With Granblue Fantasy Versus: Rising, the fighting game professionals at Arc System Works have achieved the feat of making an already excellent game even better. Thanks to more characters and refined gameplay, this is a great entry point for newcomers and veterans alike.
Granblue Fantasy Versus: Rising is presented as a triumphant rebirth for the series. From technical enhancements to the expansion of content and innovation in the online mode, Rising delivers a solid and compelling proposition for loyal fans and those looking to enter the Granblue Fantasy universe. Despite some potential challenges, this title demonstrates a continued commitment to the quality and evolution of the franchise.
- All characters look great.
- Almost all characters can be played for free.
- System is simple and has low-learning threshold.
- The penalty for simple operation is not obvious.
- Very suitable for players who have never been exposed to fighting games.
Great fighting game with rpg mixed in never tasted so sweet! I'm new to the granblue fantasy games but am very impressed with what I'm seeing. I'm not very good at fighting games but this is such a fun game and gets my attention more then street fighter or mk.
GranBlue Fantasy Versus: Rising is an accessible and deep fighter. You can easily combine moves and unleash cinematic super moves which allows newcomers to pick up and play instantly. However, nuances permeate the combat which allows veterans of the genre to delve into the mechanics to hone their skills. While at a glance, the game looks similar to its predecessor, new combat and online options flesh out the game to make this a superior fighter.
GranBlue Fantasy Versus Rising is a major expansion that significantly changes the gameplay. The new mechanics open up longer combos and more active defense options while making simplified inputs the standard. The story mode is engaging but short; offline-loving players may find it lacking. However, the new characters are well-designed and fun to play, and the improved netcode is a welcome addition for online players.
Taking into account the long tail of support for the original, the promise of more characters, and the surfeit of extra modes, this is almost a definite buy for fighting game fans, especially if you are a longtime fan of the original game. But it’s also a good buy if you’ve always loved fighting games but dislike threadbare stories or struggle with the controls. And with the sheer breadth of extra modes available, odds are good you’ll find stuff to love in here.
Granblue Fantasy Versus: Rising is another great fighting game from Arc System Works with particular emphasis on welcoming new players to this infamously challenging genre. The presentation of the game, alongside how accessible it is to just pick up and play, will remain the game's biggest strength.
Granblue Fantasy Versus: Rising is a title that is safe, accessible, but lacking in challenge. It provides a story-mode that players will likely love or hate, a narrative that is safe but predictable, combat that is impactful but inconsistent, and controls that are accessible and intuitive. For fans of the series or players that struggle with other fighting games, this is a fine title to jump into. However, for those more experienced in the genre and are looking for something new, this is not the one to pick up.
I love seeing randoms giving bad scores just to keep players from playing a new Fighting Game instead of the "old" one they spent their money on...
That's why it's never smart to trust metacritic reviews and the sites that don't require you to buy the game to review!
First of all, I'm really liking this game. I've never played anything from this franchise but I've played other Fighting Games (FG) like Tekken and Soul Calibur and I gotta say I'm having a great time playing GBVSR and I see its potential.
It gets a bit expensive if you buy the deluxe edition (it also includes the season pass 1 with the 6 upcoming dlc characters, one of which is 2B from NieR:Automata) but to be fair it literally just came out, it's HQ stuff and most of the games now cost even more... It has a free version as well, not a demo but a "limited full game"(you can only play the MC Gran and other 3 characters that rotate every week), with that version you can still play online with others in all the game modes (that's something new!). So you can try that one and if you like it you can either keep playing as a f2p or buy the full version to enjoy it even more!
The game has the full main story from the saga, a fall guys-like mode, everything a FG needs (casual, rooms, ranked...), an RPG side where you can talk to people and mess around, a very good and complete training mode... even a place where you can use the game models and other stuff to create a wallpaper or a thumbnail!
But the most important part: it has a really good ROLLBACK netcode! I couldn't play tekken 7 without getting mad over the delay (I don't have an amazing wifi...), while in this game the matches are so smooth I can really enjoy the battles!
The animations and special effects of the ultimates, the facial expressions etc. are incredible, after all it was made by the same developers of GG Strive!
There's an official discord too and the game is getting more and more popular thanks to big youtubers in the FGC praising it!
I think everyone that has a bit of interest in the game should give this game a chance by trying out the free version and deciding for themselves what to do with their money... After all it's free, that's not something you see everyday in the FGC!
