For less than $20, Horizon Zero Dawn: The Frozen Wilds (which was supplied to us by SIEA free of charge) is a meaty story-driven, single player expansion for one of the best games of the year and comes very much recommended. While it doesn’t significantly expand on the some of the mysteries that lingered after the conclusion of the original game, the new content fleshes out the universe in a way that has us more excited for the inevitable Horizon Zero Dawn sequel.
Жаль что так мало reviews на метакритике для этого дополнения, но он также великолепно, как основная игра. Момент, когда ты попадаешь в frozen wilds пробирает до мурашек. Это дополнение такой же шедевр, как и основная игра
With some very well implemented graphical improvements, new and tougher enemies to fight and a new story that lasts about 15 hours, the Frozen Wilds expansion for Guerrilla's action-RPG is a great addition to the lore and ideal for those who enjoyed the original game.
This addon can defend its existence with its head raised. The Frozen Wilds add on comes only with little improvements and a weaker story than the original game. But it does not lose the excellent gameplay and in 10-15hrs gametime it offers a selection of the best.
With its huge amount of new content and the impressive look of The Cut, The Frozen Wilds provides a great reason to head back to Horizon Zero Dawn’s universe.
The Frozen Wilds is among the best expansions in gaming. It improves upon the main game in several ways that I will later outline. However, the greatest compliment I can give is that once you are immersed in the snowy badlands of the Banuk wilds you will all but forget the main game even exists. Going back to HZD proper can be a letdown and I would suggest running this DLC right before the game's final mission.
The frosted setting of the northern tundra truly feels separate from the main game. It's a snow covered oasis unlike anything in HZD. The snowfall is greater, the accumulation is deeper, and the landscape is more varied. From colorful bodies of water to geological anomalies the Frozen Wilds is sight to see. Not only this, but the cast of characters are interesting and unique. The Banuk tribe is infinitely more interesting than any tribe found in the primary game. From their customs and traditions to their past war with the Carja the Banuk are a fascinating people and a joy to discover. Aloy becomes ingrained in their culture and Is even bestowed one of their greatest honors in the process. New characters are deeper and more unique than those found in the base game. They all have exceptional mo cap and you often find yourself accompanied by multiple NPC during action or puzzle oriented quests. This hugely improves both the technical prowess and emotional depth of NPCs in the primary game where no cap wasn't often used and puzzles/companion quests were infrequent at best.
The story may not be as profound as the one experienced in the main game but it's still an excellent ride with mystery and interesting characters along the way. It absolutely adds to the overall picture and offers insight on The World at Large, future threats, and a key character from HZD. In my opinion this DLC is required play for any fan of the original based on lore and story insight alone.
Along your 20 hour journey you will find the best weapons and some of the finest outfits in the entire game. It adds a new skill tree and a few interesting machines as well. The Frostclaws in particular is an incredible new enemy unlike any in the main game. It's bipedal and features an array of new attacks from Dark Souls 2 style grabs that can one shot you to a flopping barrel roll that causes massive environmental destruction. The expansion includes upgraded versions of every bow and three new and powerful weapons based on different elements. These include rail guns, flamethrowers, and an electricity arch rifle. They can be upgraded to achieve shocking results and multiple fire modes. The outfits also feature new buffs such as incremental health gain over time. They offer either unique elements or are merely better versions of main game armor. The toys in the Frozen Wilds are a joy to behold.
The Frozen Wilds is not only a robust expansion but GG truly attacked development with a focus on improvement. From puzzles to gear. From improved NPCs to the best collectables in the series every aspect of Frozen Wilds was handled with skill and care. The animal museum is a particular highlight. You will chuckle with joy upon each animal figure you find and even the pigment collectables have deeper meaning than any in HZD. Truly, this DLC is required gaming for any fan of this IP and it only amplifies my excitement for the Forbidden West. If GG could make such improvement over the course of a year then what can they do with five? The future is bright if Frozen Wilds is any indication. 9.3/10. The 10/10 is for balancing reasons.
Wow Aloy, that was kind of a journey. Despite small bugs such as disappearing loot, fish, robots, overall I really like the game, and I would give it 10 out of 10 at the beginning, but the far I went, the more I started hating the characters and dialogues and other features developers implemented. I played about 100 hours and plan to finish it again in NG+.
First of all, I just can't understand promotions for the game, everyone talked about "ME2" experience. It's a lie, there is only some ideas from ME, not the quality of ME. Mass Effect series are much more detailed in the matter of characters, their backgrounds and outcomes, you feel them and you want to know more about them, and you can ROMANCE THEM, what I clearly can't say about HZD:TFW. This game is more like Witcher 3 in the matter of quests, and I like it, and you should promote it like that, because this game have so much detailed side-quests comparing to first game. But even in Witcher (in every game) you could have sex or at least romance. HZD was trying to be more, they added "RPG" system, but it plays not as RPG at all, so a very useless integration. But, I can admit, I really like the game remember the places I visited and Aloy can say about it in the dialogues.
