Aside from a few questionable decisions regarding real time clocks and internet connections, Dungeon Hunter 4 is probably the best dungeon crawler on iOS to date.
After getting over the initial disappointment over the monetization, I realized the game is really top quality! The graphics, the gameplay, the story... there's nothing missing.
Great example of a free to play Dungeon Crawler. Solid art style, easy learning curve on classes with a quick ramp in enemy difficulty makes this worth hours of enjoyment. Monetization is easy to get around by simply playing in moderation. Twenty to thirty minutes here or there will get your far if you're not in a hurry to get through the story.
There are some bothersome elements, but there’s still one deluxe action RPG dungeon crawler to enjoy that is well worth your time to hack, and slash your way through.
It's just a shame because Dungeon Hunter 4 does a decent job putting the series back on track to its roots. Unfortunately, the emphasis on freemium elements puts a damper on the improvements made. Seeing how it's free, dungeon crawling fans should definitely check it out. However, the question remains whether or not its worth the investment required to plow through the entire experience.
Dungeon Hunter 4 is the game Dungeon Hunter 3 should have been, but as a result this Action RPG feels like a lumbering, outdated behemoth even despite its gorgeous exterior and unique feeling character classes.
There is absolutely no way to obtain more health potions without paying up or waiting until the next day, making the game either impossible to progress in or very expensive very quickly. Either way, it's a broken design and should not be played by anyone with respect for their own time.
Another very good game from Gameloft, it is very easy to pick up from the beginning, and has some very good graphics and voice acting. Overall, very fun but has many IAPs.
I've played this game quite a lot now, and reached max lvl. I have to say, at the beginning i thought the freemium features were excessive and that I would have needed tons of real money to succeed. However, after entering an average guild with mostly active players, and being active myself... doing just the solo and guild weekly events i've gotten more gems than i need. So, as a very active player you will find it easy to get free gems. most of the top items are made from stones that u get from gaming, with exception of a sword buyable with gems that is just only very slightly better than the one u can craft. You will still be able to do it yourself by just playing regularly on weekly events.
If you are not a very active player, then the freemium wall will probably hit you hard, as you will not be able to rank well in the events and thus gain the free gems. Just last week for example, i got around 1500 gems in one week, just from events. that's something like 10 or 15 dollars on the store i think.
The game is quite awesome for being on a pad, however i have to pull down the vote a little bit because it gets very repetitive at the end. I would have liked some difficult end/game dungeons that could have been done with your guild for example.. instead at end game u find yourself playing repetitive events all week long, same repeated rounds all week to gain points in that given event.
Then, the pvp: it really feels like a beta, it needs major fixing. You rarely end up playing with players of your level, which makes it boring on both sides. Many features are way too overpowered, such as stuns: there are no diminishing effects, you can be stunned from full health to dead, even through 30 seconds.. with the inability to move. usually a stun in pvp would last a few seconds, then if you get stunned again it should last less than the previous stun... etc etc.
All in all, the game itself could easily get a 9+... but the freemium model pulls it down a notch, the pvp another notch, and repetitive end game features another notch.. so i can't give this more than a 7.
A decent dungeon crawler absolutely crippled by it's insanely aggressive and ludicrous In-App Purchase scheme. Dungeon Hunter 4, on a mechanical level, feels like a continuation of it's predecessors, but the game is just a nonsensical parade of awful business decisions. Loading screens are advertisements for buying items with cash, virtually everything in the game costs money, and the player is continually punished if you don't spend money. Don't listen to the people saying that this game is "playable for the patient." Patience has nothing to do with it. The game has an IAP wall so high that you can't even see over it. Anyone who actually sinks money into this instead of spending $5 on a quality iOS/Android game basically should never complain about any IAP ever again.
Pathetic excuse for critics giving this 90%. 90% is what passes for watching a clock or having 100 dollars to spare... for this?
148apps have lost all my respect as a review site. Pathetic.
SummaryThe Demons, a race thought to have been extinguished eons ago, have returned. You awaken from what seemed like a nightmare to find your kingdom, Valenthia, decimated. Unharmed from the battle, you are mysteriously gifted with tremendous new power and skills. You could be your people’s only remaining hope…