Expeditions: Rome is astounding in every area I was presented with. Constantly I felt like there were tons of things for me to explore and pay attention to, and truly simulates how I picture leading an entire war campaign.
Expeditions: Rome knows how to make history exciting and engaging. The tactical engagements offer variety and challenge. Controlling a legion is makes the player feel powerful. Interacting with the likes of Mithridates through dialogue will appeal to history lovers but you don’t have to know the period to enjoy the narrative. I spend 40 hours with the game and plan on going back to try other ideas and other tactical setups. I would have liked to see a little more innovation in the tactical combat and, maybe, more mechanics for the legion side of the game. Expeditions: Rome needs a few hours to get going but once that’s done it has a lot of fun and cool historical moments for its fans.
Oynadığım en iyi oyunlardan biriydi herkesin oynamasını tavsiye ederim keşke Expeditions: Rome 2 çıksa da oynasak dedmim çoğu zaman çok zevk aldım oyundan sırf oyuna yorum yapabilmek için hesap açtım normalde hiçbir oyuna yorum yazmam herkesin oynaması gereken bir oyun
Don't be fooled by its raw presentation, and don't let yourself be discouraged by a poorly made dubbing: Expeditions Rome is a video game that treats us with a first-rate role-playing experience. In a nutshell, if you love tactical RPGs you can't miss Logic Artists’ latest creation.
Expeditions: Rome is an easy recommendation for any fan of turn-based tactical RPGs. The variety of gameplay environments, the depth of the combat system, and a surprisingly compelling story with unexpectedly strong characters all carry the experience above the few shortcomings of clumsy UI and underwhelming strategy elements. Even if you have no attachment to the setting of ancient Rome (I sure didn't), the overall scope and level of ambition are worth experiencing first-hand.
For those looking for an engaging historical RPG, Expeditions: Rome is an easy recommendation. The options for tailoring the difficulty allows players to focus on their preferred elements and make it challenging, welcoming, and rewarding depending on what players want. While the game’s interpretation of Rome may simplify the issues of the time, Expeditions: Rome successfully uses its setting to create a very enjoyable role-playing experience.
Expeditions: Rome feels more like a mod with Roman themes than a fully fleshed-out game. From the customization to the design, there are many details that feel unfinished or lack the depth expected of games in the strategy genre. Still, there is fun to be had if players are willing to focus exclusively on the tactics and strategy. Those looking for more of the same coming off Expeditions: Viking will be satisfied enough, even if this new title doesn't feature any major innovations.
The team tactic fighting part is the highlight of the game, but the strategy part of the game is just badly designed. War becomes a card game, many tasks become repetitive and time wasting, not to mention computer is set to attack you every time when you pacify a region. The long time wasted doing those big map quests eventually worn my patience out.
Not my typical style of game but wanted to try something new. Enjoyed the setup and the progress through this. The names of characters became a little out of control and hard to keep track of. I enjoyed the overworld campaign conquests until the random events started repeating themselves. Combat was fun and engaging, I made it about halfway through the 2nd campaign overall. Want to come back and finish later in the year.
Both RPG and RTS promise a degree of autonomy, the suggestion of risk, reward, and reactivity to actions taken within the game. This title, however, has very narrow parameters which discourage meaningful play let alone player agency. You have a set objective, try anything else -such as preserving a fleet instead of burning it or appropriating arms being smuggled by your adversaries instead of burning them and the game just sends waves of enemy reinforcements until you succumb to sheer boredom.
Your legion starts at half strength. Want to bring it back up to full? No matter how few or how many casualties you take in any given combat, you will be attacked every time you cross the 3/4 mark and knocked back down to half strength. Your legion can gain experience. Does it make any difference? No. Does morale make any noticeable difference? No. Do the cards (sorry, "tactics") make any difference? Not really. Big army wins.
Any effort to improve gameplay was squandered by conventional industry standard and consumer safe design choices. The voice acting is good; However, in persuading others, you can't be witty, charming, and driven. You have to choose one, which will lock you into that path and out of all others. It would have been far more interesting to have dynamic dialogues where you have to try and figure out what sort of approach was most likely to work with guarded, jaded, and intelligent adversaries instead of just being relegated into predetermined outcomes based upon arbitrary criteria.
Could have been great, but as it stands it simply is subpar. The fact that the devs disbanded and went to make NFT games doesn't really come as a surprise.
SummaryDetermine the destiny of Rome as you conquer foreign lands and navigate political intrigue in this turn-based RPG. Directly fight with your party of Praetorians, guide your legion to victory, and choose your own path in a story where every decision matters. How will you shape the future of Rome?