Essential, easily worth both the time and monetary investment not only to your own gameplay experience but also to that of your character. Besides the raised level cap, new traits, arsenal and items, once completed, the Big MT can be revisited at will. And unlike other DLC, this is one you'll actually want to revisit again and again.
5-8 hours of well thought out gameplay with a lot of excellent characters and a big area to explore. There's a lot of humour and crazy dialogue between the strange robots in The Big Empty. One of the best DLC I've ever played.
Actually exceeded my expectations of any piece of Fallout DLC, providing a zany alternate location that provides as much or more Sci-Fi sass since Portal. I found myself laughing at so much of the dialogue, and the easter eggs present only add to it's awesomeness. The entire experience is an excellent homage to the B-movies of the 1950's. If you only have time for one DLC, make it this one.
Old World Blues is an expansion that delivers what you probably expect. New weapons, new items, new perks and more levels for your character. In total about 8 hours worth of play time and a recommendation for Fallout fans, even though a better story would have been appreciated.
Better than some of Fallout 3's DLC. This DLC is 2x better than the first two DLCs released for this game combined. No i'm not exaggerating it's really that good. THe main quests and characters actually made me laugh and feel sympathy for them, something Dead Money and Honest Hearts couldn't come close to. There are new weapons suits armor that heals you, and not to mention new enemies. Now the lobotomies seem a bit dull for something else that they could have used. Now on the other hand there are some enemies like the classic robobrain, robo dogs (police/military), and my personal favorite robo scorpions. They will give you a run for your money and will make this much more challenging than Honest Hearts. This IS a must for any Fallout fan.
Fallout: New Vegas Old World Blues, where do i start with this gem of a dlc? This dlc pits you in the mysterious crater of Big Mt. A few problems i had was just finding all the items and then more show up which started to get really repetitive and annoying. With that the enemies are also something you find in the regular wasteland which felt like Bethesda (a company i love for Fallout and Elder Scroll games) did no effort of giving you a new enemy to fight but just giving us all just the same enemies. The story was pretty good but had no really big climatic conclusion of something changed. Aside the not much of a conclusion and the same enemies, The Loot is amazing, the dlc is funny and just really fun to play. it should be recommended to have a high science skill and also high energy weapons (which is what is usually found in this dlc). Also its recommended to find the personality files of your items in your room above the think tank so you can be healed and also buy better items (which will be needed because i died alot). so with the dlc's fun gameplay, funny story, good loot, same enemies, and non climatic ending, this dlc earned its place as a 7/10 to me, still a great dlc but could have been better.
Lengthy but not necessarily good add on. It starts out promising but turns into a repetitive roam around the wasteland. Some interesting missions keep the monotony from setting in but really only for people who want to level their character up.
The worst DLC for Fallout NV. Short but still managed to be monotonous. It suffices for someone who just wants more NV, but it fails to impress. It also takes you completely out of the game, whereas the first 2 kind of added to the game a bit. I was really hoping for better with this one.
I'm a bit astonished by the fact that there's so many user reviews and all are positive. After having played, and experienced varying levels of enjoyment with the other DLCs for FO, the showstopping 'money stops paying out when selling to the AI unit' bug hasn't impacted anyone else's play. This DLC, while having some interesting moments, is a prime example of a software house using offshore labor to churn out buggy add-ons.
SummaryIn Old World Blues, releasing in June, you will discover how some of the Mojave’s mutated monsters came to be when you unwittingly become a lab rat in a science experiment gone awry. You’ll need to scour the Pre-War research centers of the Big Empty in search of technology to turn the tables on your kidnappers or join forces with them ag...