Ghostrunner is a very pleasant surprise for anyone who likes to keep gameplay at the center of their experience - to the detriment of the narrative side. Accurate in 99% of cases, it challenges both your sagacity and your reflexes. Those are what you will need to sharpen in order to be able to improve your scores on your second run and to benefit from all the capacities of your character. If you like Super Meat Boy and/or Mirror's Edge and adhere to the Cyberpunk worlds, don't miss Ghostrunner.
This game is genji from overwatch in a post apocalyptic cyberpunk world and my god it is executed perfectly. My one complaint is that it’s only like 9 hours long so seeing the ghostrunner 2 trailer made me sooo happy omfg
Ghostrunner is a challenging, yet fair adrenaline-fueled escapade of violence and speed. Running through the streets, jumping off walls, and cutting through enemies is a lot of fun, and there’s a rush of satisfaction when you finally overcome a challenge. Some parts like its story could be better, but what it offers in terms of gameplay is nothing short of greatness. It may take a bit to settle in, but when everything clicks, you'll feel like a badass in no time.
As other games that punish the player that fails, Ghostrunner is not a game for everybody. The "die, repeat, die and repeat again" formula is not for the faint of heart (or with little time), but if it fits with your tastes, be prepared for a defying experience, with highly inspired chunks and a gratifyingly satisfying feeling.
A title that tests one's ability to focus on a goal without giving up. At any cost. Even if it were necessary to leave the computer paused for hours, to not lose the progress made in that level. Nothing new, neither as gameplay nor as atmosphere, but overall, it is pleasant... if you’ve got the patience of the dolphin Jones.
Put simply, it regularly betrays the cyber-ninja fantasy it's peddling. The speedruns will doubtless be dazzling, and Ghostrunner certainly LOOKS every bit the blockbuster it isn't. How unfortunate, then, that a game about a deadly assassin should suffer from so many critical failures in execution. [Issue#352, p.114]
This game is very pretty, but I didn't get very far due to the difficulty. I can tell there is a lot of fun to be had here if you can build up the skills, but I didn't feel motivated to build them, and the best difficult games make me feel motivated to get better at them (Elden Ring, Metroid Dread). I just don't think this game is in that category.
It's a good game but certain just really bugged me. Starting off with the bad things were that the shield balls were over used. Soon as they were introduced it was like every single enemy had them making the bullet deflection perk pointless. After you destroy a shield ball you are then already too close to deflect a bullet.
Also the enemies aim to where you are dashing before you have dashed there. Say you press dash at the same time the enemies shoot then they lock onto your location. So many games particular games made by smaller studios have this mechanic. Its annoying and makes the AI feel like, well, AI. I like a challenge and the difficulty of the game is good but this is extremely frustrating because I am pressing dodge at the correct time so the enemy shouldn't be able to calculate that fast. Another huge frustration and this is so obvious and that is the fact strafe is binded to dash. So if you like why can't I strafe without dashing afterwords? There is several buttons on my controller that do nothing and you didn't think to bind any of them to some sort of strafe manoeuvre? Another thing is the sling hooks are dumb. Sometimes you goto sling on them and you get thrown backwards rather then swinging forwards. Then also you can't tell if an enemy is in melee distance. The sword has a bit of range on it which is cool but you can't tell if the enemy is in range so you goto hit them and they shoot you because you missed your swing. It would have been nice to have a red marker to indicate that the target is in range. People mite think I am being picky but these things I have mentioned would overall improve the flow of the gameplay. This game runs on smoothness and when you are moving around and then you goto swing on a hook and you get thrown backwards it throws you off or you goto kill an enemy but you were a touch out of range you don't expect it.
Overall the story isn't bad but its nothing thats gonna make you grab the popcorn. But that's not what this game is for. It's more of a shooting puzzle type game that gets you thinking quick and makes you try and work out how each encounter must be dealt with. Overall character movement isn't bad but just feels sluggish without sprint in a game like this. I wont take marks off for that thou as this is more of a preference. It is quite fast pace and you need to react to things quickly and always be aware of your surroundings with what enemy to focus on next or what platform to jump to. The map design is cool and the theme really suits the game well.
Sadly trophies are a rarity and I hope future games are a little more generous with this. I had been playing for around an hour, finished a few levels and got a few collectibles and not a single trophy. Another thing I wouldn't take marks off the review for as its not part of the actual game but just thought I would note if someone was hoping to give it a quick play through in order to boost trophy score.
You can play this game with a PS Plus subscription so I highly recommend you check it out.
The game continuosly crashing, then the turning cubes level in the "cyberspace" has maded by an incompetent level designer, it was exasperating and it maded me almost puking. At last after the half of the game it get much repetitive.
Artılar: Oyunun atmosferi **** iyi, düşman parçalamak zevkli, grafikler çok iyi, parkur yapmak zevkli, bossları bazen sıkabiliyor ama genelde zevkli oluyor kapışmak.
Eksiler: Oyunu uzatmak için bölümlerin afedersiniz ama b*kunu çıkarmışlar, düşman çeşitliliği yok denecek kadar az, düşmanlar aimbot gibi sıkıyor (sıktığı 3 mermiden 1 i size denk geliyor), bölümler oyunun yarısından sonra zorlaşıyor (parkurun zorlaşmasını kastetmiyorum, hayvan gibi düşman düşman çıkmaya başlıyor).
SummaryGhostrunner is a hardcore FPP slasher packed with lightning-fast action, set in a grim, cyberpunk megastructure. Climb Dharma Tower, humanity’s last shelter, after a world-ending cataclysm. Make your way up from the bottom to the top, confront the tyrannical Keymaster, and take your revenge. The streets of this tower city are full of vio...