Dusk Diver rewards you for everything that you do. A visual treat that just keeps on giving. Dusk Diver's pace also keeps the fun going until the very end. It's just a shame that it suffers from some translation issues and a story that never really realizes its true potential.
We are facing a title that offers a particularly simple experience. Although those who have played similar titles might feel disappointed, however if we do not pay more attention to the story, the game flows and has fun without major difficulties. It is worth giving a chance to this pioneering game of Chinese industry.
Being a niche product, it couldn’t be given a triple-A budget and it shows in its humble scope and the dodgy localization. But the solid gameplay foundation and its charming characters won me over.
Both fans of beat 'em ups and JRPGs should have quite a good time with Dusk Diver. Yes, it falls on the short side but for the price you’ll find it nowadays, it should be a good investment.
Dusk Diver is a beautiful, fun and flawed experience that fails to provide bang for its buck. If you’re a die-hard fan of this style of beat-em-up you may be able to look past the game’s lack of content.
Dusk Diver inevitably invites comparisons to both Persona and Yakuza. Yet this isn’t necessarily a bad thing, as while it doesn’t have the thematic aspirations of the former or the writing and attention to detail of the latter, the decent combat and low-key charm make it an overall pleasant experience that doesn’t overstay its welcome. Just keep in mind that it is very much cotton candy instead of a full-course meal.
Dusk Diver is a noble idea. After all, it's clearly inspired by the likes of Persona, and there aren't many better sources of inspiration out there. I'm also right on board with the setting. Having never been to Ximending, I was quite keen to see what it's like through the lens of this game. I didn't get to do that, though, because the game failed to capture the characteristics or community of the district. It was another hub-style location for another anime game. Throw in a functional, but hardly boundary-pushing combat system, and you're left with something that works, but at this particular time of year, a workmanlike experience is just going to drown under the weight of all the other really good stuff being released, sadly.
Dusk Diver struggles to make a memorable impact due to its story and gameplay failings. This is not helped by its technical issues. Nevertheless, despite its blandness, there is some charisma beneath the surface thanks to a memorable supporting cast and a clear sense of passion in its world's conception. It's difficult to recommend it, but for those who do give it a go, there is a noteworthy personality here that keeps things ticking.
For a first game, Dusk Diver is solid, though flawed. The combat mechanics are solid, and the high point of the game. The story can be a little hard to follow at times, but the characters are written well enough. Activities are a bit generic, and aren't particularly memorable. Graphics are a bit lacking, though this is a smaller team, so I'm going to cut them a bit of slack there. DD2 does improve on the first game, so I'm glad they improved between games. And I'm hoping they can make a third game.
Great idea, poor execution. Decent characters and dialogue, but story gets a bit bland. Gameplay has a solid base (standard combo punch-em-up) but was boring and repetitive. Enemies aren't very smart, have little variety, and were overly spongy in later stages. By the end I was just spamming the same super move back-to-back hoping it would be over soon. You could tell it's a bit of a labor of love from the small dev team however, so I respect that.
SummaryThis anime touch action game with stories base on Ximending. Players can carry on the phantom slaying adventures and fight along with guardians as story progresses. In game, you can experience the swiftness from the chain attacks and the fun of varies tactical skill combinations.