Flaws aside, The Pitt is still an enjoyable experience. This more story driven DLC is an enjoyable diversion from the main Fallout 3 plot. And unlike Operation: Anchorage, when you’ve completed your mission your time in The Pitt isn’t over.
The quality experience in The Pitt makes Operation Anchorage feel like even more of a misstep than it might really have been. Both offer some interesting additions to the main game and definitely provide additional play value in different ways. The Pitt is certainly the superior of the two in most regards. Get over the fact it was initially launched as a broken mess, this is one expansion Fallout 3 fans will truly appreciate.
If you fully explore the world, and don’t use game guides to find all 100 Ingots, you have more than four hours of game time here. The storyline is much better, and because of all the choices that can be made throughout the game, the replay value alone gives this game extra score. In my honest opinion, any Fallout 3 owner must get this DLC.
The Pitt doesn't offer a lot of impressive loot to score, collecting items for that last achievement is more trouble than it's worth, and the struggle-with-a-twist to free Pittsburgh's slaves (or not) is over before you know it.
Given the art design alone, The Pitt is an interesting addition to the Fallout 3 universe. Outside of that, it's half-baked and feels more like a leaked alpha than an actual retail game. Hopefully the third DLC, Broken Steel, is delivered with a little more care.
The Pitt is by far the best DLC for Fallout 3 the atmosphere is great, the story is amazing, and the new weapons and enemies are outstanding, graphics and sound are as great as ever, my only complaint is that it is really short and it doesn't add any new side quests, however this is worth the price of admission and a bunch of fun.
I disagree with some of the other reviewers, I think we must evaluate the DLC as a stand-alone experience. That being said, the Pitt was good. It gave you a desolate feeling of misery and provided some interesting theoretical questions. I enjoyed the 'fight your way out' concept as it made things feel as though I had just stepped out of the vault again. Overall the Pitt was a good place to explore, and provided a good companion to the core game.
I found The Pitt to be a lot of fun personally. The only real problem I have is that once you're done with the main quest, all there really is to do is go collect steel bars which isn't that fun to do. But the main quest itself is great, and that's enough to make The Pitt worth your time.
Rather lacking in side quests, and quite linear, The Pitt is lukewarm but not terrible. It's not good or bad, the story is interesting but not compelling, and the loot is useful but not a game-changer. The ammo press is extremely useful however, almost to the point of making it alone reason to play through The Pitt.
The third dlc I have played out of five in Fallout 3. This was an okay dlc that had a good story line and the first dlc that I have played that you can wander freely around. But the weapons are not very good in this dlc and was way too short. But after you complete the story you can go out looking for 100 steel ingots which is very annoying to find them all. The Pitt is really for people who want more fallout 3. Fallout 3 The Pitt 6.5/10
Summary[Downloadable Content] Pittsburgh was once the industrial center of the pre-war world. The city was spared the horrors of nuclear fire, only to have its people infected by a nightmare plague of disease, infection, and mutation. Travel to the ruins of this industrial city, now called The Pitt, and discover a secret that could send shock...