Simply pure fun. If you’re big into anime fighters I’d give this one a try. It takes what was working for it in the first GBF and extends its limits. The online can be a bit frustrating but what fighting game doesn’t have a bit of lag? Weather playing with friends or trying to get to that S rank you can assure this game will leave you wanting to get better with your favorite character. Shout out to my girl Vira. She crazy but that’s okay. Call me and forget about Katalina
A clear cash-grab.
It is painful to see the game in this state, Rising presents clear strategies belonging to a GaaS that did not exist in the previous title.
The most glaring example is in the store, not only is it now harder to get coins to buy the old colors and weapons, already unlocked in the previous title in my case, the save step is completely unnecessary.
The CO-OP present in the RPG mode of Versus base is missing, I do not understand why it was removed.
The new graphics are clearly worse, presenting in particular with armor and shiny objects clear errors in lighting management, as a result the game looks more "3D-like" in comparison to the original style.
Grinding has now been moved to online, in fact daily play is encouraged just like a purely online title.
Which brings us to the biggest elephant i.e. monetization, in fact a Battle Pass has been announced for the game with more costumes (the Narmaya costume is the censored one, not the original found in the gacha) can be obtained.
The second DLC isn't even a character from the series but a collaboration, it has no sense.
It should be considered that the Battle Pass and the Season Pass are two separate purchases, making the title very expensive for what it offers on a basic basis.
From a gameplay point of view, it is obvious that the development team had no intention of changing the game from the first beta.
The game suffers a lot from this, presenting bugs (a combo for Anre literally crashes the game both PC and PS5) and other errors related to the text in the game.
The new mechanics instead of adding variety to the game block more experienced players by forcing them to use it.
I liked the Overdrive, Rush and Backshift were for me a good mechanic and I do not understand their removal, they could have been kept as they didn't interfere with the new ones.
You can literally only block low, as the only approach to make an overhead that allows you to have a follow-up is from a jumping attack that is difficult to connect due to the anti-air of the various characters being improved, as they have removed the universal overhead bring everybody to play rock-paper-scissors without one of the three.
The new autocombo enders are nonfunctional since you cannot use them in blockstring of any kind from them.
The localization is terrible and with having my language not available I am forced to use a not even amateur grade work, with serious errors in the translation.
Granbruise Legend will receive new modes before the basic gameplay of the game, already hinting at the priorities of the development team.
I can't find anyone in this mode anymore, which already hints at how much people liked it in general.
The game has no connection indicator, which was present in the previous title.
Technical inputs have been artificially made more difficult by making the bluffer tighter so as to force all players to use simple inputs.
GBVS had one of the best systems from this point of view, Rising instead decides to throw everything away in such a way just to make the game seem more appealing to the masses and trying to sell the ridiculous idea that high level players are on par with those who don't have never played a game of this type of genre.
However, it is forgotten that fighting games are based on continuous improvement as victory is a by-product that can only be gained with knowledge.
Sure it can be fixed, but I don't want to wait any longer to have a semi-functioning product with predatory tactics in it.
Arc System Works had already disappointed me with Strive with online and characters not working at launch, this title is no different.
It's not fun, it's just sad at this point.
My review got flagged and deleted when I was the one who got insulted. Horrible community and horrible game. At its peak on steam it had 7k players and they lost around 70%. Game is poorly translated and is in the discussion part of steam. Removed lvls in that adventure thing mode making it another arcade. Anything in the dialogue that is funny is probably poorly translated and ruins characters Personality. Stay far away from this game because it's lifespan isn't going to be long. "But mah crossplay" won't work when a ton of Playstation players drop it for Tekken. It's a niche anime fighter with a extremely low player base. "LiXa"And"Kimo" get to keep their reviews after insulting me and other reviewers and mine was deleted.
Despite being an update to the original (That's advertised as a sequel for some reason), absolutely nothing about the original game was fixed. Slap as much rollback and crossplay on it as you want, this is still the same overly simple, insanely limiting, and horrifically one dimensional game as before. You can polish a turd as much as you want, but a turd is still a turd. Especially when compared to other fighting game releases at this time that have a heavy focus on expanding the characters and opening up many new combo possibilities, this is just a pathetic release that is the definition of overrated and overhyped. And no, "poor localization" and being the boy who cried censorship are not factors that hurt this game
SummaryThis 2D fighting game based on the hit mobile RPG from Cygames was an ambitious title that set out to expand the boundaries of the genre. Since 2020, events and tournaments have been held worldwide with the loving support of players and fans alike.
And now... the next version of GBVS, revamped with all-new features, has arrived: Granb...