Project_Hel might not be as great in terms of level design as the base game, but it’s a fun DLC that tells a good story and provides more space for combat, which results in more intense, more violent gameplay.
Ghostrunner Project Hel is a fun DLC that is simply more Ghostrunner. It scratches that itch while we wait for its sequel, but it just didn’t feel like enough. There are some aggravating issues and lackluster bosses, but the excuse to play more content may be enough to get some back into this game. Just, be ready for an experience that doesn’t quite live up to the original’s vision.
I felt like Doom Slayer playing this.
The base game, after a lot of practice, already made you feel like an god sometimes. But this DLC just hits you differently. Hel is amazing and, right after beating the main campaign, that still felt new.
The gameplay is even more aggressive, with new enemies and platform designs. Story-wise, I liked the addition myself. It's not the focus, but it is good.
I recommend it.
Ghostrunner Project Hel brings a character with a new gameplay style, which makes the parkour and slashing experience more refreshing, and also improves the fault tolerance rate. However, the game is limited in its innovations. The new enemies only expand the game, but fail to bring satisfying.
Ghostrunner: Project_Hel offers a nice addition to the base game, upholding the original game’s amazing soundtrack and visuals. The expansion brings an extra couple of hours of that addictive live, die, repeat puzzle and action format that somehow the developers have managed to make work without frustration. The impact this time around is not as awe-inspiring as the surprise hit of the main game, but Project_Hel takes those foundations and adds a little twist with more combat-based scenarios to find solutions to, but does nothing to push the initial design forward that was formed in Ghostrunner. More of the same, then, although, not a negative on this DLC, since the original was not a lengthy game either. This is one for the fans, giving those more of what they were asking for until the sequel arrives.
Ghostrunner: Project Hel is a bit of a double-edged sword. Its challenging combat is as satisfying as ever, but one can't help but be disappointed at the execution. The gameplay feels like a step back rather than forward in many regards. Hel is quicker on her feet, but the overall gameplay is less varied and focuses more on combat rather than platforming, with two boss encounters that are rather bland. It's a safe way to spend some additional time in this universe and adds about three hours of additional content. Fans will likely enjoy the added content but should probably keep their expectations in check.
With its new tightly designed stages, and new parkour and combat mechanics, Ghostrunner Project_Hel is a more than worthy purchase for fans of the base game. The new mechanics, however, do not change the experience in any significant way, so those who did not like Ghostrunner will not change their opinion with the expansion. It is good for the most part, but it still is more of the same.
BS DLC full of artificial difficulty. Prime example of the game that tries to be hard for the sake of being hard to hide its otherwise conspicuous flaws. Anger-inducing, frustrating, horrible experience. I genuinely hated every second of it.
SummaryTake control of Hel, one of the original games’ bosses, as she descends Dharma Tower on a bloody quest of her own. Designed to appeal to new players and veterans, she’s more combat-oriented and can survive an additional attack compared to the Ghostrunner. Run on walls, soar through neon cityscapes, and slice through six levels while mast...