Automatron manages to take everything that made Fallout 4 great and magnify it. The customization afforded by the robot building, the interesting new weapons, the mysterious adversary, and the hordes of mechanical enemies make for an enjoyable experience throughout that will last well beyond the final quest. It captivates the best of science-fiction while never deserting the core of the franchise that fans love.
Loved it. The quest is decent concerning length and pretty interesting. The Robot function is the best thing in crafting since mine craft lol. See people continue to be sour about this master piece ****. Bethesda was far too ambitious in their advertising for this game, because it seems these people that have no idea what Fallout even is refuse to leave.
Value for Money right here.
As a DLC Automation opens up a smallish dungeon and story (no more than a handful of hours) and the ability to build your own robot companion - which is as deep as the rest of FO4!
Don't see this DLC pack as meant to change the game entirely, but as someone that's wondering the wasteland some 700+ hours in, I find this DLC and the new mechanical gangs refreshing.
People complaining it's to easy are ... ???!!! THERE'S AN OPTION TO CHANGE DIFFICULTY, USE IT!!
Personally, I'm really pleased I bought the Season Pass the day I bought the game last year, this is just the beginning and FO4 is already a superb sandbox RPG now :)
Overall, the DLC isn’t really that impressive - but even though the quest line is mediocre, the new robot creation functionality is sure to appeal to those Fallout fans that got sucked into the Settlement building or those that just love building things in general.
Fun for at least a few hours, Automatron is a solid start to Fallout 4's stream of DLC. While it isn't quite substantial enough to satisfy those waiting for a proper expansion, there's still a surprising amount of depth to be found here thanks to the newly implemented robot crafting system. If you've been looking for an excuse to revisit the Commonwealth, there's no reason to ignore the call of the Mechanist.
With the idea of this DLC, along with wasteland workshop, being a fillers for the real player in Far Harbor coming this may, The installment of Automatron did its job wonderfully. It brought together the customization aspect of character creation to your mechanical companions. The customization possibilities are endless and this was a major must have for this DLC. Now in terms of the story, it was not all it could have been, robot companion Ada lacks excitement and doesnt pressure current involvement with the mechanist. If there was more emphasis on the need to fight the mechanist, the gameplay would be more intense and more enjoyable. The dungeons were very thorough and provided fantastic loot, the end of one having all three of the new weapon editions. Overall, this was more than i could have ever hoped Automatron to be. It is well worth paying for anyone who missed the opportunity of buying the 30 dollar season pass. Rejuvenates the game and adds more hours of enjoyment!!!
Automatron is the first piece of DLC for Fallout 4. This retails for £10.00 in my local game, so that is what I will base my score against. Automatron is basically a new quest line with the end game of confronting the Machinist. The DLC also introduces robot crafting elements and the ability to have new robot companions.
The quest line portion of the DLC lasts a couple of hours and is quite a good ride to be honest. There are a couple of new locations all seamlessly fit into the existing Fallout map. You will be fighting mostly against robots and a new faction which I will not spoil. Both of these adversaries offer unique loot and fighting patterns which was the best thing for me about this experience. On completion of the main quest, a new radiant quest is made available. The quest is well made, comes with plenty of new items and weapons and has a great branching storyline at the end.
The robot crafting element is half weapon mod and half pokemon. At the beginning of the quest storyline, you are given a robot workbench to build your own creations. New blueprints can be attained by defeating enemy robots in battle and collecting the parts they drop. The amount of combinations has a lot of potential. My current robot companion is far more combat ready than any of the base game characters. They do, however, lack personality and expanded back story missions.
This DLC is short, but sweet. The new weapons I am still using on my main character, along with the robot companion. The downsides are the length of the main storyline which is over too soon, and the fact that all robot blueprints can be unlocked on completion of the story, therefore rendering the radiant quest pointless aside from xp grinding. If you would like more Fallout, I recommend this. However, it will only last one sitting, unless you really like robots.
Fallout 4s first doc is a mixed bag. On one hand building my very own killer robot is a priceless experience, the story is interesting, but not memorable, the missions are fun but nothing you haven't done in fallout before, I wish jezebel could become a companion (love interest companion) it would be nice to be the one to melt her icy heart, but most of all, I really wish the dlc was a lot longer. For me it took about 3 hrs. All in all a fun first dlc, but are you looking for fun or are you looking for something more?
SummaryThe mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize thei...