Get me right, dialogues animation quality is at top level, facial animations are also very highly detailed, I couldn't ask for more, really. But, they added so much dialogues, so you might think it can lead to some consequences? No, they don't. All them are not necessary, you can even skip them all, it will not affect anything. Even prologue can't affect anything. Same goes to every other dialogue with "emotion wheel", just pick what you think is correct, it will affect nothing. Same goes to whom to kill or spare, same no effect. So why to add clearly not working features? It makes you feel real bad.
Who is Aloy? Can we compare her with Shepard from ME series? Well, you guys promoted this game as ME2 experience after all. Aloy is too kind and clearly don't understand what is going on, every problem is not a problem for her, you can't feel real challenges, you can't see Aloy is angry, you only can see she is always happy, that's it. You can't read on her face she is really went through all this, she is not a fighter, she is a girl scout and it was the problem for me all the way. When I looked at Regalla, I knew, this is who Aloy was supposed to be, a ruthless machine destroyer, who knows no barriers, but instead, she's trying to be a good "girl", no one should take her seriously, but apparently in this game all men caved in under women, and women characters are about 70% of all people. And she even can't have any romance to not brake feelings of some LGBT.
Hunting grounds. It was much better in first game, it was far more challenging and interesting, completing them was really uninteresting and disappointing.
Armors. You don't have any outfit by the way, only armor and you can choose a different looking without changing your armor, what is kinda nice, but...There are zero really beautiful armors, that would emphasize the femininity of the character. Aloy is fully equipped "tank" in almost every armor. The developers has cutted the beauty entirely, to serve feminists.
Feminism. I see where you want to turn, and when you will do it, be ready to lose your fans and prepare to serve for LGBT players only, TLOU2 experience didn't teach you anything. You better learn from The Witcher 3 and Mass Effect 3.
I can't believe in Horizon world, despite of it's greatness and beauty, women take very high places, some women fight men and win them in close combat, which is nonsense, women goes to fight instead of doing really important women job inside camps/villages/cities. The world is died, people are dumb and understand only strength, cmon guys, you can't be serious, look at Mad Max for example and you will understand what will happen to all women. This game is so fake when it comes to "who is stronger".
I won't spoil here, but where are dramatic moments of the game at all?! I wanted to give it 10 out of 10, but at the end of the game, you realize, it have so much problems. The character you knew from the first game was just devalued, like "it" never existed. You did an incredible job creating the locations and machines (most of them were created in the first game), but the game lacks of Aloy emotions and dramatic cutscenes.
Despite that, lore of the game is very good, storytelling is also not bad. But I hope there will be huge improvements, because I could predict almost everything.
Can't say I am disappointed, but I also can't say I am very happy. I lost 100+ hours just to end every side quests and visit every place in the game. Was it worth it? I would say NO, you better invest in better story, I am tired of stupid grind games in open world
HZD is one of the best games I've ever played. Frozen Wilds is a big let down. The Banuk tribe is extremely boring and the dlc story is essentially a rehash of the less interesting line in the base game's plot (demonic AI corrupting machines). There are no interesting characters I can recall and, worse, the latent feminism in the base game, which didn't bother me, here blossoms into full toxic gender war where all women are strong and morally impecable while men must be portrayed as flawed one way or another. Gameplay fun is seriously nerfed because most of the machines are "demonic" hence cannot be corrupted nor overriden and stealth opportunities are much more rare. Lots of glinthawks, imo the most annoying creatures in HZD, and here dealing with them is worse due to the steep terrain frequently blocking the view. Last but not least, the new bear robots are omniscient bullet sponges and a significant portion of the expansion playtime is grinding fights against them. Frozen Wilds gets a 4 from me because there are a couple of interesting side quests and some new equipment to buy, but I'd only recommend it for players who have finished the main game in the most difficult setting and need badly a final HZD fix. Specially social justice warriors who think men are the worst and should be put in their place.
This dlc is an expansion on the same wavelength as what plagues the main **** continuation of the gender war. Aloy is once again granted power over a man, in which she takes the reigns of command away from him...despite being an outsider. After which, he becomes docile, and fixated on Aloy's every move within the wilds.
If you caught on to the gender war in the main story, and were irritated by it, then don't waste your money on this. As I mentioned above, this dlc follows the same direction. However, if you wish to ignore the narrative, the (only) benefit of the wilds is that the most powerful weapons are there. In that **** may be worth it to you to purchase the dlc. Since this dlc continues the unrelenting assault on the mind with it's gender war agenda, it gets the same score as the main story.
SummaryBeyond the northern mountains, the borderlands of the Banuk tribe challenge all who dare enter to survive the extremes. But now this frozen wilderness harbors a new threat, and for Aloy, a new mystery - one she’s determined to solve. The Frozen Wilds contains additional content for Horizon Zero Dawn, including new storylines, characters...