Infinite Undiscovery is more of a gateway RPG than an all-out epic; real-time combat, less story-driven side activities/exploring and a shorter overall play time allow easy access for the JRPG n00bs. There are a few technical hiccups to get over, but Infinite Undiscovery is still a worthwhile romp for those looking for a JRPG-lite in 2008.
The reason why everybody don't like this game is because they don't play it fully and immersely the frame rate slowdowns are occasional and wont ruin your experience, and the voice acting is very forgivable considering it is first released and developed in Japan. The gameplay is top notched especially if you're looking for a great action RPG skills and attacks are flashy your party's AI is very intelligent and seriously I don't find any boring part of this game Ive been playing Final Fantasy Series, Kingdom Hearts Series The Breathe of Fire series The Star Ocean series etc.. This game is undoubtedly one of those series that will stick with you.. certainly a must play.
This game is yet another example of how ridiculas games media reviewers are and why their year if bad takes, bad reviews, unprofesional attitudes and lack of interest or knowledge has lead to the gaming industry of today. Where every game is a boring , censored puriton grind , spaninibg 100s of hours and every game is a clone of eachother. The
This game is great, it runs fine, looks gorgeous and has fun rewardibg gameplay, great story and loveable characters. If you can explain to me why Infinite ubdiscovery in a 6 but Persona or Final Fantasy is a 10 I would be interestef. Is it this game has quirky character? cause thats the only difference I can see.
It might be a little on the short end when compared to Square’s other JRPGs, but there is more than enough content to extend the game significantly. That said, anyone who isn’t already a fan of the genre will likely grow tired of the cliché locales and repetitive gameplay, as well as not being as forgiving of the game’s many other missteps either.
Untangling this new world's intrigues, both political and personally for characters, is unreasonably complex. New terminologies and faces are thrown at you at such rapid pace in the first few hours that you find yourself not caring.
Take away all the mind-numbingly painful design choices and there may be a game deserving of the Square Enix name here, but all the extraneous material makes that nearly impossible. A game that you will soon undiscover… infinitely.
This RPG reminds me a lot of Tales of Vesperia; which isn't a bad thing at all. My biggest gripe with this game is how childish it is. Now, I don't mind child silliness, I mean, I love Blue Dragon after all, but it goes too far for my taste. Especially when it's trying to have somewhat serious elements. The game is good, and it provides many hours of gameplay, but I know too many people who stopped playing this game because it was really childish. The flaw doesn't come from the game itself, but the voice actors who make it sound so childish. If they would've done better with the voice actors, this game would've been ten times better, but I can't hate it solely because I thought it was childish. If you can look past its silliness and enjoy the game for what it is, then it's worth your time.
First off, if you have an hour long dungeon, which in itself is poorly constructed and tedious to navigate, not placing a save point before the boss battle at the end of it, or any save points anywhere in the dungeon itself, is a terrible idea. Wasted at least an hour, and after a series of overused cliches, bad production values, poor controls, and a poor difficulty curve, I decided not to give it another go. Truly a failure.
Lasting lesson: Never buy a game developed by Tri-Ace.
De jolies cinématiques idéales pour une longue sieste, une niaiserie d'ensemble abyssale, des dialogues gnan-gnan au possible, des personnages qui ont la profondeur d'une flaque d'eau... Comme d'habitude dans les jeux de rôle japonais, un système de combat inutilement tarabiscoté et bancal et pourtant c'est du temps réel ici ! et très confus de surcroît avec (comme d'habitude dans les jeux de rôle japonais) des effets qui flashent avec des tas de couleurs fluorescentes.
Se déroule devant vous un océan neuneu qui happe le peu de neurones restant de votre cerveau, un pur non-jeu. On pourrait simplement le qualifier d'étron mais ça ne rendrait pas justice à ce puits sans fond qu'est Infinite Undiscovery, aussi le désignerons-nous par "sous-étron de l'infini". Cette chose était une exclusivité Xbox 360... Ils doivent bien rigoler chez Square Enix : ce coup pendard dans les dents de Microsoft... Et c'est tout en anglais en plus !
SummaryIn Infinite Undiscovery, players are drawn into a real-time world woven of countless threads where their choices spin untold discoveries. The actions taken by the player with each discovery have a real-time impact on the world. Situational Battles: Players are confronted with a variety of dramatic “situational battles” such as executing ...