While the game is only six levels long, equating to about two to three hours of gameplay if you don't rush, Flower is well worth the money and you'll find yourself coming back just to go through the same levels over and over again.
But, if you don't mind taking some time out of your day to enjoy something completely different, with no real goal or objective, then Flower is definitely worth its $10 purchase price. With stunning visuals, a beautiful soundtrack, and relaxing gameplay, this title is one-of-a-kind and, as such, simply can't be missed!
I thought I would hate this game, but it was on sale for 99 cents and I saw how much praise it had gotten, so I tried it.
I'm so glad I did.
I have never felt so emotional in a game. Not exactly angry, sad, happy, or anything specific. I simply felt overcome by the beauty and catharsis that this game provides. It's an experience everyone should have.
Fantastic experience! Beautiful game, the soundtrack is amazing, and it's veeery cheap!
Eve if you're a hardcore gamer, i recommend it! I am one myself, mainly FPS and TPS, and i LOVED it, it's very calming and a great experience to the end!
This is easily more than a technology demo - as some accused Flow of being. As with any game like this, it is much easier to understand in the flesh than to explain. And I suggest you do just that. For a minimal investment you will find a gaming experience as elegant and subtle as any novel. And like a good novel, it is one you will want to pass on to all your friends.
A game only possible thanks to the PSN. Different, unique, completely different from what we are used to seeing in our consoles. A beautiful experience, with a really nice soundtrack, great gameplay and, overall, a pleasure for the users. Main problems: too short, and extremely linear. But it's worth it.
Absolutely one of the most beautiful and artistic games I've ever played. It's hard to articulate how relaxed and happy this game made me feel, and I think it's definitely one of best mini-games of its year for sure. Using the Sixaxis takes some getting used to, but this game is one of the very, very, very few that use it well. The music is outstanding, the scenery is hard to describe in one word, as excellent, or amazing would be an understatement, and the subtlety of the "story" is just spot on. The devs have been quiet about this game, but I'd really love to see a sequel, or even anything else similar to this.
This is a short artistic game where the music and the visual beauty are the best. It took me almost 2 hours counting the credits (where you can play). Although there's one mission that I could not completely finish.
If you're expecting something conventionally fun, you wont find anything of the sort here. The controls are bad and the gameplay is boring. It has a chill vibe, but that can get counteracted by the frustration often involved with the controls. Its price is low enough and its short enough that if you think theres a chance you'll like it you should take a shot at it, but I didn't enjoy it at all.
Bought this because everyone says it's a 9/10. I was disappointed. Gameplay: You move flower petals around over other flowers to accumulate more. There is no words to read, no story at all. Just you moving your controller and not understanding why you have to collect more petals. Story:None Replayabllity: None Controls: You have to use the six axis which no game ever uses, and it shouldn't because it feels clunky. And since there is literally no words in this entire game there is no way to learn the controls other than fumbling your way through trying to figure out what any of the 14 buttons do.
I paid 7 dollars for this game, and I feel it was a waste of 6 of those dollars. Even after reading these good reviews, I don't understand how people can call this a form of entertainment.
Summary[Playstation Network] The pioneers that brought you the award-winning PlayStation Network title "flOw" are back with another concept that challenges traditional gaming conventions. Flower expands the team's tradition of delivering simple gameplay, accessible controls and a medium to explore emotional chords uncommon in video games. In F...