Empire of Sin is a love-letter to the old-school design of Bullfrog games. Part management sim, part RPG, part XCOM (with gangsters), it achieves its goal to bring different elements together into a cohesive and enjoyable unit. Its shortcomings and few bugs did not affect how much fun we had testing this game.
As an Organized Crime enthusiast, this game hit all the right spots. Using real life criminals is awesome, and it seems that every boss has his/her own main storyline... Which is insane.... There's 14 (+?) bosses.. I'm actually excited to have a 2nd play-through with a different boss on a higher difficulty. I haven't experienced many glitches at all by the way, and I play on PS4. This game is fantastic, addicting, and I can't wait to see if they come out with a new one down the road! 10/10
P.S. Just wanted to say that I created a Metacritic account just so I could review this game..
Ultimately, EoS is not a bad game. But the lack of content within its strategic layer holds it back from living up to its full potential. With that said, I think the tactical combat and RPG elements are pretty solid. If you are drawn to lots of X-Com style tactical combat and some over the top Prohibition themed hijinks, you will find some fun within EoS. However, people looking for a deep strategic or tycoon focused experience, will likely be disappointed.
While it is not a bad game, Empire of Sin is sometimes disappointing in that it fails to give shape to complementary ideas that could have been good. If the first hours in the game are rather pleasant and that we take pleasure in growing his empire of crime, once the management mechanics are assimilated, the game goes on autopilot. In addition, he proves too unconvincing in his fights, conventional, sometimes buggy and which often seem interminable, because too repetitive and not very nervous. Not uninteresting then, but not as balanced or entertaining as one would have hoped.
Empire of Sin gets lost in a maze of design decisions that lead to an unfocused and sprawling game. The management and RPG mechanics cannibalize each other, meaning that neither works on its own and they definitely don’t work well together.
I’m really enjoying Empire of Sin. 1.05 is the most recent patch. The Gangster Update
Lots of bugs have been fixed and there are some key gameplay changes like no rush . Really like that one. Makes it harder to complete a run. (Which is a good thing) Been playing mostly as Reyna.
For me all that is missing is some more depth to diplomacy and business. Can hardly wait for the upcoming content
This game could've been so good, but has the same pitfalls as XCOM. 1 star racket, 4 guards of 55 health each vs my team of 7 heavily armed gangsters, 75% chance of victory? My whole team dies as a result?
The RNG is terrible. The consrols are needlessly difficulty in consoles. Load times are still
Was so hyped for this game. As soon as it came out, I ordered the Deluxe Edition. Spent the 100$ CAD instantly. 12 hours later, I have major regrets.
The game simply lacks all aspects it has in its arsenal. From the economy, to the turn-based combat. Unbalanced in all aspect. Way to easy even on the highest difficulty. What a let down.
Biggest purchase regret this year. I wanted to love it, but the lack of depth made this title boring. No point in the economy system, no point in making alliances or not, not point in a lot of things.
What a let down. DON'T BUY if you're on the fence about it.
SummaryEmpire of sin, the strategy game from romero games and Paradox interactive, puts you at the heart of the ruthless criminal underworld of 1920S prohibition-era Chicago. It's up to you to Hustle, charm and intimidate your way to the top of the pile and do whatever it takes to stay there. This character-driven, noir-inspired game puts playe...