true gameplay formula for a journey that’s full of heart and soul. Once you find yourself sucked into the world of Dragon Quest XI, it's going to be hard to put down until you reach the grand finale.
People who aren’t interested in classic JRPGs may not find anything here to pull them back in, but for everyone else, Dragon Quest XI is guaranteed to scratch that particular itch for quite some time. Not bad, Square Enix, not bad at all.
Dragon Quest XI is the best-looking in the long running franchise, and its core, while unchanged, remains solid and funny. Still, we would like to see some major changes and improvements in the next installment.
It’s traditional to a fault. It may look beautiful and the voice acting is a worthwhile addition, but overall Dragon Quest XI does nothing to push the JRPG genre forward. It’s a shame, as despite Square pushing XI as its big Western RPG this is a game that’s incredibly hard to recommend to a new audience.
While a good game in it's own right, I felt like this was a generic RPG experience. There were certainly those "wow" moments, and a handful of great characters, but for me personally, it was harder to connect with them and their journey.
The strongest aspect of DQ11 for me was the combat - classic turn based goodness with great decisions to be made in mind battles, especially when fighting some of the the harder status inflicting bosses. The weakest aspect for me was the music - while there were a few standout tracks, I don't even think the orchestra version can lift some of these songs out of the mud (looking at you, Casino Theme).
Overall, this is worthwhile game to play, just don't go in expecting the greatest RPG of all time.
This game ist great, I cant wait to see how a sequel in this huge franchise would turn out. I must admit that I stopped playing after a fair amount of time. I wonder what they could have done differently to keep me playing until the end.
Huge waste of time for everyone who have played previous Dragon Quest games. Empty world, boring side quests, faceless characters and boring combat if you play on normal difficulty. And guess what? Hours of pointless grind if you play with draconian settings. This game suffers from lack of new ideas and it seems like critics who give this game 10 ratings didn't play more than a couple of hours.
I'm an old JRPG fan.
I loved all the old FF, Suikoden, and I also love some modern RPGs, such as Skyrim, and Mass Effect.
I thought I'd love DQ11. It got a lot of love from critics and users alike.
But 10 hours in, I'd have enough. Here is an overview of why:
-Interesting enough forge mechanics
-There are skill trees (albeit very simple ones)
-User-friendliness: it seems every time you try to do something in DQ11, you need to acknowledge 13 times. Would you like to rest? Are you SURE? Do you confirm that you are SURE? Another example: why in the WORLD does a game still give characters separate bags? You need to have items equipped on different characters, and it's mostly manual. It seems half the game is navigating menus to TRY to do what you want to do.
-Difficulty: very easy without draconian settings... with "monsters are very strong", you can get wiped out by chance without getting a turn when monsters get first strike (if you don't grind like your life depends on it.. because it does!)
-Exploration: the world feels... empty and flat. It doesn't feel lived in, and doesn't feel like is has much of a personally. Apart from running around getting treasure chests that seem way out of place (why are they chilling in the middle of the plains in plain view??)
-Character and monster design looks terrible (ymmv)
All in all, I hadn't played Dragon Quest since the first one on NES, and I thought it might be time to revisit this serie. I was wrong. If you ARE a fan of the series, perhaps there is something for you there. If not, stay away, there are better JRPGs out there that deserve your time before this one.
SummaryDRAGON QUEST XI: Echoes of an Elusive Age tells a captivating tale of a hunted hero and is the long-awaited role-playing game from series creator Yuji Horii, character designer Akira Toriyama and composer Koichi Sugiyama. While it is the eleventh mainline entry in the critically acclaimed series, DRAGON QUEST XI is a completely standalon...